Counter-Strike 2

Counter-Strike 2

bhop_arcturus
60 Comments
FADE 19 Jun @ 5:47pm 
sv_cheats 1; sv_enablebunnyhopping 1; sv_autobunnyhopping 1; sv_enablebunnyhopping 1; sv_staminamax 0; sv_staminajumpcost 0; sv_staminalandcost 0; sv_staminarecoveryrate 0; sv_airaccelerate 2000; sv_accelerate_use_weapon_speed 0; sv_maxvelocity 3500; sv_falldamage_scale 0
Aynekko  [author] 8 May @ 10:22am 
@Xorba: practice practice! Good luck!
M3GTR 8 May @ 3:50am 
@Aynekko well I know but for starter like me, it's too long, I used noclip when my time leaved like 20 minutes or something.. :steamhappy:
Aynekko  [author] 7 May @ 11:31pm 
@Xorba: understandable, I like long maps! :steamhappy:
M3GTR 7 May @ 2:31pm 
way too long
gslag 6 May @ 3:11pm 
easy for ants ants ants ants to poop their poop their pants
Хино 29 Apr @ 9:39am 
ez4ence ence ence dens putted upperbelt puttedupperbelt +rep cool map
SONABOCETA 26 Apr @ 9:00pm 
tope
Aynekko  [author] 15 Mar @ 1:25pm 
Really??? Who would've thought...that's a major oversight on Valve's part :/ I'll update ASAP
落汤鸡 15 Mar @ 1:09pm 
You can go straight from the first booster to the end of the map. Skybox faces are nonsolid in cs2, they need to be accompanied by a clip
[OLD] E L A Y 28 Feb @ 7:18am 
=\
MaRz0 11 Aug, 2024 @ 11:16am 
_---____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
s𝔢𝔭♱𝔢𝔪𝔟𝔢𝚛 4 Aug, 2024 @ 7:08am 
:coolblock::coolblock::coolblock::coolblock:
:coolblock::coolblock::coolblock::coolblock:
:spacebox::coolblock::coolblock::coolblock:
:Blur::TheSolid::Blur::coolblock::spacebox:
:TheSolid::Blur::TheTimeSlower::spacebox:
:TheTimeSlower::spacebox::TheTimeSlower::TheTimeSlower:
:TheTimeSlower::TheTimeSlower::TheTimeSlower::TheTimeSlower:
:TheTimeSlower::TheTimeSlower::TheTimeSlower::TheTimeSlower:
:TheTimeSlower::TheTimeSlower::TheTimeSlower::TheTimeSlower:
:TheTimeSlower::TheTimeSlower::TheTimeSlower::TheTimeSlower:
:TheTimeSlower::TheTimeSlower::TheTimeSlower::TheTimeSlower:
s𝔢𝔭♱𝔢𝔪𝔟𝔢𝚛 4 Aug, 2024 @ 7:08am 
⠀⠀⠀⠀⠀⠀⠀⠀:abz1::abz2:
⠀⠀⠀⠀⠀⠀⠀⠀:pbox::ppbox:
⠀⠀⠀⠀⠀⠀⠀⠀:ppbox::blocks2::linked1::abz2:
⠀⠀⠀⠀⠀⠀⠀⠀:blocks2::linked1::SNF1::abz4:
⠀⠀⠀⠀⠀⠀:superline:
⠀⠀⠀⠀:superline:
⠀⠀:superline:
:superline:
s𝔢𝔭♱𝔢𝔪𝔟𝔢𝚛 4 Aug, 2024 @ 7:08am 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:ybox::SNF5::SNF5:
⠀⠀⠀⠀⠀⠀⠀⠀:ybox::indb::indb::turbox::SNF5:
⠀⠀⠀⠀⠀⠀:ybox::indb::ppbox::SNF3::SNF3::turbox::SNF5:
⠀⠀⠀⠀⠀⠀:ybox::indb::ppbox::ppbox::SNF3::turbox::SNF5:
⠀⠀⠀⠀⠀⠀:ybox::gbox::indb::SNF3::gbox::turbox::redbo:
⠀⠀⠀⠀⠀⠀⠀⠀:redbo::gbox::gbox::gbox::redbo:
⠀⠀⠀⠀⠀⠀:superline:⠀⠀:redbo::redbo::redbo:
⠀⠀⠀⠀:superline:
⠀⠀:superline:
:superline:
Aynekko  [author] 18 Feb, 2024 @ 11:17pm 
Хорошо, поправлю сурф
B1GA 18 Feb, 2024 @ 4:30pm 
карта заліпа не для банихопа а на сюрфе стопит хуета
Aynekko  [author] 10 Feb, 2024 @ 10:36pm 
Thanks! Please rate the map ^_^
hex hex 10 Feb, 2024 @ 2:17pm 
Very pretty map and some really cool obstacles the player needs to traverse.
