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Zoey:
+10 Move speed
+Dual Pistols (keep it as optional)
+Reloads Pistol(s) 15% Faster
+Reloads SMG's 10% Faster
-Reloads AR's 10% Slower
-Fires Shotguns 10% Slower
but if Re-balance isn't on the Todo list; I would at least like to see one person from the cast have some sort of Synergy with the T1 Weapons
Zoey and Rochelle could either Fire SMG'S a bit faster or only Reload Those weapons a bit faster
The gameplay wasn't designed with the idea of "How does the world interact with the player?"
It was designed with the idea of "How does the world interact with the survivors?"
The casts (as in the survivors, not the characters) were designed in a way that makes them the exact same from the inside. The only difference between characters is the visuals.
For example, Bill and Francis may be different characters with different personalities and designs, but they're both the same in a technical sense.
The gameplay wasn't made around the idea of "the player." It was made around the idea of "the players."
And that there is really something to think about... To reflect on.
Nothing too over the top and the actually spawning weapons/abilities you honestly don't even notice majority of times.
this mod is good and i play with it everyday, if you can make a plugin soon.
- starting with a pump shotgun? What's even the point there? You'll always have the option to pick a T1 shotgun as soon as you start the map.
-Starting with a bat, again, pointless, melees are very common and bat ain't even that great
-Dual pistols, noone uses dual pistols, I think Zoey is overall very bad, 1 of her perks is useless and the other one is barely noticeable.
Since the author won't answer, can anyone confirm if we can twist the perks (for example, instead of starting with a bat or a dual pistol, start with a machette and a scout/awp)