RimWorld

RimWorld

Vanilla Expanded Tribals - Paleolithic Tech Rename
11 Comments
TheSpectrum 12 Jul @ 8:36am 
Understandable, thank you!
Holgast  [author] 12 Jul @ 7:28am 
I was waiting for Tribals to update
TheSpectrum 12 Jul @ 4:03am 
Will this get updated to 1.6?
Holgast  [author] 20 Apr, 2024 @ 2:26am 
that would probably require C#. if it doesn't respect the label and just uses hardcoded names I can't do anything about that
-=GoW=-Dennis 20 Apr, 2024 @ 1:19am 
Can you also make it so that in the Dub's Research Search it will find research tagged with "Paleolithic" - they unfortunately still only appear when searching for "Animal".
Nishe 18 Nov, 2023 @ 5:29am 
based
chrisque1 13 Nov, 2023 @ 3:02pm 
Tech does rename, but when I search for paleolithic on dubs research I can´t find the tech.
I I search for animal I do find it, but a lot of other animal related tech.
Just my 2 cents. Tnxs
Holgast  [author] 13 Nov, 2023 @ 1:57am 
@robosium I think it was intended be some workaround to make it so that animals don't really have a tech level? but yeah, it's basically unused. not sure why the VE team didn't do this rename, as it definitely sounds really unfortunate saying that tribal people are at 'animal' tech 😂
Myphicbowser 12 Nov, 2023 @ 9:32pm 
@Robosium
Yeah thats the Vanilla naming for that tech level, I don't think Ludeon ever expected anyone to see or interact with that tech level at all since its literally a Zero tech level, no mod would ever have a reason to touch it and no factions would spawn with it, but they still needed the Baseline I guess
evil yaoi wizard 12 Nov, 2023 @ 6:22pm 
A+
Robosium 12 Nov, 2023 @ 3:46pm 
for those who are curious the animal name is apparently vanilla behaviour but due to reasons it's unseen