Darkest Dungeon®

Darkest Dungeon®

The Arcane Scholar Class Mod
84 Comments
Dood! 20 Feb @ 11:44pm 
Opps, I read it completely wrong. I thought the way it was worded meant that Divine Grace gets +200% healing. But it's actually the name of a skill for her that gives all healing +200%. My bad. Also, thanks for bringing her to the game!
Snoop Duck  [author] 19 Feb @ 6:16pm 
@Dood! That sounds like another mod is messing with the tooltip the trinket, it increases all the healing she does, including camping skills and her other CC trinket. Try moving her mod further up the tab, that changes the load order of the mods and should fix the issue.
Dood! 19 Feb @ 5:11pm 
Loving having Marcille around! Quick question, the description for Papa's Dinner plate says it increases the healing amount of "Divine Grace" but that's a Vestal skill. Should this be "Fast Heal" instead?
LowPolyHearing 14 Feb @ 7:42pm 
then, wouldn't be better to just put it as -2 stress(Cause, -4 + 2) = -2? or i'm just that unlucky that always both the chances activate at the same time
Snoop Duck  [author] 13 Feb @ 7:21pm 
@LowPolyCalliope It does, that's a feature
LowPolyHearing 13 Feb @ 6:20am 
I'll test a little bit more but, i think both stress chances of the trinket "The Dahlgan Family (Vol. 1-6 of 24)" triggers at the same time somehow.
To the moon 23 Jan @ 2:16pm 
Very well crafted and great mod, i love all your dungeon meshi mods. My only critique is that the marcilles fireball is giga OP, i know its supposed to be a powerful move with a high drowback, but its difficult to care about a 20% debuff when you have done 30,12,15 to the backline enemies. I gived her some ACC and damage trinkets + the chilchuk acc and damage buff skill and she destroyed all the fights with a single move.
maybe making the fireball only hit to the 2 enemies in the middle would be a good fix
Fishfishfish810 5 Dec, 2024 @ 10:19am 
I'm excited to try this out after work tonight! Looks well-designed and ticks all the boxes for me. Thanks!!
Sam 21 Aug, 2024 @ 7:26pm 
An incredible mod :steamthumbsup:
coinflip 31 Jul, 2024 @ 5:04am 
Honestly I feel like the Rez skill could be a bit stronger with harder drawbacks like in the anime, maybe healing 99% health/bleed/blight/mortality debuff at the cost of a ton of mana and a chance of a nighttime encounter with the collector, something higher risk and higher reward.
K 1 Jul, 2024 @ 4:24pm 
Oh really? I thought it was a bug, but thanks for saying it! I thought mana sickness was only supossed to work with the explosion magic
Rainer 29 Jun, 2024 @ 9:40pm 
Anyone got any suggestions on what skills to run ??
Snoop Duck  [author] 28 Jun, 2024 @ 6:22pm 
@Ghoul On Fast Heal? That's intentional.
K 28 Jun, 2024 @ 6:05pm 
I don't know if it's a error. but the healing ability seems to trigger th emana sickness for some reason
Snoop Duck  [author] 10 Jun, 2024 @ 7:35am 
I've already received some strong pushback to the Magic Power tooltip change, so I'll be reverting to how it was before sometime today.
Snoop Duck  [author] 9 Jun, 2024 @ 12:41pm 
Made 2 significant changes:
1: The Mana Sickness tooltips now list the debuffs as -x% magic power instead of -x% ranged dmg/healing/stun chance.
2: The Russian translation has been replaced with one by Ordinary Person. Since I have no way of verifying which one is more accurate, I'll hold on to the old one and swap back if there's enough push back.
Snoop Duck  [author] 24 May, 2024 @ 10:51am 
@Vezz I've been trying out working on monster mods with the eventual goal of spoiler Falin a boss. Oddly enough, Leed ended up being the main candidate for first Meshi monster, since Swinefolk are an easy stand-in for orcs and because all of my other ideas on how to adapt Meshi monsters are about 10X more complicated.
Vezz 24 May, 2024 @ 10:15am 
Make Falin into transformation class like abom / make her into a boss? xd would be funny
zetsubou_gintama 6 May, 2024 @ 9:44am 
Thank You
Snoop Duck  [author] 6 May, 2024 @ 7:26am 
@zetsubou_gintama Go into the mod files, they'll be in the steam apps>workshop>content>23600 (can't remember the exact number, but it's something like that). The mods will be labeled with their Steam Workshop id instead of their names, but you can unsub then resub to put them at the top of the list, it won't affect your saves. Then go to the localization folder then open the xml file for the language you're after.
zetsubou_gintama 6 May, 2024 @ 7:03am 
Thank You. Another question. How can I see all Meshi characters barks? I didn't want to sacrifices Laios and friends to the Heart, you see...
Snoop Duck  [author] 5 May, 2024 @ 4:16pm 
@zetsubou_gintama If you mean Dungeon Lord Marcille, maybe, but it's not a high priority. I was going to start work on a new mod soon since I've taken a long enough break, chances are that it will be a non-spoilers Falin as a hero and Spoilers Falin as a nightmare and/or roaming boss further down the line. I was also considering making Meshi monsters instead of heroes for awhile, so don't be surprised if I pivot toward that instead.
zetsubou_gintama 4 May, 2024 @ 9:44pm 
Any chance you will add goth Marcille outfit in this game?

