Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
1,427 Comments
Jack Greedy 8 Jul @ 2:49am 
Please Calm try to update mod, when You have some free time. Thank You.
Calm&NormalTime  [author] 7 Jul @ 2:29am 
Yup he cant use them, see description above
ReaperXgoosy 6 Jul @ 9:31pm 
when playing as nakai the expedition button disappears
Saucisse_furtive 4 Jul @ 12:13am 
is there a submod for the old world campaign ? btw love the mod thank you
Wompums 3 Jul @ 9:16pm 
@Rhox after testing a bunch today it seems to work completely fine when on its own. The problem only happens when Medallion of Chaqua is active as well
Wompums 3 Jul @ 9:13pm 
Ok so for anyone having this issue in the future it seems like the mod Medallion of Chaqua has a conflict with this mod which prevents any of the Lost Calm caravan mechanics from working as soon as you fight your first battle manually. It happens regardless of whether or not you have the submod.
Rhox  [author] 3 Jul @ 9:08pm 
If it's some of the timing UI issue that started happen after 6.1, all I can do is put some safety valve as that problem happens in only few machines
Rhox  [author] 3 Jul @ 9:07pm 
Yeah I won't be able to mod for a while, if you're using minimum amount of mods, and can make a minimal reproducible example I can use, I can look about it later.
Wompums 3 Jul @ 11:35am 
"SCRIPT ERROR:"
"{string/"script/campaign/wh3_main_combi/mod/rhox_fossil_ni.lua/"}:180 : attempt to index field "?" (a nil value)"

Had the same problem as Queso and a few others on my oxyotl campaign and the error above popped up on the top of the screen. I've started a few Oxyotl campaigns to test it and it only happened in two out of the ten test campaigns i started. It seems to prevent you from ever engaging with the mechanic in that save but on a save where it starts off fine it seems to not be an issue at all. I'm not totally sure though cuz i only sped to turn five just to see if it the first convoy completed normally and it did.
Calm&NormalTime  [author] 28 Jun @ 1:56pm 
Its unlocked within the expedition chiefs skill tree. As explained above
Duskleaf1218 28 Jun @ 1:27pm 
To unlock herd captures is it a research i need to do? I cant seem to find it
Rhox  [author] 22 Jun @ 10:09pm 
This mod doesn't need an update for 6.2
Lord of Jerusalem 22 Jun @ 9:47pm 
Will there be an update for 6.2?
Calm&NormalTime  [author] 17 Jun @ 1:46am 
read above under heading; safari sites
Calm&NormalTime  [author] 17 Jun @ 1:45am 
normal
TheJabberwocky 16 Jun @ 7:21pm 
I can send expeditions to everywhere I can see except one city, which has the most diversity in dino choices. Is this normal or bugged?
pringus3342 13 Jun @ 8:03am 
Thanks mental motel I'm in the middle of figuring out what was bugging out the end turn. First time playing with a faction mod and not playing them, just wanted the funny crabs out in the world.
Calm&NormalTime  [author] 11 Jun @ 1:47pm 
Good to know, thanks for reporting, will reach out to crab author
Mental Motel 11 Jun @ 9:50am 
Managed to find the culprit, it is the crustacean nation mod that breaks the expeditions. No clue why it just does, so don't use these two together.
벽에 꿍 했어요! 11 Jun @ 9:03am 
kor????
Mental Motel 11 Jun @ 5:31am 
Whenever I try to send out an expedition I cannot end my turn anymore. No idea what the problem here is, I don't even use another mod that ineracts with the lizardmen. Would appreciate some help.
QuesoS7 9 Jun @ 1:59pm 
I had the same issue as Xavier and freshprincedavid, but only when playing as Oxyotl
Calm&NormalTime  [author] 6 Jun @ 3:40pm 
Strictly lizardmen only
Plaguelord 6 Jun @ 11:20am 
Can Rakarth capture these in his beast pens or are they strictly Lizardmen only?
freshprincedavid 6 Jun @ 5:33am 
I am getting the same issue as Xavier from from his Jun 2 Post also notices the unit cards are not appearing in the expedition panel
sleepy 3 Jun @ 9:10pm 
also this is amazing. dinos are awesome
sleepy 3 Jun @ 8:57pm 
guessing this isn't compatible with Radious' overhaul mods?
xianpu 3 Jun @ 8:26am 
Hi,Xavier,did you use the mod on a saved game? I had the same problem as you before, maybe open a new game will solve it.
