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the activation of the ''Use'' button is generally so strange in the game, this is not due to the map design.
But still better than using the crowbar every time :).
It's nice that the developers implemented the new button variant some time ago, but it really needs to be fixed.
I'm glad you had fun so far.
The thing with the evacuations is more of an organizational task, you don't have to evacuate each hostage individually.
For example, collect them, have them guarded by an operator and/or slowly follow the attack squad at a distance...
There are actually several possibilities, but the hostages alone
and probably cross the road first, is the most dangerous of all.
But in retrospect there is always something that could have been solved differently in the map mission design, that's just the way it is ;)
I'm glad you had a nice evening with the map.
I found the eternal green of the night vision devices destroyed the atmosphere and would have unnecessarily complicated the creation of the map for me, so I decided against it ...
About the mine map:
Only if you haven't opened the entrance to the mine yet, activating the map reveals the rest of the mine.
I guess that has to do with the "Going In Blind" mod that you didn't notice any effect...
Best regards
I was mildly surprised that it looks so dark but isn't a night op; I already had my nods out.
One thing that could be improved is the triggers. I found the map and used it twice, but I couldn't figure out if it had any effect. The switch for the hatch and other stuff was great.
I had a good run on my first try with the Going In Blind mod and Nowheraki Ground Forces (a mod that amps up the enemy difficulty).
Many thanks for a good evening's entertainment. Cheers, mate, keep up the great work.
I'm sorry that your run ended like that, but you never let people under your protection run a hundred meters to the safezone, alone and without securing the escape route.
I'm glad that you still rated fairly and I wouldn't see your invested time as lost if it was still fun until then and as we all know, we never stop learning ;)
Yes, unfortunately, larger maps without a save function
are always risky to play, you either like it or you don't.
I personally like the challenge of larger maps, because every decision counts.
Thank you for playing the map. I'm sorry to hear you're having trouble recognizing the environment.
The map was designed by me to make it a little less clear to the player where he has to go immediately.
I think the doors are easy to recognize though.
And the hidden passages should not be immediately recognizable
(but that's also in the map description ;)
So far you are the only one who has told me that this is a problem.
And yes, in DK2 you should generally check the LOS as often as possible.
Maybe the map just isn't for you.
But to give it a thumbs down because of that is honestly unfair,
but everyone has to decide for themselves how to deal with the community that builds the maps in their free time and makes them available for free, really sad these days...
Have a nice day