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To be honest i won't touch food system because Invictus and most conversion mod already change it. So it would overwright to much mods.
Don't hesitate to share and rate my mod or to try my other one :)
Thank you for the mod <3
2 : if you get call for peace as defender this mean you are already in a very good spot like if you were aggressing him. And it is not possible to tell specifically on defending side what will be maluses.
3 : if it is adding new ideas slot space it is changing government functioning so not my domain of change. So yes it will work
1: Is it unreasonable to have the Army and naval morale malus to only appear after 10 war exhaustion, otherwise I think this would weaken every nation's ability to wage war too much.
2: "Call for Peace" modifier that increases tyranny would be lessened when you're fighting a defensive war, just as it would buff your military experience.
3: Is this compatible with mods that increase the number of idea slots?
love this mod too
2 : it is increasing for both type (defensive and offensive). As long you have won the war, you don't have reasons to keep it up in theory
3 : no, you can install all mods on earth and still get achivement since 2.04
4 : it is 4 question but i will respond :) . This mod is compatible with almost anything unless you have a mod that change stability or things i touch there. Generally mods don't touch to this and i am almost the only mod on this market.
If you have other question don't hesitate
1: On the consequences of bad stability, if you haven't, can you add in a "rampant banditry" or "rampant piracy" event where an entire province loses its tax dollars/manpower contribution/research/ or other stats for a whole year that also gives a small hit to province loyalty, and increases the rate of pirate ship and lair spawning?
2: When it comes to the Call for Peace factor that increases tyranny, does it happen only for offensive wars or does it happen for defensive wars, too? If not in defensive wars, can it become a factor once you have a clear advantage, like occupying a metric frakton of the enemy's land? Or if your capital is occupied?
3: Does this disable achievements?
4: Is it compatible with the Wheel of Progress, Multi-Culti/Culture Conflation, Subject Defection, Become a Subject, and Tribesmen Revival mods?
thanks
For Invictus campaign with time line extender you have the crisis of the third century for late game challenge past end game date.