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I will release 10 tourists for this 1920s set, soon.
I will fix the multi-colored skin tone issue with the young lady.
Since then they have released a full set of Cims and tourists in brown and dark skin tones, and these mix freely with paler skin tones in the base game.
To segregate cims now, even for “historical accuracy” would have more negative uses and consequences than positive.
Also, some would argue that Asian cities need Asian cims only, to best reflect the historical and current homogeneity of those cities. There are packs for that, but I did not make them and have no interest in making homogeneous packs.
- Some of them walk and move a bit strange, for example cross their legs when they walk, or don't move their legs much at all (the old lady with the hat)
- The lady holding something (a book?) in her right hand gets purple, red or green skin and hair.
- They guy in the jacket and cap/beret has some holes in the mesh around the shoulders when seen from behind.
And finally, with the obvious risk of sounding like an r-cist a-hole, is it possible to control the skin color? Back then, the crowd in the city I'm building, Stockholm, would have been VERY homogeneous, and I'm striving for realism. (I think "tan" looks more realistic than "pale" by the way).
Thanks again!