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All the particle code are in the fire animation
Hmm, Interesting. I think it suits well for such stats to be middle-ground assault rifle between AK-47 & M16 while not being too OP or UP.
Much appreciation for stats decision, too.
Sometimes, official site can be inconsistent & confusing as it also shares same stats as AK-47's ammo capacity & fire rate.
In terms of curiosity, what do you think on how actual stats should be implemented for gun like AR2?
there is a reason I have to upload a seperate version for the custom muzzle - the effect is bound to the model's animation
Also one last thing since we are on the subject of muzzleflashes..
As I have mentioned, I do have all your addons meaning the +ultra particle effects, the +ultra particle effects legacy effects and the texture files but still I cannot seem to make them work as they have been depicted in the accompanying videos. I have uninstalled other particle and muzzleflash mods to avoid conflicts but all I get are the underwhelming default effects..Am I doing something wrong?
Thanks Coach
There are little HL:A mod probably because not a lot of model available with fitting animations
Tinfoot I considered to use the original fire sound, but it was too earrapey, especially with how fast the fire rate of the SG is
jk its nice, would have liked it more if it had the sounds, but the only actual problem is that the firing animation looks jittery, like there's a frame of exaggerated kick that's (presumably) only supposed to play when you stop shooting, but is occasionally inserted into the normal firing "loop"
I don't know shit about animations though, so I'm probably wrong