Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Halve resource recovery time
The number of times resources can be mined is doubled to 20 (requires a collection refresh)
Woodcutters in Nameless Village sell all kinds of wood
Various minerals (including stone) are sold at the Unknown Village Miner's Office
Resource output adjustments:
1. Grade redo, almost every level of resource points only out of the corresponding grade of materials (need a certain level of materials must go to the corresponding resource points)
2. Logging reworked, each kind of tree only produces the corresponding category of wood and roots (ding trees do not produce roots), for example, a lightning wood resource point will only produce lightning wood and roots
3. Expansion of resources for medicine picking and bug catching, basically all the materials needed for crafting can be produced (some resources that the official government didn't put in have been thrown in, such as Ganoderma lucidum).
4. Resource averaging, the same grade material explosion rate is similar, there will not be the previous kind of only a certain material in the situation
5.five resource point probability output resources doubled, home materials will be more (the game has 4, 5 two kinds of grade A resource point, can burst double the material is five points)
如果有可能的话加快一下采集的动画就完美了。
谢谢分享