Space Engineers

Space Engineers

+AEWS Weapons [Weapon Core]
54 Comments
IThe_Dark_Wolf 9 May @ 12:09am 
Gladly. I'd love to incorporate them into my setup as stationary defense.
And thank you for the quick response.
Ellinn™  [author] 8 May @ 5:10am 
Coilguns?, that what they are, stationary "brick gun" that shot heavy rounds, usualy mounted at forward
Ellinn™  [author] 8 May @ 5:07am 
Drones works as follows : have agressive target (red), and just press "shoot" option they will auto lock viable target, its almost exact how missile works, mechanic wise.
boomstick154 8 May @ 3:38am 
those last two picks are literal gun bricks
IThe_Dark_Wolf 8 May @ 1:57am 
How do the drones work?
Because even with an enemy ship nearby, they don't attack.
What do I need to configure for that? Or what actually triggers the drones?
bn_Doug_Tha_Thug 7 Apr @ 11:27am 
Nice looking weapons. Thanks for making and sharing them.
Dosenbier Saufen 22 Jan @ 2:03pm 
have someone else a sound bug problem? I dont know if comes with this mod or with weapon core cuz when I build a GT-100-M Vulcan PDC turret or a laser turret after couple of time they dont shoot but I hear the shooting sound. When an enemy come near they shoot as they should be but the sound bug is still there. Only if I restart my game btw. rejoin my server the sound is gone :( have u any fix for this?
Undertacker1976 25 Aug, 2024 @ 3:19am 
perfect..... :steamthumbsup::steamthumbsup::steamthumbsup:
Ellinn™  [author] 24 Aug, 2024 @ 2:25pm 
All Weapons are considered "Energy" ammo, not "Physical" ammo at the moment. All u need is Reactor for them to function.
Undertacker1976 24 Aug, 2024 @ 7:16am 
What ammunition are needed for torpedoes?
Democratic Ball Inspector 8 Aug, 2024 @ 12:47pm 
Thanks for telling me!
Ellinn™  [author] 8 Aug, 2024 @ 6:58am 
Weapons are considered "Energy" ammo, not "Physical" ammo at the moment. All u need is Reactor for them to function.
Democratic Ball Inspector 7 Aug, 2024 @ 5:05pm 
Does the guns use ammunition, or are they classified as energy weapons
Ellinn™  [author] 5 Aug, 2024 @ 2:50am 
(-‸ლ)
DiabeticDuckling 4 Aug, 2024 @ 2:47pm 
i cant get drones to work as i have alot off reactors
Ellinn™  [author] 26 Jul, 2024 @ 11:23pm 
Drones itself can not be made as they are considered "Energy" ammo, not "Physical" ammo and at the moment its not priority to make ammos into physical ones, so all ammo is considered "Energy" as stated in description, u need only reactor, so weapons can work, as u dont need to reload physical ammo into weapons itself. Tho It is planed at some point to make all ammo "physical" along the line, but not right now.
DiabeticDuckling 25 Jul, 2024 @ 9:22am 
how do i make the drones as i can find them in the assemblers
VOID 10 Jul, 2024 @ 10:00am 
oh never played EVE. thanks!
Ellinn™  [author] 10 Jul, 2024 @ 1:39am 
Work very similar as it works in EvEOnline; its basically alien tech, very powerful laser with AoE on impact point
VOID 9 Jul, 2024 @ 6:56pm 
how does the supratidal entropic disintegrator work?
Ellinn™  [author] 28 Jun, 2024 @ 11:47pm 
As such that is not public available, unless u snoop around in my mod file
Ellinn™  [author] 28 Jun, 2024 @ 7:24am 
As name imply "tester base" is place holder for testing purpose only during modeling
C-341 15 Jun, 2024 @ 10:59am 
What is the use of "tester base"?
Pufferfish 120 21 May, 2024 @ 3:44am 
Need small grid compact suicuide drone bays like a switchblades
MAMPF(GER) 20 May, 2024 @ 4:53am 