Elliot 18 Jan, 2024 @ 11:24am 
:steamthumbsup:
i like cats 16 Dec, 2023 @ 2:40am 
@Aynekko i sent you a friend request
Aynekko  [author] 16 Dec, 2023 @ 1:59am 
Just to clarify, I set the start trigger outside of start position, so the players will touch as soon as they leave the start zone. I set OnStartTouch output. Is that correct?
Aynekko  [author] 16 Dec, 2023 @ 1:53am 
I already named it differently if that's okay? I just don't want to recompile the map again lmao
i like cats 16 Dec, 2023 @ 1:38am 
@Aynekko the plugin will take care of everything, all the mappers have to do is to add a trigger_multiple entity that covers the start and end zone and set their targetnames .
you can just reuse the default naming scheme of surf maps for that ( s1_start for startzone & map_end for endzone)
Aynekko  [author] 16 Dec, 2023 @ 1:08am 
But how will this work? What if the one guy hits the trigger while the other guy is somewhere mid-map? How should I also put the trigger? Cover it the whole start and whole end area? Other question: trigger_multiple has a "delay" to trigger again if I remember right, what value should I set?
teb 15 Dec, 2023 @ 9:30pm 
What bro said 😎
i like cats 15 Dec, 2023 @ 5:09pm 
hey ive made a server plugin called SharpTimer which can hook trigger_multiple ents in order to start/stop the timer. would you mid adding triggers with a simple uniform target name (something like bhop_start and bhop_end) to the map? :steamhappy: . currently a lot of bhop maps dont have these which makes configuring maps on a server a pain since zones have to be added by hand.
Aynekko  [author] 14 Dec, 2023 @ 12:45am 
The reason why I added cfg in the first place was for people to quickly play the map in singleplayer. I was thinking that server will override everything if needed. Never hosted a server so I don't know.
Aynekko  [author] 14 Dec, 2023 @ 12:43am 
The map should be updated now with cheats removed
teb 14 Dec, 2023 @ 12:37am 
Yeah they do need cheats enabled, maybe you could upload a separate one without custom .cfg attached to use? Future timer plugins shouldnt have this issue.
Aynekko  [author] 13 Dec, 2023 @ 11:04pm 
Argh...do you need me to remove the cheats altogether? I'm not sure if autobhop commands work without cheats.
teb 13 Dec, 2023 @ 5:14pm 
It works well, but I wasnt aware you had sv_cheats 1 in the map .cfg which people have been abusing to noclip to finish :lol:
Theres no way to automatically disable cheats on map change yet for servers unless theres someone on RCON. Thanks a bunch for your effort regardless <3
Aynekko  [author] 11 Dec, 2023 @ 4:43am 
The map should be updated now, can you please check if all works accordingly?
