Total War: WARHAMMER III

Total War: WARHAMMER III

Just Good Battle UI
184 Comments
aGam 20 Jun @ 11:27am 
Hi, occasionally this mod is causing game crash at the end of manual battles playing as Cathay. (maybe something with the dragons LL?)
Vaxar Kun 18 Jun @ 9:22am 
is there a way to make 20+ units show in 2 rows instead of 1 big? would be really handy in 40v40 or something
溯昔言 25 May @ 3:44pm 
how do I use Overcast Spell
Deo  [author] 20 May @ 8:00am 
Hi, currently it will not
Cobalt Coconut 19 May @ 9:57pm 
If I hide the UI will it still activate the autouse? I still want it to activate but want to hide the UI itself
Violen 21 Apr @ 12:30pm 
So far seems to be working in SFO!
Deo  [author] 10 Apr @ 10:11pm 
just hover
RogueSkeptic 10 Apr @ 3:38pm 
To reset the UI should I click the button and hold for 10 sec or just hover it for 10 sec? I can't seem to get it reset
Sera 15 Feb @ 7:14am 
@Deo I add you on steam, I will explain more clearly via chat
Deo  [author] 15 Feb @ 6:31am 
lords/heroes should usually be a t the top of the list
or do you have full army of those?
Sera 15 Feb @ 3:11am 
@Deo Thank you for replying, Im very appriciate your work. If you can add an option to change it manually it will be good. Some of my agent is usually go out of army to do action on campaign map and then back into the army which causing her being the bottom on the list. Maybe in the future if you have free time, please consider this option if you can. Thank you !
Deo  [author] 15 Feb @ 1:29am 
The order is the same as in the bottom UI bar, perhaps if change it there - it will change in mod window as well
Sera 14 Feb @ 7:16pm 
@Deo is there any way to change the character order ?
Deo  [author] 25 Jan @ 8:11pm 
may be try to resubscribe
Deo  [author] 25 Jan @ 8:07pm 
Hm, I think i've already disabled black orcs ability autouse, does it still works?
(Roamy) 25 Jan @ 11:09am 
@Deo, thanks but that's not what we're suggesting, unless I'm missing something? You can disable autouse, but not individually on specific abilities or units.

I want to use autouse on everything EXCEPT the black orcs.
Deo  [author] 24 Jan @ 9:59pm 
HI, there is a checkbox to disable autouse, see picture
(Roamy) 24 Jan @ 1:01pm 
Hi Deo, love the mod, thank you very much for your time and effort you put into this mod for us. <3


I really liked the idea of the commenter below me, to have an option to turn on or off auto use. Not sure how difficult that is. For example, Black Orcs with the Gorbad DLC are auto using their -MA +MD, and I can't force it off without it immediately going back on while using the mod.

Would a feature like that be feasible? To toggle auto-use one or off in the UI for abilities manually?
DeathNote 14 Jan @ 6:40pm 
Can you accept my friend request Deo? I have a question to ask and I don't want to spam this page.
鸦困子 31 Dec, 2024 @ 12:41pm 
Wonderful mod,couldn't play game without it,thank you!
It would be better if there were a button to lock a ability from auto using. In some cases,I want to use some abilities manually but still auto use the others(Especially some powerful abilities and some abilities with uses limit).
Thank you again for what you did!
Deo  [author] 29 Dec, 2024 @ 3:48am 
hi, I think it should scale automatically by the game, is it not?
Kasus 29 Dec, 2024 @ 3:37am 
Is there a way to enable ui scaling on lower resolutions?
Deo  [author] 29 Dec, 2024 @ 3:19am 
Hi, removed Mumbo-Jumbo Chant from autocast, thanks!
Notnerb 27 Dec, 2024 @ 1:00pm 
Found another autocast ability in desperate need of exception to force off globally for Greenskins. 'Mumbo-Jumbo Chant' for Wurrzag, Savage Orc Great Shaman, and Orc Shaman. As soon as they get pulled into melee they start the 30s un-cancelable channel that prevents movement and any interaction whatsoever. Thanks!
ledehe 8 Dec, 2024 @ 4:59pm 
Unable to load
Deo  [author] 8 Dec, 2024 @ 9:04am 
Disabled all potions
Enoa 7 Dec, 2024 @ 5:03pm 
if some of the abilities didn't show where to debug?
Avallac 5 Dec, 2024 @ 11:35am 
Awesome thank you!
Deo  [author] 3 Dec, 2024 @ 11:08pm 
@Cobalt Coconut
Yes, it will. There is also rightmost checkbox to disable autocast