Also, will you add Falin as a hero or maybe dream monster?
Snoop Duck  [author] 18 Apr, 2024 @ 7:23am 
The crossmodding update has been released, Water Walk now supports Vermintide, Here Be Monsters, and other popular monster mods, just keep in mind that mini-bosses like the Hanging Tree are still considered bosses by the skill. Additionally, the mechanics of Mandrakes have been changed, the damage and stun buffs now only affect the Arcane Scholar, but healing done still works on any class. You also have a chance to find more Mandrakes when investigating curios with an Arcane Scholar in your party.
Snoop Duck  [author] 16 Apr, 2024 @ 4:03pm 
@TannerA Right now, Tempting Goblet, Vomit, Brine, Venomous Phlegm, Violent Hack, Spider Spit, and Predigestion. I'm planning on adding cross mod support soon. I've discussed it with others and we agreed that Slime doesn't count as liquid-based.
TannerA 16 Apr, 2024 @ 3:16pm 
what ingame is Liquid-based attacks
Snoop Duck  [author] 12 Apr, 2024 @ 10:54am 
A very special thanks to ShadowRaptor89 for this excellent intro video and Megami33 for the ED cover used in said video: https://m.youtube.com/watch?v=lhfn9hIAUMs
Admiral.Slowpoke 12 Apr, 2024 @ 7:20am 
Hi, i made tranlation into Russian, but there some missing lines. I sent you friend request to discuss it.
Snoop Duck  [author] 6 Apr, 2024 @ 9:15pm 
Krise 4 Mar, 2024 @ 12:44am 
Very nice mod, love the visuals and the ability design! But I can't stop wondering if she might not be a little bit too weak. I feel like she isn't strong enough at her strongest to justify her progressively getting weaker over a fight
Snoop Duck  [author] 29 Feb, 2024 @ 7:15am 
We now have a 4th and 5th Alt color by TiltedHat. There's currently a minor graphical error with the 5th, but that should be fixed by the end of the day.
Fermint 24 Feb, 2024 @ 11:11am 
yey :steamhappy:
Snoop Duck  [author] 22 Feb, 2024 @ 7:11am 
More thanks to Fermint, we now have a third Alt color.
innocent 18 Feb, 2024 @ 7:23pm 
awesome!
GrafSeRu_ 14 Feb, 2024 @ 6:39am 
Марсиль :3
Oh yeah yeah 8 Feb, 2024 @ 1:15pm 
She's fun, good job
Ashe 10 Jan, 2024 @ 11:17am 
God tier mods
Snoop Duck  [author] 15 Dec, 2023 @ 11:46pm 
We now have a second, red color palette thanks to Fermint.
Moll Dubh 4 Dec, 2023 @ 7:43pm 
The magic reduction looks interesting, but I don't really get it. It works as an debuff?

Also, it was cool to recognize the spells Marcille used during the journey. Don't you think her dungeon lord outfit would make an interesting item? Something like power in exhange from sanity, fit so well in the DD theme... or rather the very winged lion's book could be an non-class-restritive item, would be fun find it somehwere during the quests
Beggar 4 Dec, 2023 @ 9:25am 
sweeeet
Snoop Duck  [author] 4 Dec, 2023 @ 9:08am 
@Beggar Yes, I'm working on him now as we speak. I did have to scale back on my original plans for his kit since it turns out DD's engine doesn't allow it, but the basic ideas of it are still there.
Beggar 3 Dec, 2023 @ 5:57pm 
any plans to do a senshi class?
Snoop Duck  [author] 2 Dec, 2023 @ 1:36pm 
We now have a simplified Chinese translations thanks to KTkt: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3101724544
Vortexlortex 1 Dec, 2023 @ 8:10pm 
Really liking this class so far, my only nitpick is that when she uses her healing skill on herself, she talks as if another character is using that skill on her.
Paulio 26 Nov, 2023 @ 4:36am 
A fire patch is just nice because it opens up room for more team comps
vvormteeth 25 Nov, 2023 @ 6:50pm 
yay marcille :steamthumbsup:
hermit07 25 Nov, 2023 @ 11:52am 
I don't see the need for a fire patch for this class. An explosion is not quite a fire. The Bombard does not have a fire patch and this is logical.
Karla 25 Nov, 2023 @ 11:51am 
Good work on this mod, if I say so myself.
Snoop Duck  [author] 25 Nov, 2023 @ 11:18am 
@Kazakhstan Gaming Yeah, but those are way more time consuming to program and balance than they look, so it won't be for a while.
Paulio 25 Nov, 2023 @ 11:11am 
Any plans to add a fire patch?