Stellaris

Stellaris

Warhammer 40/30k factions - 3.12 Compatibility - Legacy Patch
89 Comments
Dravos77 12 Jul @ 10:38pm 
we need an update please. the mos currently doesn't work.
-=PR=- crashen 22 Jun @ 4:00pm 
please vro .
Skarbrand the Exiled 14 Jun @ 5:08am 
Can we PLEASE get an update?
Tylerr 10 Mar @ 9:23am 
Just too many conflicts and things not working. Need a functional mod order list or something but until then not usable. Tyranids can recruit guardsmen and servitor soldiers, leader portraits show up in pre game setup but not after game starts.
Anathema 2 Mar @ 12:32pm 
The mod is very cool, but it lacks new faction leaders such as Vashtor Arkifane, Anacharia Scoria and Kelbor Hal from the dark mechanicum. The Black Shields lack a leader like Endrid Haar and so on. The Mechanicum is also missing Belisarius Cole. I hope that the mod's author will add new leaderboard icons to his mod soon.
Skarbrand the Exiled 17 Feb @ 2:21pm 
an update might be needed
Rogueservitor 6 Jan @ 4:37pm 
for whatever reason the species used as the raiders factioons dont have portraits... tested with only this and the original mod installed
NagturusSnake 29 Dec, 2024 @ 7:26am 
I don't understand. I have no factions of other races except the imperium.
GuacamoleToby 26 Nov, 2024 @ 11:42am 
I'm having the Adeptus Mechanicus faction start with a district that produces gas, then a few moments later the district is removed and they suffer a gas deficit, is this intended?
babanin97 3 Nov, 2024 @ 11:09am 
update?
Rook1830 1 Nov, 2024 @ 7:20pm 
well at least with the grim dark mod
Rook1830 1 Nov, 2024 @ 7:20pm 
currently necrons cannot be played with them being slightly also necroid wondering if you can separate the two into just having a copy of both but classified as either or?
Karas Neckurus 19 Oct, 2024 @ 2:13pm 
can you make it so that necron can be individualist machine?
YaDumbDog69 11 Sep, 2024 @ 8:31am 
@FirePrince Is there a load order
76561198072591878 5 Aug, 2024 @ 3:03pm 
Evening I just noticed that the cybernetic space station is swapped with the mammal space station.
The Emperor 14 Jul, 2024 @ 1:55pm 
@FirePrince Just booted up the game now and I can confirm it works showing all of the premade factions and portraits
Sorunily 14 Jul, 2024 @ 1:11pm 
You're the best!
FirePrince  [author] 14 Jul, 2024 @ 2:03am 
Updated to 3.12! I'm not sure it is backward compat... (if its needed I can still try something)
Sorunily 13 Jul, 2024 @ 2:48pm 
Gotcha! Thanks :)
FirePrince  [author] 13 Jul, 2024 @ 4:58am 
This patch does not work for 3.12, but probably next week I can upload a new patch for 3.12.
Sorunily 13 Jul, 2024 @ 1:15am 
Does this comp patch still work? I notice very few of the factions have custom portraits. And depending on the specific cocktail of recommended mods with no default empires, I only get the Orks to appear in the factions list. They have their custom portrait unlike the Orks without the no default empires mod.
Brother Kutherion of Aragón 25 May, 2024 @ 10:03am 
Is there a patch like this one that make Warhammer 30/40k factions work for 3.12.X?
theforeverlife 6 May, 2024 @ 1:14pm 
So I tried to setup the Death Guard as a custom empire and in order to play with the civics Nurgle Cult and XIV Legion I need to have the Chaos Warband Authority selected. However if you want to play with the Shroud Sick origin which guarantees a "infected World" which would fit more with the current Death Guard for RP elements you cannot because Shroud Sick requires Imperial Authority to even work. In short for RP elements of the Origins Shroud Sinners and Shroud Sick. They need to include Chaos Warband Authority as one of the: One must be True. either that or the civics Nurgle and Slaneesh Cult and III and XIV Legion need to have Imperial under One must be true for the Authority types. Hope this is the right place to put this love the patch.
G marceau 10 Apr, 2024 @ 10:59am 
Some help for the generation probleme is coming : ) but it s working to 30/34 factions.

you just need to remove every paradox or old empire you have made ( Note if you change to another mod like star trek every empire you have made with grimdark will be lost , so don t loose your time making new ones and just save the w40K and force them spawning , they are balance even if some of them won t go to the end game/ no diplo/hyve/etc..) and use some mod to "control" the generation process of the map. Wich is different on every PC / different settings / map size / cpu capacity

to maximise put the most you can on random origin (system) in the name part
i don t recommand to change the origin and stuff Empire you don t play but you can.
G marceau 10 Apr, 2024 @ 10:58am 
To fix this issue i use 3 different mod :

