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you can just reuse the default naming scheme of surf maps for that ( s1_start for startzone & map_end for endzone)
Theres no way to automatically disable cheats on map change yet for servers unless theres someone on RCON. Thanks a bunch for your effort regardless <3
The connection between cubemaps can be better smoothed. But it is also not very necessary it is only noticeable when you have viewmodels on. The parts with water reflections have the problem that some reflections are missing at that times (but hard to be noticed).
As for cfg, it is included in the map, but it should be initialized right after map loading, and it contains the usual bhop commands.
I notice that this map looks the best when I set r_fullscreen_gamma to 2.2, while I play official maps with 2.8. Additionally, did you write any scripts that change bunnyhopping variables at the start of the game? I believe I cannot jump for some first three seconds when the round starts.