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You also didn't carry over the local variable @ascension_path_base_weight meaning that ai will never pick these AP.
You missed a } in the 69_LOT_Perks_Fix.txt
That would of by-passed the need for load order all together, but sadly game limitation means no luck.
The current best thing is users ensuring that they have no mods that change defines back to normal limit or to a smaller number.
Again, thank you for the comments!
what i wanted to say was:
"While you are correct that a proper load order would fix inter mod conflicts. there are some cases where you will still have mod issues despite the load order because the load order does not dictate everything"
for example say a mod changes the ascension paths files therefor making your 69_LOT_Perks_Fix.txt not work, people will have issues which is likely what the person Boriken Coffee ran into.
and the reason there was an issue where the game had problems with correctly reading @max_tradition_trees is because of the file name 69_Lot_scripted_variables.txt. the game will NEVER read that file over its default one. because the name is lower in alphabetical order.
so naming that file to for example 01_Lot_scripted_variables.txt would fix that and would make 69_LOT_Perks_Fix.txt not needed at all anymore.
I ran into this exact issue trying to get both my mods to work.
test it out i'd say. you genuinely do not need 69_LOT_Perks_Fix.txt
A correct load order in the launcher takes away the need to really touch those files, and issues will still arise as other mods will still have files that will overwrite yours, so relying on file names is a folly.
69_LOT_Perks_Fix.txt solves an issue with @max_tradition_trees where it doesn't correctly read modded @max_tradition_trees and instead base game, through my testing removing it entirely solved the issue, other confirmed it. This also seems to happen even with no other mods loaded.
Though it is correct that removing will make the mod more compatible and any new updates that touch ascensions.
Glad to hear you got into modding and made something!
instead of the 69_
While working on my own version to add an 8th tradition but no ascension perk slots or repeatable tech i found out that that variable file works on a FIOS basis (reverse alphabetical order basically)
https://stellaris.paradoxwikis.com/Modding#Overwriting_specific_elements
doing so will fix most your issues.
and you can then also remove "69_LOT_Perks_Fix.txt" under ascension perks.
which will make your mod be a lot more compatible with other mods and future game updates.
Anyway thanks a lot for your mods they helped me a lot on my path to make my own version from scratch by seeing what files i needed to look at.
It's both only 12 slots and has no tech.
You find where a mod is by opening the paradox launcher and clicking the three dots.