DayZ
ImmersiveStorages
58 Comments
Carter 29 Mar @ 5:29am 
Still works in 2025! An update would be nice but not entirely necessary. This is brilliant. TY
Cpt. Smoke 4 Nov, 2024 @ 6:23am 
This mod should be everywhere! Hope it still works in 2024 (last update in 2023 ).
GeorgeJB 19 Oct, 2024 @ 6:49am 
@Bishop is repack allowed?
ShokuNaru 4 Oct, 2024 @ 3:52am 
Seem to have an issue where items within clothing placed inside wardrobes and lockers etc drop to the ground upon restart, any idea why this could be or how to fix?
Fantastic Mod! being vanilla assets everything just fits perfectly! Thank you!!
Bishop  [author] 30 Jul, 2024 @ 2:21pm 
Believe me i have tried everything my mediocre skills have to offer but so far no luck my friend. I stopped modding dayz a while ago so i believe this one is here to stay
BigFox86™ 30 Jul, 2024 @ 1:29pm 
Please let us know if you ever figure out the garden plot issue. Loved what this mod offered, but gotta be able to grow food.
Bishop  [author] 21 Jul, 2024 @ 7:23pm 
I misread your comment i thought you were asking if it would give the coordinates to other people when you disassembled anything
Bishop  [author] 21 Jul, 2024 @ 7:20pm 
Yeah the garden plot issue i know about but the coordinate thing is a first
Ash Williams 20 Jul, 2024 @ 3:56pm 
Idk? Was hoping someone could help if they had the same problem. Seems this mod affects the garden plots in my server and when I disassemble an item, random coordinates flash in blue on the left side of my screen.
Bishop  [author] 20 Jul, 2024 @ 2:15pm 
No why would it?
Ash Williams 20 Jul, 2024 @ 10:47am 
does this give anyone else coordinates in your chat when you disassemble?
thelegach 6 May, 2024 @ 9:27am 
Привет, я бы не хотел получать обновления, могу ли я перепаковать?
Bishop  [author] 15 Feb, 2024 @ 1:38pm 
@Sim join my discord and we can try to find out together. https://discord.gg/gADWPZFk3B
Sim 15 Feb, 2024 @ 12:59pm 
@Bishop thanks for an answer! Just deleted my "Build Anywhare v3" from bat* and added this to cfggameplay.json (replaced* for sure)
restarted server, log in, picked my screwdriver and checked a few pieces of spawned furniture in nearly houses
nothing
Bishop  [author] 15 Feb, 2024 @ 12:19pm 
@Sim that should definetly be the case, screwdriver & pliers to be precise. So you dont get any F prompt?
If thats the case uninstall BuildAnywhere, enable cfggameplay.json in your server files and modify those instead.

This part specifically should look like this:


"BaseBuildingData":
{
"HologramData":
{
"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true,
"disallowedTypesInUnderground": ["FenceKit","TerritoryFlagKit","WatchtowerKit"]
},
"ConstructionData":
{
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true
}
},


That should solve the issue.
Sim 15 Feb, 2024 @ 6:28am 
@Bishop as i understood from videos - it should be possible to disassemble spawned structures with a screwdriver, am i wrong?
thats what im trying to get
Bishop  [author] 14 Feb, 2024 @ 8:48pm 
@Sim what exactly are you trying to do?
Sim 13 Feb, 2024 @ 10:40am 
heyho! sry for a maybe newbie question
im hosting a days server for me and my friend. we download this mod, added types, installed BuildAnywhere - and nothing changes.
after reading a few comments here - im gonna into types, and changed values for a "kit" to spawn. now a lot of houses have nice modern kithens, bookshelfes and more - but even with a screwdriver im my hands - and cant do anything, just "F" menu doesnt apear

