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Please use only one of the two compatibility mods, Cavalry comp and land Doctrine comp. Using both together will cause bugs.
The +50% hit point correction was too powerful, so the correction value was reduced to +10% to weaken it. Instead, the debuff to armor value was eliminated.
The total firepower of a warship is determined by multiplying the power per shell by the length of time the warship is fighting (= the time it can withstand enemy attacks without sinking). The +50% durability leads to +50% of the latter, and was eliminated because it would make the Battlecruiser firepower too high.
{LINK REMOVED}https://disk.yandex.ru/d/sgk1u5NDsytY_g
Reproduction of search and rescue by aircraft carriers is moderately difficult. The probability of detecting an enemy fleet by a patrol mission is calculated by "high water detection capability" and "low visibility of the fleet".
Since aircraft carriers have poor visibility, it is difficult for them to conduct efficient patrol missions. On the other hand,highly reducing the visibility of aircraft carriers would destroy the balance of the game as battleship shells would not be able to hit them.The same can be said for cruiser submarines.
Of course, you can also make your own Russian translation mod and have it published.
No
Not used. Coastal Defense Doctrine because it is optimized for human players and cannot be used by AI.
trade interdiction.
The idea of creating a small elite air force, like the PLD's light infantry doctrine, is a very interesting idea.
If the numbers are adjusted even slightly wrong, the balance of the game may collapse, but if realized, it would be the very fourth doctrine, so I would like to try it out by carefully granting buffs and seeing if it works as envisioned.
Provide bonuses for night combat, bad weather, wing experience gain and so on. For home defence you can add static AA, home defence and interception buffs.
You would choose this role as a neutral nation or minor part of a faction to provide a limited number of very effective aircraft for missions in areas with low airbase coverage. High IC costs, but great return on investment due to more surviveable planes.
It could be a shorter tree like the coastal defence one. I think niches are the name of the game here. There must be ways to create a concept of a small, specialised air force, such as increasing fuel consumption to prevent the use of a huge air force.