RimWorld
Pulse Weaponry
122 Komentar
gunns22 13 Jul @ 7:49am 
@DetVisor

We'll get a 1.6 update after Athena Framework gets its 1.6 update, right?
Fawx 12 Jul @ 8:09am 
Looking forward to this getting a 1.6 update. I love using these weapons.
spoogz 5 Jul @ 8:20pm 
@AO7 The armour in the pictures would be the Flak suit from this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464804318
A07 11 Jun @ 1:39pm 
what is the apparel the pawns had on thats not the mask
average AI 18 Mei @ 9:50am 
great mod! hopefully we can get a sniper and shotgun
Deankiller Turnupseed 11 Mei @ 7:27am 
does this work with the athena fw fork?
N.C.V. 23 Apr @ 1:58pm 
Can you make it also accept the new Athena Framework fork? The old one's a bit broken.
Magic Pants 9 Mar @ 11:29am 
What is the armor that the pawns in the picture are wearing? I know it's the enforcer mask, but what is the chest armor?
ThatBartGuy 12 Feb @ 12:04pm 
When a pawn has a Pulse SMG and you look at them it just says 'Burst' where the weapon name would normally be. I think you changed the verb, I know it's a small issue but you could fix it next update.
Big Cheese 29 Des 2024 @ 5:45pm 
Would love a full Half Life-esque arsenal with armors and weapons
ג҉א҉ָ҉ן҉ 8 Des 2024 @ 12:53am 
Those who source 💀 :sentry::p2cube::gmod:
Radiosity 9 Okt 2024 @ 6:57pm 
@Aiken_999 - VOID would like to make your acquaintance :)

If you're prefer something a bit less insane, try the Forsaken? You could also check out the Sparkling Worlds full mod, which includes a glitter tech faction called the Blue Moon Corporation who'll definitely give you some challenge without being completely OTT like VOID.
Aiken_999 (Gramo) 9 Sep 2024 @ 10:55am 
Lovely, now i need an adequate threat that doesn't get annihilated in ten seconds.
The_abyss 2 Sep 2024 @ 9:21am 
why is the giant pulse minigun in
<weaponClasses>
<li>RangedLight</li>
</weaponClasses>
ah yes the 5,2KG minigun thats light
(sorry for any disrespect the mod is great but my colonits will be sad because of it)
i did change it to
<weaponClasses>
<li>RangedHeavy</li>
</weaponClasses>
but a update would be nice
zee 19 Agu 2024 @ 10:35pm 
this mod seems definitely complete but would you consider adding more combine armor ;0
DetVisor  [pembuat] 27 Mei 2024 @ 12:09am 
@LocalYourBoxBro, always a pleasure.
LocalYourBoxBro 26 Mei 2024 @ 9:42pm 
Mod is awesome. Pulse weapons tear raiders to shreds, makes those elite mercs a joke. Thank you for such awesome weapons.
Owie 21 Mei 2024 @ 4:42pm 
Pick up that can.
Random??? 20 Mei 2024 @ 7:29am 
I was scrolling down the page and was starting to see the weapons and thought hmm look's a bit like the combines weapons then I saw the helmet and then realized oh it's based of the combine
Lambda 26 Apr 2024 @ 7:13am 
And as Chismar said it'd also be supercool if there was a body armour option to go with the civil protection- I mean enforcer mask
Lambda 26 Apr 2024 @ 6:58am 
No way, a combine-themed mod :D
Xeno [Ammo Bearer] 22 Apr 2024 @ 11:58am 
god the only thing that's missing is a Enforcer Armor
Wretched Boy-King 17 Apr 2024 @ 3:41am 
Finally I can beat my pawns into submission.
DetVisor  [pembuat] 8 Apr 2024 @ 2:54pm 
It suppresses them more.