Steam Workshop::R27 Remove default empires

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172459312&searchtext=R27+Remove+default+empires

with this No Premade Empires Extended

https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=281990&searchtext=No+Premade+Empires+Extended&childpublishedfileid=0&browsesort=textsearch&section=
Stellaris

and a last one : Steam Workshop::All Custom Empires

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2719733086
Steam Workshop::All Custom Empiresom/sharedfiles/filedetails/?id=2719733086

have fun guys / dedicated player team !
Dux 7 Apr, 2024 @ 2:06am 
I ran into the same problem JC_Von_Preussen, I found that if you make each factions starting system and put it to "random" then they all should spawn. Hope this helps
JC_von_Preussen 4 Apr, 2024 @ 3:31am 
Hello there. I really love your efforts. Unfortunately, I'm not able to find a way to force spawn the WH40K empires. I have the no-vanilla empires mod on, I went into both this mod here and the parent one to force faction randomize = no instead of yes. I did create a copy of the Adeptus Mechanicus and activated it to force spawn. Yet, only random vanilla empires appear to spawn after /observe. This bring me to the part of your advice. What exact files do I need to copy and where to paste them ? I've read the part about game data path which is hyperlinked to the wiki, but I don't understand what's that supposed to mean. I would really appreciate some help. Thx
FirePrince  [author] 14 Mar, 2024 @ 9:53pm 
@BURNTBurrito: you need authoritarian ethic for it
BURNTBurrito 14 Mar, 2024 @ 11:38am 
The Imperial Cult Civic is inactive is their a fix or is this a know problem?
FirePrince  [author] 8 Mar, 2024 @ 9:25am 
Yes, seems so, removed!
Ciaphas Cain 6 Mar, 2024 @ 11:19am 
Tau and Necron links above aren't working....I think they have been deleted?
FirePrince  [author] 27 Jan, 2024 @ 12:45am 
The next update will include support for "WH40k Planets Renewed"

@Malekit: answered on main mod
Malekit 18 Jan, 2024 @ 8:50am 
Thanks , great job
How i can load the true warhammer 40k galaxie like i can see on few video
FirePrince  [author] 17 Jan, 2024 @ 8:03am 
@
[Quality VibeZ] Should be again available now
[Quality VibeZ] 16 Jan, 2024 @ 6:41pm 
@FirePrince: i tried said theory and unfortunately i can only apply the space marine trait to the portraits under the space marine race itseld, only consisting of the 40k portraits, none of the 30k space marine legions. if theres anything i am missing or misunderstanding feel free to let me know. thx :)
FirePrince  [author] 16 Jan, 2024 @ 2:10am 
@[Quality VibeZ]: yes, ty, so I double them (so in theory they should be both, humans and space marines, lets try this).
[Quality VibeZ] 15 Jan, 2024 @ 9:51pm 
hello, love the path! wanted to ask if there is a way to have some of the 30k/40k space marine portraits in the humanoid section placed in the space marine race section. unable to use the space marine trait on those cause of said species difference. wanted to ask if thats possible, if not no worries.
FirePrince  [author] 15 Jan, 2024 @ 6:50pm 
@Kencko: yes confusing, I can't reproduce this.
Kencko 3 Jan, 2024 @ 10:11am 
Confusing what order do people use because my necron buildings require consumer goods but im a machine and cant produce them
FirePrince  [author] 2 Jan, 2024 @ 1:51pm 
Updated (synced) @Khrios: should now work!?
Khrios 29 Dec, 2023 @ 10:17pm 
another couple of issues that i found are for the adeptus mechanicus (maybe my game is the one broken at this point XD) but if i try to use the origin for mechanicus you get 2 imperial hive world at the start instead of 1 and you do not get the cybernetic agenda at the start (in grimdark should be 4/5 if i ain't wrong) causing double penalties for being cyborg against any spiritualist
FirePrince  [author] 29 Dec, 2023 @ 11:35am 
@Khrios: ah yes ty, will be fixed soon.
Khrios 29 Dec, 2023 @ 5:14am 
the eldars faction starts are a bit broken if you take the soul keeper origin with the precrafted races (macha etc). you start in a habitat that has normal district and after a month all of the district vanish because you do not have the habitat tech. if you edit one of the race this dosen't happen but you still do not get psionic theory (but i think that is a grimdark mistake)
FirePrince  [author] 27 Dec, 2023 @ 3:08pm 
@psychotrip: I'll make them not autospawn next update. You could also try to turn off this mod (probably just minor issues and the fixes for the W30/40K mod are missing then).
G marceau 14 Dec, 2023 @ 1:52am 
Use this mod : ) (work for 48 Empires / only w40K build (Take care to origin / name / species name etc..)

https://www.reddit.com/r/W40kfactions/comments/181gmkt/teaser_g348_48_w40k_factions_games_all_scripted/
psychotrip 12 Dec, 2023 @ 5:25pm 
Love the mod! How do I make it so the default 40k empires dont show up? I made custom versions of each faction, but I can't turn off the defaults.
G marceau 5 Dec, 2023 @ 5:39am 
Coooool
FirePrince  [author] 4 Dec, 2023 @ 11:24am 
@G marceau: I changed something.
G marceau 4 Dec, 2023 @ 8:38am 
Hello i notice that the imperial palace can t be up when elect galactic emperor.
and I try with 49 scripted empire severals time G348) looking for Terra be in the good place and i ve no more double Terra if empires are well scripted (name origin list name portraits scpecie name ) thank you for your great work ! Also Some Empire could have no leaders, and we don t know why YET.
FirePrince  [author] 1 Dec, 2023 @ 12:58pm 
@WeaverReaver42: yes right, if the Nurgle are not a hive mind, the jobs are missing. Will be fixed soon, ty.