teb 10 Dec, 2023 @ 11:56pm 
Thanks you <3
Aynekko  [author] 10 Dec, 2023 @ 11:47pm 
I guess I can add them on top of each other. I wonder if I could try to place them one inside the other but I fear that might not work...and recompiling the map all the time is really bothersome. So, 16 ct and 16 t then
teb 10 Dec, 2023 @ 11:45pm 
At least 32 if possible plz, spawns can be on top of each other too right? Idk what techniques still work in CS2 lol
Aynekko  [author] 10 Dec, 2023 @ 11:43pm 
How many spawns should I add? There's not too much space on the start.
teb 10 Dec, 2023 @ 11:42pm 
Thanks dude, excited to put it on our server :D:
Aynekko  [author] 10 Dec, 2023 @ 11:31pm 
Alright :(
teb 10 Dec, 2023 @ 6:36pm 
Please add more spawns. The plugin limitations for different servers means a lot of them cant have more than 2 people on the map.
Haschich 👽 5 Dec, 2023 @ 7:15am 
It’s a very good map by the way 👌🏽
Haschich 👽 5 Dec, 2023 @ 7:15am 
Oh I see, I tried it on my server but it does not allow more than 2 players at once to play. Commands does not seem to work as well (mp_limitteams 0, mp_autoteambalance 0, mp_humanteam any)
Aynekko  [author] 5 Dec, 2023 @ 12:16am 
Yeah there's only 2 spawns. I figured servers will fix that themselves with their plugins?
Haschich 👽 4 Dec, 2023 @ 8:30pm 
Why can't I play with more than 2 players? 1 CT and 1 T?
Aynekko  [author] 2 Dec, 2023 @ 11:39pm 
Thank you for the feedback. Right now I leave it as is (I uninstalled CS2) but maybe I'll update it in the future.
Alsymiya 2 Dec, 2023 @ 3:15pm 
Other than that, I notice that the world shadows of gloves, weapons and the remaining parts of the agent's body are independently computed, resulting in some shadows missing while others are showing. Of course, I hate the leg so much and I want it to be transparent throughout but I did not know how.

The connection between cubemaps can be better smoothed. But it is also not very necessary it is only noticeable when you have viewmodels on. The parts with water reflections have the problem that some reflections are missing at that times (but hard to be noticed).
Alsymiya 2 Dec, 2023 @ 3:14pm 
Thanks for all the replies. I would want an increased brightness version, to match the overall brightness level as that for CS2 official maps. The current version (12/02/23) is good by default, and I suspect Valve made the brightness much higher because they noticed how dark some skins are under default settings. I tried to make a map in CS2 myself and I never successfully make my skins as shiny as they look in official maps. Don't get me wrong, I don't care about skins when I play kz/surf/bhop. They block my sights. I am thinking if it is possible to get a same/similar feel between official/community maps without the need to change brightness locally.
Aynekko  [author] 2 Dec, 2023 @ 10:42am 
I didn't change any lighting since CSGO version, I suppose that's why it's darker. I feel it looks roughly the same as the original so I left it. For the skins I don't know, I usually play bhop without any weapons because they are distracting.
As for cfg, it is included in the map, but it should be initialized right after map loading, and it contains the usual bhop commands.
Alsymiya 2 Dec, 2023 @ 9:30am 
Is it a general problem that brightness is different compared to CS2 official maps? I know these official maps are very bright but they make the viewmodels look way better (especially for shinny skins). But they look much darker in your map.

I notice that this map looks the best when I set r_fullscreen_gamma to 2.2, while I play official maps with 2.8. Additionally, did you write any scripts that change bunnyhopping variables at the start of the game? I believe I cannot jump for some first three seconds when the round starts.
Aynekko  [author] 2 Dec, 2023 @ 9:21am 
Personally I think this map fits well for Tier 2, I'm not sure why it was 4. I also wrote on the sign that it's "Easy+" but I admit it's not really that easy haha. Anyway this CS 2 version is easier, because I made new checkpoints, some blocks wider, and the amount of them were also increased in some places.