Chismar 8 Apr 2024 @ 2:41pm 
Would be cool if the enforcer mask also boosted the fear instilled into slaves
DetVisor  [pembuat] 8 Apr 2024 @ 1:55pm 
Updated to 1.5, also fixed the research issues.
Halcyon 17 Mar 2024 @ 10:51am 
Took a gander and its definitely patched for CE now
TristanDolfin 15 Mar 2024 @ 11:47am 
In the FAQs could you pls add a link to the armor set mentioned? Thank you sir! Absolutely love your work.
Kash 13 Mar 2024 @ 5:01am 
Possible bug? The pulse guns become available after getting the "Gunsmithing" research, only the turret is locked behind "Pulse-energy harnessing"
Furried 4 Feb 2024 @ 10:33am 
you citizen! come with me
Crilltic 1 Feb 2024 @ 12:20pm 
Looking some more it appears they're being unlocked by Gunsmithing rather then the proper tech for whatever reason.
DetVisor  [pembuat] 29 Jan 2024 @ 10:40pm 
Odd.
Crilltic 29 Jan 2024 @ 4:40pm 
I'm having an issue where the guns and stunstick are available to build without actually researching the tech, so they show up and are buildable basically as soon as you unlock fabrication. Tested it without any other mods installed (besides athena and harmony) so its not a mod compatibility issue.
DetVisor  [pembuat] 11 Jan 2024 @ 8:59am 
Mod updated, fixed the turret's sound being wrong, buffed the stun baton's stunning capabilities, lowered enforcer mask cost.
HIVEMIND 27 Des 2023 @ 3:20am 
Nice ty
AlphaAmpersandOmega 23 Des 2023 @ 7:17pm 
I checked Github and the patch is probably being deployed next CE update
HIVEMIND 20 Des 2023 @ 7:54pm 
not ce compatible
DetVisor  [pembuat] 18 Des 2023 @ 11:28am 
Don't know what to tell you, I heard a bunch of stuff about some supposed patch on the CE GitHub, but if it's not there I don't know where it would be.
mayonnaise 18 Des 2023 @ 9:37am 
this uh. does not seem to be patched for CE on GitHub. nor the official CE GitHub nor the GitHub for this mod has any sort of CE patch...
=|:3 16 Des 2023 @ 11:08am 
When update?
bestbarberfails2011 16 Des 2023 @ 3:15am 
WE MAKING IT OUTA THE CITADEL WIT THIS ONE
Roque the Rogue 3 Des 2023 @ 11:06am 
Oh my, the theme in this one is so cool! thank you Det!
Depraved Arachnophile 27 Nov 2023 @ 3:31pm 
getting a similar issue with the invisible head when you use any mod that hides hats. A shame, I wanted to use the helmet. Great mod regardless.
RavenousEye 26 Nov 2023 @ 5:15am 
I've been looking for a weapon pack to fill the missing tier for a while. i got super strong late-game weapons that take several ingame years to get, and the other weapons are to bad once making it to the second year, these weapons are perfect to fill the gap.
Also their textures and sounds are lovely. 10/10 could recommend
「they/he」Order_of_Dusk 24 Nov 2023 @ 2:16pm 
"Half Rim 2 is real."
Yes, but the real question: Will there be Half Rim 3?
Geisterhaft 23 Nov 2023 @ 10:22am 
I see, it does make them the better choice for light to medium armor, but still gives vanilla charged weapons their own niche. I'd say good job on that balance.
DetVisor  [pembuat] 23 Nov 2023 @ 4:07am 
Yes.
Geisterhaft 23 Nov 2023 @ 3:33am 
Is it intentional design that these weapons have lower penetration than standard charged weaponry?
Doctor Sex 20 Nov 2023 @ 5:29am 
@unknowing like buiding whole expansive and long to make factory where step by step normal person would be perma converted in soldier :steamhappy:
'atrick 19 Nov 2023 @ 2:25pm 
@Doctor Sex so basically the post human soldiers from HL2B?