@Avallac
Sure, i'll disable it, thanks
Avallac 3 Dec, 2024 @ 5:32pm 
Hey, can you make it so characters do no auto use potion of toughness while in melee? its supposed to be used after hp gets low enough for it to heal to its full potential, however using this mod every character uses it immediately while at full health. Otherwise great mod, thank you.
Cobalt Coconut 3 Dec, 2024 @ 8:09am 
If I click the button to hide the menu in the top left will that disable the abilities from automatically activating?
Think Critically 18 Oct, 2024 @ 9:19pm 
Working for me with SFO, 350 mod list.
Amogus 15 Oct, 2024 @ 2:31pm 
Seems to cause crashes for me with SFO enabled
Deo  [author] 30 Sep, 2024 @ 7:41am 
i'll take a look, thank you
iDon'tSpeakRussian! 28 Sep, 2024 @ 9:32am 
I may not know much about scripting but maybe having a slight at least 1 second delay for that activation to happen after cooldown ends may be a good start to see if that fixes it as this issue is not 100 percent happening every single time, but very often to be annoying despite that :)
iDon'tSpeakRussian! 28 Sep, 2024 @ 9:31am 
I've noticed problem with some buffs from weapons. Example: Runefang that Karl gets from first quest battle whenever cooldown expires and weapon should "autoactivate" the buff well it does it probably too fast for game to recognize it, weapon gets put to cooldown again but Karl won't recieve the buff he should get from sword. This happens with his first sword too. It's not really exclusive to specific weapons, but only for weapons from what I've seen.
Ragatokk 19 Sep, 2024 @ 8:52am 
AI general uses all spells, and so poorly a monkey would do it better.
It also moves your units around, and so poorly that its worse than useless.
Put AI on for your mage, and it will run into melee with dangerous units and die, if your lucky it uses up your power on useless spells, if your unlucky it gets interrupted and dies without casting much or it kills half your infantry with a vortex spell.
Deo  [author] 19 Sep, 2024 @ 5:42am 
this is what AI General does, isn't it? Just give your units to full AI control
Ragatokk 18 Sep, 2024 @ 7:32pm 
Wished it would use abilities like soulfire too.
Ragatokk 18 Sep, 2024 @ 4:19pm 
It would be very nice if you could make a checkbox for letting the autocast be used, and if possible even let me allow the use of targeted abilities & spells.

Must give you props for making things wait for others to finish before using another when they are stacked (Type hammer of sigmar aoe buff for empire)
Deo  [author] 3 Sep, 2024 @ 10:13pm 
It should be possible, but I haven't found how to do this easily
iDon'tSpeakRussian! 2 Sep, 2024 @ 11:05pm 
Deo do you think it would be doable to have option to autocast per ability? :) I was thinking about recycling the UI for overcast toggle CA added to maybe clone that button to allow autocast? :)
Deo  [author] 2 Sep, 2024 @ 10:43pm 
i'll check it, thanks
Palillo 2 Sep, 2024 @ 1:31pm 
I don't know if anyone has said this before, but having Blue Scribes in your army completely breaks the mod. All the spells from the magic lores they can cast appear at the start of the game, all 6 spells from each of those lores. Also, when trying to select any of the units or abilities/spells from the mod's interface it doesn't work, and the UI just gets completely stuck without being able to move it. It happens both in campaign and in skirmish battles against the AI, so it's easy to check.
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 8:53pm 
Thank you!
Deo  [author] 1 Aug, 2024 @ 8:52pm 
Hi! The reasons might be
- unit does not have activatable abilities
- checkbox to show only lords/heroes enabled
=[NK]= Col. Jack O'Neil 1 Aug, 2024 @ 7:09am 
Hey Deo!
I don't know if I'm just going insane, but is there a reason why a modded unit wouldn't be showing up?
DeaDBreaD 24 Jul, 2024 @ 8:29am 
Guess you mean radious if you talk about unbalance. All they do is take number X and multiply it with number Y. SFO has a complete menu where you can adjust whatever you think is unbalanced. I cant even imagine to play without it anymore.
DoubleFishes 19 Jul, 2024 @ 1:47pm 
@DeaDBreaD I don't play with SFO at the moment since not enough submods are updated to it
=[NK]= Col. Jack O'Neil 13 Jul, 2024 @ 3:32pm 
The game is already unbalanced. SFO makes for a much better game.