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The root of the issue is if the mod tries to create the CombatText object to display countdown and the limit of 100 CombatText objects has already been reached, it creates an index out of range error that prevents the rest of the code from executing.
The fix is to force clear one slot from Main.combatText so it can successfully create the countdown timer.
Send me a friend request for more info.
zh-Hans file link: https://github.com/urgiv/zh-Hans-localization-files-for-1.4.4-mods/commit/65891e7caac052cd9d0060ce6443b3fede3feaff
You can edit the workshop title and description from OWNERS CONTROLS , in Edit title & description , select Language
If you can tell me which mod adds this sound effect or the collection of mods you are using I should be able to get more info on what is causing the sound effect loop and try fix it.
also may say all teammates also hear that on any distance when anyone dies with timer for respawn more than 3
Also Garother what is this respawn time sound loop, respawn timers don't make sounds?
Could also have it so that the tether could move to a player if they're closer, so the ghost can at least follow other players in multiplayer while waiting to respawn
another part at least seems like conflict with "better multiplayer" mod which leads to instant respawn after all party dies. found rn another mod which allow auto-join team without another functions so hopefully will be ok
with 2 conflicts above removed at least now seems like its working fine
but also here is a problem now with ear-destroying looping countdown sound, ig maybe side effect of last fix
Because Ghost Respawn completely Overrides the Respawn Mechanic
(ahem, Emesis Blue)
will test it again soon, will tell the result
btw it will be quite nice to have configurable time before respawn separated both for boss fight and normal