Calm&NormalTime  [author] 2 Jun @ 4:42pm 
No it should be pretty much every turn you get a dilemma or battle. may be an issue on my end, or a mod conflict on yours
Xavier 2 Jun @ 4:35pm 
I can't get my expeditions to bring back specimens, i don't get dilemmas or any kind of interaction except for choosing research or gathering at expedition launch. Am I bugged or does it just take multiple attempts?
TToKKang 2 Jun @ 4:12pm 
Hello! I received a translation request, so I translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Arker 2 Jun @ 4:31am 
uh, can we borrow your laser VFX and part of Thunder Lizard's model (specifically, the tower) to SFO additional units mod?
DocHolliday 1 Jun @ 11:05pm 
I have not started a lizard dude playthrough yet but I plan too and this looks like a really cool addition, out of curiosity, who is that awesome looking lizard on picture 26?
Calm&NormalTime  [author] 1 Jun @ 6:36am 
I will not. I don't want that to exist
SS_SacredSerpent_SS 1 Jun @ 6:22am 
hi, can you make Rakarth submod?
Arker 28 May @ 6:10am 
hello, can we borrow your laser VFX and part of Thunder Lizard's model (specifically, the tower) to SFO additional units mod?
Calm&NormalTime  [author] 27 May @ 5:02pm 
I've never tried multiplayer myself but players have reported desyncs, i wouldn't risk using it just in case
senf71 27 May @ 12:47pm 
Is this stable in Multiplayer? Is it known to cause Desyncs?
Marissasia <・)))><< 25 May @ 9:20pm 
thank you very much, its fixed, this modle maybe not connected with some other mods(idk which one)but, i turn others off and it works
KidouKenshi22 25 May @ 5:43am 
and when I try to load back in, it crashes on loading screen
KidouKenshi22 25 May @ 5:42am 
It keep crashing my game after turn 4 in mp..
Derejin 24 May @ 1:08am 
I have both Chaqua and Lost Calm without crashing on buildings.
@Marissasia <・)))><< - you may want to try running a Validate on your TWIII Install (right click in library->properties->local files->validate local install). That's helped fix crashes for me before.
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If you have other mods enabled, create a test save file with only Lost Calm+Chaqua (and the compatibility mod, etc.) and see if you still crash. If not, re-add mods until you do, then you've found your culprit.
Calm&NormalTime  [author] 23 May @ 3:44pm 
Sorry im unfamiliar with that mod and how it might interact with this one, let me onow if youtlre still having trouble even with the submod enabled and i'll investigate
Romulus 22 May @ 2:19am 
I have both and it works. Do you use the lost calm submod for the chaqua mod?
Marissasia <・)))><< 22 May @ 1:07am 
I activated both the Lost Calm: Jurassic mod and the Chaqua mod at the same time. The game launches without any issue, but it crashes to desktop whenever I click on a building. Do you know why this is happening?
tenkis1004 13 May @ 6:43am 
No matter how much I search for the Korean translation mod, the link is broken and I can't find the mod. Is it possible that the mod itself is lost?
QuesoS7 12 May @ 10:57am 
Is anyone else having issues with this working with Lustria RIses since the update yesterday?
Sly 7 May @ 10:25am 
How did you get those screenshots to look so insane?!
Mele 24 Apr @ 7:48am 
Hey there! I love your mod, especially the Thunderlizard and was wondering if there is any chance to add that specific unit as a standalone mod, maybe have it be unlocked in tier V monster buidling + Starchamber or something like that. Anyway, cheers and congrats on the mod!
Emya 19 Apr @ 6:12am 
ciao a tutti, ho scaricato e giocato questa fantastica mod, ma non riesco ad avere accesso alle ultime unità, qualcuno può gentilmente spiegarmi come faccio a reclutare le ultime unità?