Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP V - ESCORT
75 Comments
Shadowphreak  [author] 24 Jun @ 9:22am 
This map is having serious issues lately. Apologize. I'm waiting for relic patch to come out today, then I will review/test all the scripts again. stay tuned...!
Shadowphreak  [author] 24 Jun @ 8:17am 
Update,

Removed airstrike from mission 1. Was causing issues.
Shadowphreak  [author] 24 Jun @ 4:43am 
Updates,

- Fixed issue in swamp mission. Towers now only need to have 10% health to destroy. seemed like it was bugged for some players.
- Added FOW for towers.
- Updated air strikes in mission 1. Should be good now.

Let me know if you encounter any more issues. Please include the mission and what happens if it does crash or bug out. Thank you...! :)
Gopan 12 Jun @ 9:03am 
Waiting for your new works. You are the best mission maker.
Shadowphreak  [author] 12 Jun @ 8:11am 
Thanks Gopan. This map is very old, I plan on making another newer Escort map soon, I have tons of new ideas I want to try out too. :)
Gopan 12 Jun @ 8:06am 
Finally I made this. At zone 9 I thought that something wasn't working again. Then I read your walkthrough and realized that I had to break the towers because I killed everyone inside and moved on. Then I came back and dynamite the towers.
Shadowphreak  [author] 11 Jun @ 5:37am 
Update,

Fixed script that wouldnt let you pass fishing village (top bridge area)
Shadowphreak  [author] 11 Jun @ 5:33am 
Gopan, hm. let me take another look at the scripts. stay tuned
Gopan 11 Jun @ 5:32am 
This time 1 moved 1 step forward. After sniper bridges there was an ambush and 2 bridges were destroyed. I repaired both but the map doesn`t want to opens. Maybe because of my aalies went forward and captured all points and triggers don`t want work because my units didn`t captured that points.
Shadowphreak  [author] 11 Jun @ 3:27am 
Updates, went over first 3 missions, replaced bridge script so should work fine now. let me know if any issues... :)
Shadowphreak  [author] 28 May @ 1:16am 
Hi Gopan, thanks for comment. Something may have changed how that script works in a recent relic patch. I'll test it this week and post update.
Gopan 27 May @ 2:48pm 
Hi. 4 times I restarted. I repaired sniper bridge by 18 tonn recovery truck and my allies have moved on, but map is not opened and enemy snipers still spawning.
Pingu 30 Mar @ 10:55am 
This one looking good!
Shadowphreak  [author] 26 Feb @ 4:24am 
Update,

- Recompiled, tweaked some playbills.

If map crashes, please let me know what mission it does this on. thank you!!
Shadowphreak  [author] 21 Feb @ 5:05am 
Yah a lot of these custom mission maps took a hit in the last update (changing how some playbills work, for instance weapon upgrade name changes). Once relic releases the new update next week, I plan on going through them all and making sure they run well.

Apologies for all the errors, unfortunately out of my control right now....
[CN]突击队队员 21 Feb @ 5:01am 
NOT PLAYABLE
SCAR ERROR
Shadowphreak  [author] 26 Sep, 2024 @ 4:50am 
UPDATE:

- Changed up the first mission. Now instead of just clearing the checkpoint, you have to capture the fuel in order to progress. Some reason there was issues with the troops and retreating, making it impossible to complete/error.
Shadowphreak  [author] 26 Sep, 2024 @ 3:27am 
Latest relic patch/hotfix im getting reports or crashing on this map. I'm testing to determine why.

Reminder: Tuning Packs usually do not work in these type of maps, if you're using them.
Shadowphreak  [author] 22 Aug, 2024 @ 2:51pm 
Btcailloux I sent you friend invite, lets jump on it whenever you get a chance. I cant replicate the crash.
Btcailloux 22 Aug, 2024 @ 12:19pm 
Same crash :(
Btcailloux 18 Aug, 2024 @ 2:12pm 
Awesome thank you ! I will test soon
Shadowphreak  [author] 18 Aug, 2024 @ 2:05pm 
UPDATE,

- Made some changes to zone 1 you shouldn't crash anymore. I Tested it a few times afterwards.
Shadowphreak  [author] 18 Aug, 2024 @ 12:16pm 
Btcaliloux, thanks for leaving comment, let me do some testing and updates, I'll post back here after.
Btcailloux 18 Aug, 2024 @ 6:47am 
Hi again !

We can't play with my mates even after your last update
At least one player got disconnected when the first zone is completed
Shadowphreak  [author] 15 Aug, 2024 @ 4:57am 
Updates,

- Replaced wrecked tanks with non-repairable ones.
- Redid the scripting for mission 8 and 9. Destroying the towers. Added pings to show what to kill.
- Fixed bug where barracks on final level were invincible.
- Replaced some tank traps and such throughout.
- Other minor changes.

