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Exception in Verse.Window.InnerWindowOnGUI: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 599ADF8E]
at Verse.Listing_TreeThingFilter.DoCategoryChildren
at Verse.Listing_TreeThingFilter.ListCategoryChildren
at Verse.ThingFilterUI.DoThingFilterConfigWindow
at DressForTheWeather.DressForTheWeatherMod.DoSettingsWindowContents
at RimWorld.Dialog_ModSettings.DoWindowContents
- POSTFIX ModSettingsFrameworkMod: Void ModSettingsFramework.Dialog_ModSettings_Patch:Postfix
- POSTFIX CodeOptimist.WhileYoureUp: Void WhileYoureUp.Mod+Dialog_ModSettings__DoWindowContents_Patch:CheckCommonSenseSetting
at Verse.Window.InnerWindowOnGUI
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler
Is there a way i can manually change the value to enabled in the mod option? I'm guessing that some sort of mod is interfering with me being able to click on it.
But would it be possible to make it work with Hospitality? So guests also Dress for the Weather :)
https://gist.github.com/HugsLibRecordKeeper/29ec81b5c2a48f37edeebedf0fff4811
https://gist.github.com/HugsLibRecordKeeper/418a7a8b6377b051c298c3994cc55810
Only mods active for this test were Harmony, Hugslib,VEF, VPE as mentioned above and of course this mod. I have all the expansions as well.
Maybe check if your mods are properly sorted, sometimes it requires manual sorting :3
Got red errors when try to open settings by XML Extensions in main menu.
Big guthub log [gist.github.com]
Yes, cowboy hats and shadecones do *technically *protect against the cold... by about 1C, in the same way a T-shirt technically protects against the cold. When the overall temperature tolerance of the NPC is insufficient to protect against hypothermia and immediate fleeing of the map, would there technically be a way to prioritize tuques etc instead?
Disabling those ATM so the NPCs are forced to choose something else, but just figured I'd mention. Have a good one.