Total War: WARHAMMER III

Total War: WARHAMMER III

No Cancelled Schemes for Changeling
18 Comments
Dr. Dr. Dr. 20 Jan @ 9:29am 
It works fine for me so any issue is likely caused by another mod
Writesout.ttv 14 Jan @ 12:57pm 
@DarkthShadow Just tried it, and it looks like with the current version of the game, it generates a separate set of schemes that are still able to be completed, but the list only shows all of the original ones, which are all listed as canceled :steamsad:
DarkthShadow 1 Nov, 2024 @ 4:51pm 
just wondering, does this still work, and if not, will it get updated?
glospey 16 Sep, 2024 @ 1:07pm 
@Will:

"This mod edits the Changeling's campaign starting script."

This (usually?) means: No, it is not save game compatible.
Will 16 Sep, 2024 @ 10:27am 
i dont suppose this is save game compatible
Millor 12 Aug, 2024 @ 6:12pm 
doesn't work for the naval blockade or loot the pyramids schemes. These have been documented as bugged for 9 months, how has no one fixed this yet
16JSundberg4 24 Jul, 2024 @ 11:41pm 
The main reason some of the schemes fail is because they are impossible to complete. This usually happens when you have to destroy a certain faction to complete it (Grombrindle's faction comes to mind). If that faction dies, you fail the scheme. It's frustrating.
Sarellion 13 Jun, 2024 @ 3:00am 
@Javik The Witchwood one is bugged without the mod. I came here looking for a bugfix for this particular scheme as my game crashes when I sack the witchwood.
Javik 14 May, 2024 @ 12:53am 
sacking the witchwood crashes my game with this on which is sad cause that is probably the best out of all the scheme buffs (+10 piercing damage to all units)
Echo 22 Apr, 2024 @ 8:36am 
Yes, it's still needed. I've updated and used it for several changeling campaigns.
Zeta-0  [author] 21 Apr, 2024 @ 3:27pm 
@Mina Miko
If they didn't update anything about Changeling scheme in new update, then it might still helpful.
I have not play TW for a while, so some bit of hard to track it.
Mina Miko 21 Apr, 2024 @ 12:59pm 
Is this mod still needed? Kinda suck if it is
Echo 2 Mar, 2024 @ 10:29am 
Not save compatible, and the current campaign has been a pain... I'll try this mod out next time.
Echo 25 Feb, 2024 @ 2:06pm 
Even after 4.2, schemes still get cancelled randomly... is this mod save compatible?
Wrabble127 27 Nov, 2023 @ 10:03pm 
I'm still seeing schemes get canceled without a good reason. For example the Cathay Naval Blockade scheme was canceled despite having more than 7 settlements still existing on the map, not even razed yet.
Not sure if that's something a mod can fix or CA has to, but I'm hoping this does reduce the other Scheme cancelations.
Zeta-0  [author] 11 Nov, 2023 @ 6:27am 
@Giluu
Thanks for telling me, I was careless at the end of the work:steamfacepalm:. It should be fine now.
Giluu 11 Nov, 2023 @ 6:08am 
Thank you for adjusting the scripts. However, you need to rename "mission_text__.loc" - because it overrides the data file and all other mission objectives are gone.
glospey 10 Nov, 2023 @ 4:17pm 
Thanks for clarifying why those missions get cancelled! I'd been assuming there was some sort of timer that randomly activates. I'd never seen one cancel while I was in that theatre so I also assumed it was deactivating schemes where I was inactive.