RimWorld
Pulse Weaponry
122 comentarii
gunns22 13 iul. la 7:49 
@DetVisor

We'll get a 1.6 update after Athena Framework gets its 1.6 update, right?
Fawx 12 iul. la 8:09 
Looking forward to this getting a 1.6 update. I love using these weapons.
spoogz 5 iul. la 20:20 
@AO7 The armour in the pictures would be the Flak suit from this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2464804318
A07 11 iun. la 13:39 
what is the apparel the pawns had on thats not the mask
average AI 18 mai la 9:50 
great mod! hopefully we can get a sniper and shotgun
Deankiller Turnupseed 11 mai la 7:27 
does this work with the athena fw fork?
N.C.V. 23 apr. la 13:58 
Can you make it also accept the new Athena Framework fork? The old one's a bit broken.
Magic Pants 9 mart. la 11:29 
What is the armor that the pawns in the picture are wearing? I know it's the enforcer mask, but what is the chest armor?
ThatBartGuy 12 febr. la 12:04 
When a pawn has a Pulse SMG and you look at them it just says 'Burst' where the weapon name would normally be. I think you changed the verb, I know it's a small issue but you could fix it next update.
Big Cheese 29 dec. 2024 la 17:45 
Would love a full Half Life-esque arsenal with armors and weapons
ג҉א҉ָ҉ן҉ 8 dec. 2024 la 0:53 
Those who source 💀 :sentry::p2cube::gmod:
Radiosity 9 oct. 2024 la 18:57 
@Aiken_999 - VOID would like to make your acquaintance :)

If you're prefer something a bit less insane, try the Forsaken? You could also check out the Sparkling Worlds full mod, which includes a glitter tech faction called the Blue Moon Corporation who'll definitely give you some challenge without being completely OTT like VOID.
Aiken_999 (Gramo) 9 sept. 2024 la 10:55 
Lovely, now i need an adequate threat that doesn't get annihilated in ten seconds.
The_abyss 2 sept. 2024 la 9:21 
why is the giant pulse minigun in
<weaponClasses>
<li>RangedLight</li>
</weaponClasses>
ah yes the 5,2KG minigun thats light
(sorry for any disrespect the mod is great but my colonits will be sad because of it)
i did change it to
<weaponClasses>
<li>RangedHeavy</li>
</weaponClasses>
but a update would be nice
zee 19 aug. 2024 la 22:35 
this mod seems definitely complete but would you consider adding more combine armor ;0
DetVisor  [autor] 27 mai 2024 la 0:09 
@LocalYourBoxBro, always a pleasure.
LocalYourBoxBro 26 mai 2024 la 21:42 
Mod is awesome. Pulse weapons tear raiders to shreds, makes those elite mercs a joke. Thank you for such awesome weapons.
Owie 21 mai 2024 la 16:42 
Pick up that can.
Random??? 20 mai 2024 la 7:29 
I was scrolling down the page and was starting to see the weapons and thought hmm look's a bit like the combines weapons then I saw the helmet and then realized oh it's based of the combine
Lambda 26 apr. 2024 la 7:13 
And as Chismar said it'd also be supercool if there was a body armour option to go with the civil protection- I mean enforcer mask
Lambda 26 apr. 2024 la 6:58 
No way, a combine-themed mod :D
Xeno [Ammo Bearer] 22 apr. 2024 la 11:58 
god the only thing that's missing is a Enforcer Armor
Wretched Boy-King 17 apr. 2024 la 3:41 
Finally I can beat my pawns into submission.
DetVisor  [autor] 8 apr. 2024 la 14:54 
It suppresses them more.
Chismar 8 apr. 2024 la 14:41 
Would be cool if the enforcer mask also boosted the fear instilled into slaves
DetVisor  [autor] 8 apr. 2024 la 13:55 
Updated to 1.5, also fixed the research issues.
Halcyon 17 mart. 2024 la 10:51 
Took a gander and its definitely patched for CE now
TristanDolfin 15 mart. 2024 la 11:47 
In the FAQs could you pls add a link to the armor set mentioned? Thank you sir! Absolutely love your work.
Kash 13 mart. 2024 la 5:01 
Possible bug? The pulse guns become available after getting the "Gunsmithing" research, only the turret is locked behind "Pulse-energy harnessing"
Furried 4 febr. 2024 la 10:33 
you citizen! come with me
Crilltic 1 febr. 2024 la 12:20 
Looking some more it appears they're being unlocked by Gunsmithing rather then the proper tech for whatever reason.
DetVisor  [autor] 29 ian. 2024 la 22:40 
Odd.
Crilltic 29 ian. 2024 la 16:40 
I'm having an issue where the guns and stunstick are available to build without actually researching the tech, so they show up and are buildable basically as soon as you unlock fabrication. Tested it without any other mods installed (besides athena and harmony) so its not a mod compatibility issue.
DetVisor  [autor] 11 ian. 2024 la 8:59 
Mod updated, fixed the turret's sound being wrong, buffed the stun baton's stunning capabilities, lowered enforcer mask cost.
HIVEMIND 27 dec. 2023 la 3:20 
Nice ty
AlphaAmpersandOmega 23 dec. 2023 la 19:17 
I checked Github and the patch is probably being deployed next CE update
HIVEMIND 20 dec. 2023 la 19:54 
not ce compatible
DetVisor  [autor] 18 dec. 2023 la 11:28 
Don't know what to tell you, I heard a bunch of stuff about some supposed patch on the CE GitHub, but if it's not there I don't know where it would be.
mayonnaise 18 dec. 2023 la 9:37 
this uh. does not seem to be patched for CE on GitHub. nor the official CE GitHub nor the GitHub for this mod has any sort of CE patch...
=|:3 16 dec. 2023 la 11:08 
When update?
bestbarberfails2011 16 dec. 2023 la 3:15 
WE MAKING IT OUTA THE CITADEL WIT THIS ONE
Roque the Rogue 3 dec. 2023 la 11:06 
Oh my, the theme in this one is so cool! thank you Det!
Depraved Arachnophile 27 nov. 2023 la 15:31 
getting a similar issue with the invisible head when you use any mod that hides hats. A shame, I wanted to use the helmet. Great mod regardless.
RavenousEye 26 nov. 2023 la 5:15 
I've been looking for a weapon pack to fill the missing tier for a while. i got super strong late-game weapons that take several ingame years to get, and the other weapons are to bad once making it to the second year, these weapons are perfect to fill the gap.
Also their textures and sounds are lovely. 10/10 could recommend
「they/he」Order_of_Dusk 24 nov. 2023 la 14:16 
"Half Rim 2 is real."
Yes, but the real question: Will there be Half Rim 3?
Geisterhaft 23 nov. 2023 la 10:22 
I see, it does make them the better choice for light to medium armor, but still gives vanilla charged weapons their own niche. I'd say good job on that balance.
DetVisor  [autor] 23 nov. 2023 la 4:07 
Yes.
Geisterhaft 23 nov. 2023 la 3:33 
Is it intentional design that these weapons have lower penetration than standard charged weaponry?
Doctor Sex 20 nov. 2023 la 5:29 
@unknowing like buiding whole expansive and long to make factory where step by step normal person would be perma converted in soldier :steamhappy:
'atrick 19 nov. 2023 la 14:25 
@Doctor Sex so basically the post human soldiers from HL2B?