btw i have same foces with underground bases mod - i build a first level and "F" mune just doenst apear
what am i possible doing wrong? :a4_:
Bishop  [author] 5 Feb, 2024 @ 10:09am 
Hope you find a more suitable alternative
SmoakEater 5 Feb, 2024 @ 10:07am 
That is a bummer. This is the lightest storage mod going.
Bishop  [author] 5 Feb, 2024 @ 9:57am 
@Cereum The types.xml is included in the mod.
Bishop  [author] 5 Feb, 2024 @ 9:55am 
Yeah sadly i couldnt find a Solution to the Garden Plot Issue. For some it works, for some it doesnt. Its a really strange situation.
SmoakEater 5 Feb, 2024 @ 9:41am 
I really like this mod, but had to uninstall it. Players can not place/dig a garden plot with this installed. I went through turning off every mod looking for the culprit, and this was the one. Hopefully this can be fixed as again, really like the mod.
76561199209067841 24 Jan, 2024 @ 12:59am 
Pls types give
Bishop  [author] 13 Jan, 2024 @ 10:05pm 
Check your types.xml and make sure only the items that are named "_Kit" are spawning.
You can dismantle all of the Objects with pliers & screwdriver. The description of the items should say that tho.
Bonz1507 13 Jan, 2024 @ 6:29pm 
for some reason some things are being spawned already deployed? anyway to repack them once deployed?
Sprunkenz0 6 Jan, 2024 @ 10:44am 
hello, i placed wrong and want to remove it, how to do it? :D
Bishop  [author] 30 Dec, 2023 @ 6:43pm 
@Rigglemaniac did you use the types.xml thats included in the mod? The lifetime is set to 3888000 so it should not despawn for 45 days.
Deceased 29 Dec, 2023 @ 1:51pm 
You should stop using Dr Jones and start using TraderPlus. Once you have quite a few players your server will start crashing. Its highly outdated.
Zu_of_Zulu 29 Dec, 2023 @ 1:38pm 
Anyone have a Dr. Jones trader list for this?
Rigglemaniac 26 Dec, 2023 @ 6:25am 
I am experiencing placed items from this mod disappearing after server restarts. Some items stay around after restart, but all are usually gone within 3 real days. Would anybody know why or recommend a solution?

Items are placed in a base with a flagpole (wasn't sure if that was important to state).

LOVE this mod and hoping to get it to work properly.
Milord 20 Dec, 2023 @ 12:56pm 
Compatibile with mod search loot?
souza 7 Dec, 2023 @ 6:36am 
Great work!!
Crackpot 4 Dec, 2023 @ 5:28am 
Hi Bishop, Great work these look right in the game. Just one criticism, can you increase the slots for the single slot items to maybe 2 so we can at least put a key in the plantpot lol
SlyDrake 23 Nov, 2023 @ 3:33pm 
Np bud. It's ok thanks for getting it going. I stay busy running servers. Modding...that's a whole different animal!! Wouldn't be if DayZ wouldn't patch so damm often!! :/
Ra73oR 23 Nov, 2023 @ 11:53am 
@Biship
@SlyDrake
Thanks, guys for the feedback. I don't use treehouse mod but several others. It is almost impossible to determine, which mods interfere as there are so many combinations. So for now I had to give up on Immersive Storage unfortunately.... :/
I'll be happy to try again later :)
Bishop  [author] 23 Nov, 2023 @ 6:01am 
@Always Teste sure you can. If you need help with it you know where to find me
Always Teste 23 Nov, 2023 @ 5:41am 
@bishop, im doing good, hope you are aswel. I was wondering, im building a bunker for the community. But in this bunker people need to find different tools to dismantle objects to proceed through the bunker.

My question is can i use scripts from this mod to make a small mod for this bunker? I'd be adding different tools for different objects.. natrually i'll give credits..
SlyDrake 23 Nov, 2023 @ 5:14am 
@Ra73oR IF.... you have the treehouse mod it does that on my server. But the greenhouses for plots still work just not in the open. Soon as I remove treehouse mod it's fixed. I decided to keep the treehouse :). I haven't used this mod yet but I will be. Right up my ally fitting in the theme of DayZ. Looks good!
Bishop  [author] 23 Nov, 2023 @ 4:09am 
Thanks Howard, appreciate your kind words :steamthumbsup:
Howard 23 Nov, 2023 @ 4:01am 
Nice work Bishop, Don't let the toxic of this modding community dishearten your work, people love to bring someone down to the lvl they are by nonsense babble. Keep at it! :featherduster: :steamthumbsup: :creepsmile:
Bishop  [author] 22 Nov, 2023 @ 11:59pm 
@Always Teste Thanks, appreciate it! Hope you're doing good man
Bishop  [author] 22 Nov, 2023 @ 11:58pm 
@Ra73oR Thats something that has been happening to a few people somehow. I thought i had fixed the Issue for good but it seems i was wrong. I dont know what causes it for some since for 95% of users it works just fine.
Always Teste 20 Nov, 2023 @ 7:45am 
Hey Bishop. Great mod!
Ra73oR 18 Nov, 2023 @ 2:55am 
I have experienced something odd: with this mod installed I cannot place any garden plots anymore. I am digging with a pickaxe but in the end the plot doesn't spawn after the animation. Anyone else with that problem?
ElsieRaven 17 Nov, 2023 @ 11:17pm 
I love this mod. Perfect for our server. Thank you.
Ohgaab 17 Nov, 2023 @ 9:48pm 
aaa:steamsad:
Hurrah Brother 17 Nov, 2023 @ 8:34am 
err something has happened and the mod is not loading... Is there a block or something?
Bishop  [author] 16 Nov, 2023 @ 12:58am 
Don't worry. Nothing about this mod is against terms of service.
Deceased 16 Nov, 2023 @ 12:38am 
Thats not how it works, and he did not rip anything, he just re-purposed vanilla classnames, that you can redeploy.