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1. book of virtues applies to every single voided item (im assuming thats intended)
though, it seems like on single-use items (only tested it with mystery gift so far) it breaks, for example if you use a voided mystery gift thats also book of virtue'd, void dissappears and instead just gets replaced with book of virtues
though i havent tested further than just absorbing a few items
Idk what happened, I used voided Sac altar and Void just dissapeared, according to previous coments this was fixed.
Seed, if u wanna try it: GDCS 02KJ
Sac altar on Mines 2 and got book of virtues on Basement 1
Lmao never thought about Forgotten's interction. I'll try to check this
-The little animation you do when you switch actives is a bit jarring and breaks the flow of gameplay imo, especially in combat where you might wanna quickly switch to an active that would help you. I'd love if there were a setting to remove it.
-The Forgotten's unique "double-tap" interaction with items like Schoolbag and Polydactyly doesn't apply to this mod, leading to some awkward moments where you're forced to rapidly switch between forms to scroll through your active list.
schoolbag fix
one time use items fix
controller fix
battery charge fix
blank card, placebo, clear rune, indinity dice - special charge counter
idk what else can cause this
+Schollbag just break this void rework (sad)
+Infinite Dice - works kinda???
+Key button bindings changed - otherwise D infinite overlaps by swapping (you can also set it in Mod Config Menu)
+Shows how many times item was voided - is you enabled extra use of voided items