Sid Meier's Civilization V

Sid Meier's Civilization V

Attack On Titan - Paradis (Historia Reiss)
66 Comments
jmanski7 1 Jul, 2024 @ 8:30pm 
nevermind all good!
jmanski7 30 Jun, 2024 @ 10:19pm 
the mod isnt showing up in my mod list for some reason, any advice?
Spyfan1924 25 Jun, 2024 @ 12:41pm 
oh by the way, great mod.
Spyfan1924 24 Jun, 2024 @ 8:46am 
petition for Marley to be added. and maybe add and second survey corps unit. for the atomic era, I.E. the survey corps from season 4.
Baki_good lucky 30 Apr, 2024 @ 8:55am 
@Space Walrus thank you
Space Walrus  [author] 29 Apr, 2024 @ 1:40pm 
@baki_good lucky: my bad, the newest version is there now
Baki_good lucky 26 Apr, 2024 @ 8:42am 
Hello, could you upload a new version of this mod to dropbox?
Indiaman_At_Sea 8 Apr, 2024 @ 9:51am 
Is there any possibility for the mod to have a version to work/balance better with Vox Populi / the Community Balance Patch? I think it should work OK with it, but it would be nice to have a dedicated version for that mod.

Still a very cool mod! The Titan implementation is actually pretty interesting.
MJOLU 4 Apr, 2024 @ 7:55pm 
Thank you!!
Space Walrus  [author] 4 Apr, 2024 @ 7:32pm 
@MJOLU:
Peace: eye-water
War: XL-TT
MJOLU 3 Apr, 2024 @ 3:36pm 
Can I ask what specific song was used for the general gameplay music? It sounds like Shingeki Gt 20130218 Kyojin but composed in a slightly different way than the spotify version
notdavid_1 21 Mar, 2024 @ 1:02pm 
Why don't you add something like wonders, or even personalize the current titans to their proposed role
Space Walrus  [author] 21 Mar, 2024 @ 12:54pm 
@notdavid: I'm mostly content with the mod so probably not, at least not for a while. I planned to add Events and Decisions support eventually but dunno if anyone is interested in that
notdavid_1 21 Mar, 2024 @ 7:32am 
do you plan on new updates?
Space Walrus  [author] 16 Feb, 2024 @ 10:14pm 
works for me
punkdrood 16 Feb, 2024 @ 4:45am 
dropbox link dead
Boombox hawkin hellbard 9 Feb, 2024 @ 6:49pm 
TY just started a re watch too lol
Lord Frieza 9 Feb, 2024 @ 11:08am 
Now we just need a Marley civ
Space Walrus  [author] 7 Feb, 2024 @ 1:49pm 
@voltran: yoooo that screenshot is fucking cool, thanks for sharing! I might have to add that screenshot haha

But yeah what you said was mostly intentional. It does seem a bit overpowered admittedly so maybe I'll mess around with a cooldown or something for a future update. As for having an option whether to destroy the walls or not, yeah probably not. Would require a lot more code and ngl the mod has a lot going on code wise already lol.

Glad you're enjoying the mod though!
Voltran 7 Feb, 2024 @ 4:33am 
loving the new models, this is easily the best modded civ on the workshop.

i dont know if this is intentional, but you can decare war, rebuild your walls, then declare war on another civ, and keep doing this for every other civ and city state. which if you can deal with the logistics of dealing with all the titans, you can cause an actual rumbling, the following screenshot this was done 3 times, before i got sick of micromanaging the titans and dident want anymore to deal with

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3155838310 (feel free to add this to the mod page if you like, its a pretty cool screenshot imo)

and i dont know if it would be possible or how much work it would be, but would it be possible to have an option to break all the walls when war is declared instead of it happening automatically?

thanks for your hard work on the mod, its amazing
Dionevi 1 Feb, 2024 @ 8:16am 
COMRADES, MY FELLOW YEAGERISTS, OFFER YOUR HEARTS TO ELDIA, TO PARADIS, TO ALL OF US SUBJECTS OF YMIR!
Space Walrus  [author] 21 Jan, 2024 @ 3:11pm 
Hi everyone, this mod is now updated with unit models, alongside bug fixes and a couple other additions!
Shikatedo 17 Jan, 2024 @ 1:20pm 
I simply love it!!!:steamthumbsup:
An rathad fada dhachaigh 4 Jan, 2024 @ 7:26am 
Hello! :CapitalDome:

1) Is there a possibility to add 3D models of titans? (from games on AOT or from sites with stock models) For more immersiveness

2) How do you like the idea of adding unintelligent titans instead of barbarians? (together with the mechanics of building walls around cities or settlements, using models of the Great Wall of China and the usual game wall but increased in height?


