Crusader Kings III

Crusader Kings III

Amazing Traditions
5 Comments
米塔 28 Nov, 2023 @ 5:22am 
I really like this Mod, but I think there are some traditions that have issues. Here are my suggestions:

Nordic Steel: ·
+100% knight effectiveness is absolutely too buffed, I even think that +25% is more balanced (for Spartan Traditions only got +50%)
Also it's not very reasonable to only have this one modifier, I will suggest to add +10% heavy infantry damage while +5% MAA cost

Bronze Traders:
The new Chariot MAA it added is kind of useless since low damage and horse archer type; honestly, there's no need for it to be presented in Middle Ages at all
Similarly, +25% knight effectiveness seems like saying that bronze weapons are more advanced
-50% building time is too buffed, may be -15% will be better

Hellenic Legacy:
the modifiers are interesting, but Hoplite lacks competitiveness due to its low stats, while the Phalanx, how it does not have cost at all?

Familial Unity and Declaration of Telepinu:
Their modifiers overlapped

Absolutism:
+10 duchies is absolutely too buffed
gigachad 16 Nov, 2023 @ 3:22pm 
I think the Absolutism tradition would be better if it changed Tyranny Gain to -50% or even -75%, but then add a -20 vassal opinion modifier. It would allow you to revoke titles and imprison characters almost at will as an an absolute ruler would.
Boozerbeef 12 Nov, 2023 @ 11:52pm 
come on man, another dope mod?! :D
Dalden246 12 Nov, 2023 @ 8:30am 
These all look really cool, although a bit overpowered in some cases.
BlackLuck 12 Nov, 2023 @ 6:02am 
Industry Trait; you have it, bud. Gonna try this one out too!