Can i load on my server?
Pufferfish 120 6 Mar, 2024 @ 8:15am 
Nice drone bays
JohnJ44 25 Feb, 2024 @ 12:09pm 
Thank you, that actually helps a ton since I have not gotten around yet to setting up an inventory manager script to keep ammo in stock.I really like your mod, these weapons are very helpful for my play style. And the extended range helps a ton too.
Ellinn™  [author] 23 Feb, 2024 @ 6:28am 
Turrets like Gatling have multiple choices of ammo type, tho they are still considered as "energy", and dont have physical entity object which can be spawned.
Ellinn™  [author] 23 Feb, 2024 @ 6:24am 
They can not be spawned as model object
Ellinn™  [author] 23 Feb, 2024 @ 6:21am 
They all use WeaponCore "Energy" ammo for now, so all u need is just reactor, to provide power, nothing else
JohnJ44 22 Feb, 2024 @ 3:58pm 
Do you have a guide or other documentation on the weapons and what ammo they each use? Trying to spawn ammo has been a trial and error deal for me.
Ellinn™  [author] 10 Feb, 2024 @ 12:45am 
>>>>Temporary added For use with Old version of WeaponCore https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157654210
Ellinn™  [author] 10 Feb, 2024 @ 12:11am 
Technically Ash version of WC is the same as DarkStar, it just changed owner
Ellinn™  [author] 10 Feb, 2024 @ 12:04am 
As far i know u can use both WC version atm, older one will override newer one which will kinda allow "old" mods to work until they are converted to new WC dependency
Niam 8 Feb, 2024 @ 5:05pm 
Is it trivial to change this mod locally to the old WC dependency? Most mods aren't being updated fast enough to warrant switching to Ash's version yet.
marshall3331 8 Feb, 2024 @ 3:50pm 
thanks
Ellinn™  [author] 8 Feb, 2024 @ 10:55am 
For some mods it will need a few days as it require a Author of mod to change dependency to New WC version so mods work properly
Ellinn™  [author] 8 Feb, 2024 @ 10:53am 
for all mods that use old WC u need to UNsubscribe, remove them from mod list (so its clear list if u want to keep current world) than when u removed, save that world, exit game, Subscribe again to all mods that u want to use, enter game list them again, waith for them to redownload again and play
Ellinn™  [author] 8 Feb, 2024 @ 10:48am 
Now mod shoud work again, dont forget to follow guide on new WC page to resolve issues
Ellinn™  [author] 8 Feb, 2024 @ 10:01am 
i am aware of change that happened with WC
marshall3331 6 Feb, 2024 @ 4:12pm 
@Ellinn™ i just wanted to let you know about WeaponCore
ATF_Coldblooded Carebear || 28 Jan, 2024 @ 5:44pm 
@Elinn you just remind me with that last comment of Colonel Sander from Spaceball..

Nice one
Ƶσяισ 12 Jan, 2024 @ 11:17am 
When will this work in survival? The models are looking awesome! Good job and great work! But sadly its useless if it's not playable
Ellinn™  [author] 8 Jan, 2024 @ 7:02am 
yes, SED have fixed range, similar like they are in EvEOnline
Mark F. Smith 7 Jan, 2024 @ 11:38am 
Are the Disintigrators bound by their original optimal range limitations?
wingmaster 16 Dec, 2023 @ 11:00am 
is the rocket launcher guided?
Ellinn™  [author] 6 Dec, 2023 @ 6:33am 
yes, SED are from eve online
Vedm 3 Dec, 2023 @ 2:06pm 
Nice subwoofers there. I have similar connected to my 5.1 sound system.
Obama 3 Dec, 2023 @ 4:59am 
The Supratidal Entropic Disintegrator are from triglavian Ships (Eve Online) right ? They Look amazing.
Undertacker1976 21 Nov, 2023 @ 3:19pm 
you might add
target entities in small lasers?