Thanks for the mod :)
Prism 2 Jan, 2024 @ 2:57am 
Just wanna say I've been really enjoying your mod, and appreciate the reply about the colossus bug I reported. The Shoshone thought they could invade me from across the sea with three riflemen... hehahahaha!
Space Walrus  [author] 1 Jan, 2024 @ 4:07pm 
@AngeBurger: definitely not intentional lol. thanks for letting me know
AngeBurger 1 Jan, 2024 @ 2:30pm 
Found a bug (?): Pure Titans despawn when wars are ended by making peace, but don't despawn if the war was ended by eliminating the enemy civ completely

So if you never end wars with peace treaties and only with eliminations, you can just have a bunch of Pure Titans during peacetime (really makes you *feel* like King Fritz)

Awesome mod btw!
Space Walrus  [author] 31 Dec, 2023 @ 9:45pm 
(including puppeted)
Space Walrus  [author] 31 Dec, 2023 @ 9:45pm 
@Rez: Should be all cities
Rez 31 Dec, 2023 @ 4:19pm 
Great mod, working perfectly now. Just wanted to ask which cities' walls turn into Pure Titan when I'm in a state of war - is it all of my cities, including puppet cities or not including puppet cities?
Jugulador 30 Dec, 2023 @ 6:49am 
Thank you, mate... I can really understand why it is how it is and saw it working fine trough almost an entire match. Cheers!
Space Walrus  [author] 29 Dec, 2023 @ 4:36pm 
Mod has been updated with bug fixes. Check Change Notes for more info. Unit models still on the way but are coming later than expected
Space Walrus  [author] 29 Dec, 2023 @ 1:27pm 
@Jugulador: If you mean increasing the combat strength for the titans you got earlier, then yeah its not possible. Titans were mostly meant to be expendable, so you can get new and better ones as you progress
Jugulador 29 Dec, 2023 @ 7:36am 
@Space Walrus: Yuo are right. I saw it yesterday and already started a new game without the Gaia's mod (that thing is too disbalanced for my taste) and things are working as supposed.

Another question: How do I upgrade my already awake titans or is it not possible?

Thank you for this mod...It's the first mod adding a new civ that I really liked
Space Walrus  [author] 28 Dec, 2023 @ 6:03pm 
@Jugulador: I haven't used Gaia's mods, there might be a mod conflict. Check the 5th screenshot to see where it's supposed to go though
Jugulador 27 Dec, 2023 @ 8:21pm 
Mate, how to use the titans abilities with Gaia's mod? The interface is changed and can't find the button to activate it. Cheers and thanx for this amazing mod
Rez 25 Dec, 2023 @ 3:52pm 
Same issues with the Colossal Titan, its special ability doesn't damage enemies and only leave nuclear fallout on some tiles.
Space Walrus  [author] 23 Dec, 2023 @ 8:59pm 
@Prism: Let's for letting me know, I'll take a look
Prism 22 Dec, 2023 @ 6:15pm 
I had the colossal titan create fallout around the Greece's capital. I then nuked their capital while the radiation was still there, and the game crashes. This is consistant.
AngeBurger 19 Dec, 2023 @ 12:26pm 
Looks amazing, already know who I'm playing as in my next playthrough
Vern 16 Dec, 2023 @ 6:21pm 
could you make it so the titans have a healing factor similar to the march promotion?
Space Walrus  [author] 28 Nov, 2023 @ 7:04pm 
@Waifu Waffen: Sorry, I don't mod Civ 6! Maybe one day I'll learn it!

@Dabe: glad you enjoy! Unfortunately I do not have a time frame, I want to say I'll have it by the end of the year hopefully!
Dabe 28 Nov, 2023 @ 1:48pm 
Hey @Space Walrus, just want to say this mod is great! Really fun to play domination play style with this civ imo. Do you have any ETA on models? Can't wait to replay the mod again with models
Waifu Waffen 28 Nov, 2023 @ 1:01pm 
Woudl it be possible to make this for civ 6? I can buy you some coffees if that will help
Space Walrus  [author] 26 Nov, 2023 @ 1:34pm 
@Voltran: Glad u enjoy, will make a note to fix
Makha Kian do Jogos 26 Nov, 2023 @ 11:28am 
Pretty nice mod, can you make it compatible with EUI?
Voltran 23 Nov, 2023 @ 5:52am 
Ive been having issues with some of the titan shifters, the colossal titans ability doesnt seem to work, it leaves fallout around him, but doesnt damage/kill any units or cities nor does he get consumed in the process, and the beast titans stats dont increase, they stay at 8 and 25

Other than that, i love this mod 10/10, its the reason i decided to buy this game after considering buying it for years
vaporclasp 17 Nov, 2023 @ 8:35am 
Do the Titans get stronger? They start out with a base strength of 10
supercrevette 17 Nov, 2023 @ 4:44am 
Thanks for the answer. I dont have the button, it's probably block by another mod, i m going to make some tests.
Space Walrus  [author] 16 Nov, 2023 @ 1:12pm 
@supercrevette: you need to have iron or aluminum, then the unit will have a button to upgrade it