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Occasionally (quite often) the superheroes and villains send me the camp quests to clear, or other types of quests, but the variables don't seem to work properly. This happened across multiple playthroughs, some with less mods, some with more mods. I know in the description of the core (?) of this mod it said it shouldn't give out many quests, but I keep getting flooded by them sometimes.
Sorry again for the bother as it could be a mod mismatch, and thank you for your hard work on this mod!
https://imgur.com/a/z7ZxkFM
https://gist.github.com/HugsLibRecordKeeper/74351080a1d508fcac852b048f4bac56
- Reworded some quests to hopefully be more clear
- Villain traders and settlements now have a chance to include slaves
- More Villains should spawn with tiers now
What's a villain without some henchmen
I've also added a setting for those using the Supers Everywhere setting called Mutations Anywhere, which gives all non-custom xenotypes the same chance as any other super to have a mutation when created.
https://pastebin.com/RbYbRJkL
At least you'll consider PROTOTYPE / inFAMOUS powers for future updates, and that's enough for me.
Also, thanks for the upcoming superhero faction.
Could we see some inFAMOUS conduit gene mod at some point?
Or maybe powers based on PROTOTYPE? Thanks for the mod, I'll definitely do one superhero (and one supervillain) run one of these days.
I don't know much about how to read computer code, but I think this mod might be conflicting with Vanilla Races Expanded - Androids, somehow.