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I will check the code about the judgement. Thank you for your sharing.
I know this condition, I will solve that issue as soon as I can.
I will try to decrease this condition, but it's diffcult to consider all cases.
I may implement an HP synchronize operation in each round for such bugs.
It seems one of my friends who vs me and another as the Watcher noticed that the other friends [Silent] had only 100ish hp and 50 Invincible.
The Silent actually had 178hp and the server thought they dies when in reality they were alive, on my screen this was also the case since I can see that they are alive.
1. Watcher still needs her nerfs fixed since the burn after wrath stance STILL does not work.
On a side note, she needs more nerfs since those who know her gimmicks can still shred hp with little effort.
2. The game sometimes gets stuck with 1 player dead on the enemy screen, but for their ally and themselves, they are still alive.
3. ping was only 33 or so
4. Nothing much else, we tried another game and it crashed when drafting cards - not sure if its relevant or not
Is there anyone answer my following questions? The answer may help me reproduce and solve the bug.
1. The but never happened in the first battle, is it right?
2. The bug never happed in the first round, is it right?
3. How about the ping delay when the bug happened?
4. Is there any other details you could provide about the bug?
We may chat in discord for details about the translation work.
I tested this with friends and Downfall works quite fine.
il leave these comments up and uh if anyone runs in to a similar issue let me know ^^
PS i'm a dumbass but we all already knew that
great mod 10/10
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.megacrit.cardcrawl.screens.GameOverScreen
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at javassist.bytecode.annotation.MemberValue.loadClass(MemberValue.java:56)
at javassist.bytecode.annotation.ClassMemberValue.getValue(ClassMemberValue.java:89)
at javassist.bytecode.annotation.AnnotationImpl.invoke(AnnotationImpl.java:151)
- Java version (1.8.0_144)
- Slay the Spire (01-27-2020)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- PvPInTheSpire (0.3.17)
Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
java.lang.reflect.UndeclaredThrowableException
at com.sun.proxy.$Proxy3.clz(Unknown Source)
at com.evacipated.cardcrawl.modthespire.Patcher.injectPatches(Patcher.java:435)
at com.evacipated.cardcrawl.modthespire.Patcher.injectPatches(Patcher.java:383)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:439)
at
Basically the problem is that the mod won't boot up past the white screen "sorry not too familiar with technical terms" at all like it would with say other mods i have used in the past "downfall etc..." i tried re-installing the mods and doing a few other things etc but nothing works, it was working 6 days ago though so thats why i'm confused
Any help at all would be apreciated
- Cheers
This mod explicitly supports StS 01-27-2020.
You are running StS 12-18-2022.
You may encounter problems running it.
and ive tried playing on that version but base mod is more up to date than that and doesnt work im stumped
@greatmailforzzh The bug of "my turn ends, but my opponents does not start" seems to be only when playing the Defect in my experience.
PvP In The Spire has ModVersion 0.3.14, and ModTheSpire Version 3.16.0 +
We still had the same issue, is this the same setup as yours? Thank you for the help :)