Thanks!
Shadowphreak  [author] 13 Aug, 2024 @ 4:49am 
OllieBear, thanks for leaving comment, I'll take a look and see whats going on and fix it this week.
OllieBear 12 Aug, 2024 @ 1:39pm 
I've encountered the same issue as Zockio has mentioned, barracks in the last stage of mission are indestructible. Had tanks, artillery, mortars, off map air strikes and artillery.... nothing. Sent troops in will demo chargers, no damage done. Truck was stopped at the last bridge before entering the base, not sure if its supposed to stop there or advance. Towers and AT guns were completely destroyed outside last base.
Shadowphreak  [author] 30 Jul, 2024 @ 2:31pm 
Update,

Fixed bridge blockers, moved them back so more room to fix bridge.
Shadowphreak  [author] 30 Jul, 2024 @ 5:39am 
GerminhSoviet, yah that happened after last relic patch with the new blockers. lol. I'll remove them and update. thanks.
GerminhSoviet 30 Jul, 2024 @ 5:23am 
the area for pioneers to stand to repair the first set of bridges is only 1 person wide, so most/all of my pioneers are dancing around to try and repair
Shadowphreak  [author] 30 Jul, 2024 @ 4:59am 
Updates,

- Redid the playbill scripts for Zone 1. Should not crash now.
- Players start with 100 fuel and ammo now.
- Various minor tweaks.
Shadowphreak  [author] 29 Jul, 2024 @ 6:09pm 
GerminhSoviet, hm... let me do some testing, and will update accordingly. that's very odd! Thanks for leaving comment, stay tuned. :)
GerminhSoviet 29 Jul, 2024 @ 6:07pm 
It's after clearing the first section over 3 or 4 attempts at playing the map one of us always desyncs after clearing that first entrance
Shadowphreak  [author] 29 Jul, 2024 @ 4:54am 
GerminhSoviet, when does the desync happen, in the beginning, or at a certain mission? I haven't heard of this before, would help me in debugging. thank you!
GerminhSoviet 29 Jul, 2024 @ 3:45am 
Do you have any idea why I'd be getting a desync bug when playing with my friends online?
Shadowphreak  [author] 20 Jul, 2024 @ 4:17am 
Brutzelbob. Thanks for comment. I updated the trigger. As soon as those 3 bridges are repaired from fishing village, it will progress. :) Just tested it too.
Brutzelbob 20 Jul, 2024 @ 2:05am 
Nice mission design! Unfortunately, we couldnt progress after fishing village cause we couldnt pass the bridge. Maybe remove the threshold cause if the bridge is destroyed we cant progress anyways
Shadowphreak  [author] 19 Jul, 2024 @ 5:39am 
Updates,

- Fixed issue in docks AI was retreating. They will no longer retreat.
- Fixed issue in swamps afterwards with AI retreating. They will no longer retreat.
Shadowphreak  [author] 19 Jul, 2024 @ 4:30am 
GoM - I think the last Relic update changed the AI retreats, they aren't suppose to. I'll look into this and see what I can do to fix. Thank you for leaving comment!
GoM 19 Jul, 2024 @ 4:21am 
why? zone 7 - south Docks enemy unit run away zone 8 - Swamps stay still at the beginning?
Shadowphreak  [author] 21 May, 2024 @ 5:57am 
GOLDERICE - First time I've seen this bug. I'll do some testing and see what's going on! Thank you for leaving comment...!
GOLDERICE 20 May, 2024 @ 10:56pm 
In town with 3 player COOP: cleared every single enemy, stuck on clear hostiles from town.
Shadowphreak  [author] 31 Mar, 2024 @ 1:23pm 
UPDATES,

- Refreshed the playbill scripts.
- Added delays to prevent bugsplats (too many actions at once)
- Added more descriptions per mission on what to do .
- Changed Towers to Player CPU owner, so should be visibly easier to attack.
- Tweaks throughout.
Shadowphreak  [author] 31 Mar, 2024 @ 12:40pm 
T_Money59 - I beat it twice no issues. However I did notice some scripts aren't moving armies where they should be. Must have happened during a COH3 update. I'll correct those.

Also, its not obvious now that I look back, but you have to destroy the Towers to get past the swamp area's. I'll add more descriptive texts on that.

Stay tuned for update asap. :) thanks again
Shadowphreak  [author] 30 Mar, 2024 @ 9:31pm 
T_Money59 - Thanks for taking time to write this. I'll check the scripts/playbills see whats going on. something must have changed since last update... Will review/correct/update asap.
T-Money59 30 Mar, 2024 @ 6:04pm 
ive played this a couple of times. Few things i noticed:
1. heavy armor cant cross first bridge
2. had to repair bridge at fish camp to progress even though it was barely damaged.
3. transport sits at artillery swamp. says i need to capture all points to progress. i do have them all but it still wont progress
4. cant repair transport
Shadowphreak  [author] 1 Feb, 2024 @ 8:49pm 
Update,

- Level 4 fish village sometimes wouldn't progress after bridges repaired. Reason being enemy bombers sometimes didn't destroy bridges to trigger script. Replaced bombers with bridges being manually blown (sabotaged by the enemy!). Shouldnt be an issue now! :)
Shadowphreak  [author] 1 Feb, 2024 @ 8:48pm 
m.larson95 - Thank you. I figured out why, the bombers sometimes dont blow the bridges, which wasn't triggering next script. I replaced it with simply blowing bridges manually so they blow 100% of the time now. Should work good now. Thanks for commenting!
m.larson95 1 Feb, 2024 @ 6:28pm 
It won't advance past the fishing camp. All the bridges are built and but it doesn't open up the next zone
Zockio 20 Dec, 2023 @ 1:37pm 
Hi i have the problem that the barracks at the end are indestructible.
Does anyone else have this problem?