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Considering our focus is mostly on multiplayer and stability of the game-state, we are taking a look at the different parts that compose our mod and trying to isolate the parts that are most likely to cause desyncs.
As is known, we are a small team, and this will somewhat delay the 1.9 update for the mod. We have already set up two playtesting sessions with our testers in order to evaluate, bugfix and isolate desyncs as much as possible.
It is our intention to work on the update as soon as we get through our playtest sessions and fix however many bugs we can, but there is no current timeline for that.
As always, we are thankful for the support shown by the community, and we will keep you updated on the proceedings as much as possible.
Imperia Roleplay Mod Team
v0.11.0
* Lignite coal, a weaker coal variant, has been added
- For gameplay purposes, lignite mines produce normal coal, just in smaller quantities, but with greater pollution.
* British Republics can now select a new flag from a selection of 5
* Krakatoa now makes sense in large multiplayer games
* Private allocations have been decoupled from economic laws and can instead be configured through the budget tab
* Foreign Policy signalling "laws", for Roleplay purposes.
- Change them through the diplomacy tab!
* Add Wargoals during war
- Based on this mod, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3390504397 , just bugfixed
* Unified Roleplay Primer decision that can only be pressed before 1840
* Bug fixes!
Generally, the mod is designed around multiplayer, so the AI on many of our new features is very barebones. Implementing reasonable AI would probably double development time =/
And thank you for the kind words!
first of all i want to thank you for developing this awesome mod.
i have a question.
the AI doesnt seem to use the new great power congress feature.
is this a bug or is this normal and the congress is only supposed to be used by real players?
i only use the "headlines" mod and "imperia roleplay" btw.
@koukouman4ever; There hasn't been any new updates steam-side since the 1st of March. Are you playing with other mods? If you're not, I'll probably need you to join the development discord (from the Links section) to sort this out! Sorry about that =/
One question, more about localization. Is it possible to add mod text in english in other localisation? Bcs when play in other language, the mod text looks more like "command line, script". Maybe there's a chance to have all text part of mod in english with other locolisations.
My own project right now is a rework of Austria, although that's only really peripheral to the Balkans.
Problem is that.. Currently we only have 3 guys + the loose that's working on this (We joke that the team is 3½ strong), and we've got plenty on our plate. So progress is slow.
The Irish revolts is something I'd like to touch at one point, but.. Like I said, plenty of stuff to dig into, not enough manpower.
Dont know how up-to-date it is, we have nothing to do with them.
Also, the compatch for 1.8.3 has been released over on our Beta page, which anyone can find on the workshop, just search for Imperia Roleplay Beta ;)
To get anything out of the oos folder we need the specific oos folder associated with the desync you want investigated from both the host and one of the guys who desynced ingame. We have a tool that checks for differences, and sorts out unneeded information. But... Even then it only gives us a *clue* as to what happened. Usually a cryptic clue.
I would, however, like to check your savegame, see if I can replicate the desync and/or crash.
Try searching for "filebin", upload your savegame, and then of course sending me the link. I'll take a look.
One thing we found helped immensely was to NOT allow save edits (meaning opening the save in debug mode).
Our troubles was in the 1860's and 1870's, so yours are certainly early..
Are you only using the Imperia RP mod? Which version of the game are you using?
The game started desync at half week, like wednesday or thursday some people even crashing. We weren't doing anything strange or uncommon, just playing prussia, austria and greece in a random week happened. Not any law just passing, or war or seccesion, nothing i can remember.
Also, are you using any other mods? Victoria 3 is notoriously unstable when using multiple mods at the same time in MP.
As for the Great Game/Vanilla stuff, we do have them but we are always continuing to to tweak them into fitting the mod's parameters as best we can.
- Russian cold water ports
- Ottoman & Greek flavour
- Implement the Great Game and other events from vanilla into the mod if not already done.