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I have too much to say to paradox but words cannot describe my emotions :=) They completely change foundation systems each time major update drops. So all the work must be completely redone each time and its frustrating and exhausting.
And now it's clear. I was confused by the large number of domains that count can have. I'm just used to the vanilla growth in the number of domains depending on the title. At first, you have fewer of them, but with each new rank of the title it becomes more.
A count can hold 6 domains as you've said but then they're out of expansion options and need to rank up, dukes get over extension if they get too large and kings and emperors are almost always on near-equal footing anyhow so it doesn't really matter. It's more a consistency thing more than balance.
That's a good catch; I'll fix this with the next patch. Mod disables auto-alliances, so it should not have -100 modifier anymore.
@Братішка No, you misunderstood, it means there is no virtual value to child limits anymore, vanilla game provides extra child limits in specific situations; the mod disables these unrealistic values. Everyone gets child more naturally now.
@Berlin
For the lite version it can be done. Main mod still needs the penalty tho.
@奪處猛男
These two mods together are complex already and with my mod they have problems naturally, sorry i dont know how to make compatch.
I am preparing a fix patch right now. It will be out in 30 mins. Thank you for reporting this ^^
I am planning to change that to vanilla completely in today's patch. For now it is 8 yes.
I released lite version of the mod just for people who wants to play without change to stewardship domain limit because there is no way to tie this feature to game rules as a tweakable option.
For other features, there is too much mechanical tweaks to add as a game rule and mod is still evolving but there is handful of major changes that can be added as game rule so ill see what i can do.
@Captain
Yeah it bothered me too, especially fort limit. Thank you, ill see what i can do.
You prob also want to look at court architect coz +1 fort level on demand is really weird and is not fun to play with or against.
Yeah, they are a bit op, im running a mp right now and collecting data from players. I saw bunch of them absplutely need rebalance but still investigating.
Yes i did remove all virtual extra childs from the game, it all depends on natural ways now. Thank you.
@Falvick
For cultural armies, if you place this mod below, my changes to some units will apply and overwrite cultural armies units, personally i wouldnt prefer that so you shoul be fine if you place cultural armies below then place this mod upper so you can play without my changes to units. More interactive vassals would be more complex, i didnt try i really dont know. Prisoners of war completely would be fine.
I get a poetry writing notification by my court skald way too often and end up stacking poetry buffs when it should be like only one or maybe two if I am very lucky. When telling my wet nurse to instill virtue my child ended up having all of the virtuous traits. I feel as if I should think "Yes!" when my child get a virtuous trait through the wet nurse, not "oh okay" like it is now. Thoughts?
Thank you for all the attention. I deleted the unnecessary "if" at line 26. It was mentioned before by another friend but i forgot to remove that too, now i removed because extra building slot no longer needed. It was in there long before.
Thank you ^^ Just one word i do have: Passion
@Captain SSmolleTT
Thank you i will check that. Im working on a update that should balance late game or even mid game money. I will release today. Thank you for feedbacks.
@theprosecutor18
Some are, some are not, mostly it is.
That would also fix late game slowness of game since characters could die more often but mod does have already these 2:
-Commander wounded base chance increased from 25 to 50.
-Requirement to be Wounded or Terrible Prowess for Commander Killed to happen removed.(Now every commander has tiny chance to be killed.) --> like a knight as you mention.
Injury not being too much fatal but much more common so characters will become Severely Injured and Brutally Mauled much more frequently because every time you get wounded, it gets one notch worse and this is more natural way imo.
@SAM
Thank you im sending you friend request.
Yeah sounds much more okay to me, will do it tomorrow. Thank you. I will also look to inspections.
@Speltok
It can be better if i adjust this from legitimacy levels, will look to that and see what can i do. Thank you.
Maybe you should also consider opening up certain CBs and Schemes to the AI, Like claim throne, forced vassalization, inspections and other side- tasks since AI characters don't deviate from their chosen lifestyle for their entire lives. Inspections might also need a look since successful tax trips net a flat +2 gold from that province for many years with no downside.
Thank you for your feedbacks.