Barotrauma

Barotrauma

Doppelsoldner Job
8 Comments
ALE199  [author] 2 Dec, 2024 @ 4:14pm 
I've gotten into the mood for Barotrauma recently and updated my two other medicine mods.

Other than that , yeah Neurotrauma is very much not mod friendly and this mod isn't made with Neurotrauma in mind.
Prophet Of Merci 2 Dec, 2024 @ 1:20pm 
oh shoot, its been almost a whole year since we last interacted.

Assuming you decided to stop making new jobs for Barotrauma. It is what is it is.
Prophet Of Merci 2 Dec, 2024 @ 1:18pm 
@ALE199

The mod still works. We used it in our campaign a month ago. Only issue is that alot of the skills dont go too well with Neurotrauma. Still makes you a bit tanky, but still. No idea how much work it is to make a neurotrauma version of this job.

Either way like i said, the mod is fine.
ALE199  [author] 2 Dec, 2024 @ 11:56am 
This mod is working still no?
Blam 29 Sep, 2024 @ 5:30pm 
a very cool mod, however i beg for you to fix it
ALE199  [author] 30 Jan, 2024 @ 5:05am 
Sure I'll consider adding more jobs
Prophet Of Merci 30 Jan, 2024 @ 4:50am 
I would love more jobs based on medieval troops and units that are focused around a specific mod that adds medieval gear.
For example, an "Archer Job" that focuses on using bows or crossbows with enhanced fire rates/reload speed, damage, penetration, and gaining access to specialized arrows such as fire, poison etc. And having skills centered around providing support to allies or keeping out of harms way.

Another good class would be a hoplite or something that uses two or one handed spears, in addition to a shield. Fighting style focused around fighting near allies and giving defensive buffs to allies, or boosting yourself if an ally also has a shield near you.
Prophet Of Merci 30 Jan, 2024 @ 4:36am 
Honestly, I like the idea of someone making mods based on medieval based classes/jobs.

This is a push in the right direction in my eyes. Gave ya a thumbs up and a reward to hopefully boost the attention.