Stellaris

Stellaris

A Lot of Traditions - 24 Tradition Slots
51 Comments
Darko 1 hour ago 
Could you do a version with 18 slots?
Adeptus Freemanicus  [author] 10 Jul @ 4:20pm 
@Epic Man, Will work with no problem when added mid-game, however make sure there's no similar mods already enabled that add differing numbers of traditions to this.
Epic Man 10 Jul @ 12:23pm 
can this mod be added to a current game, or will it break it?
Adeptus Freemanicus  [author] 30 Jun @ 5:12pm 
@Watchman, Everything is working fine from my testing, maybe get UI Overhaul Dynamic and the patch for it, that might fix your troubles.
Watchman 30 Jun @ 12:31pm 
Dunno what's wrong
Watchman 30 Jun @ 12:15pm 
Just started playing after 4.0 and they fkn changed UI again. Now only 2 lines of tradition slots(8 total) can be seen + they are overlapping switch between traditions and crisis path. Sigh...
Adeptus Freemanicus  [author] 21 May @ 10:33pm 
@Gazowany Smalec, Picking vanilla slot size? Not sure what that means, but what I can say is that the mod doesn't touch ascension perks only the number you can have of them which doesn't directly affect them.
Gazowany Smalec 21 May @ 11:01am 
ascension perks didn't work after using vanilla slot size, eg: picked detox perk and cannot terraform toxic planets
Sevatar the Sinner 28 Dec, 2024 @ 6:37pm 
anyone else having an issue picking ascension perks after using vanilla slot size up? when i wanted to pick mind over matter it said no tradition slots left, but only for psi, bio and cyber ascension. the others worked fine
Adeptus Freemanicus  [author] 22 Dec, 2024 @ 7:23pm 
@Brybry, Good to hear!
Brybry 22 Dec, 2024 @ 12:14pm 
Seems to be working fine in my admittedly janky load order in the newest patch.
Eine Blöde Dummkoff 1 Nov, 2024 @ 9:08pm 
The official submod of UI Dynamic Overhaul is broken after the new DLC. this one works, thank you. Truly.
Adeptus Freemanicus  [author] 17 Sep, 2024 @ 11:15pm 
@donschmiddy, Works just fine from my testing.
donschmiddy 17 Sep, 2024 @ 12:12pm 
i know it says compatible with 3.12.X but does it need an update for 3.13? I looked in the comments but couldn't find verification
Killer Turnus 14 Jun, 2024 @ 10:00pm 
Lol for whatever reason it started working again after tree 10. Probably a fluke.. I got stomped by the vanilla exterminator lol. I'll see if it happens again on the next save.
Adeptus Freemanicus  [author] 14 Jun, 2024 @ 3:15pm 
@Killer Turnus, No, could be a mod conflict.
Killer Turnus 14 Jun, 2024 @ 2:55pm 
So completing my 9th tree doesn't unlock a perk point, is that intended?
Adeptus Freemanicus  [author] 13 Jun, 2024 @ 12:57pm 
@Aeon, That doesn't happen normally, must be a mod conflict, try disabling any mods that change anything relating to Traditions.
Aeon 11 Jun, 2024 @ 12:29pm 
my game always crashes if i try to take more than 7 traditions any help appreciated
Adeptus Freemanicus  [author] 10 Jun, 2024 @ 3:37am 
@Emir, It works fine, it's very likely a mod conflict caused by another mod, you can try to change your load order.

You can always try only enabling this mod and doing a test to know if it's this mod that causes it, but I did test before and it works fine.
Apple 9 Jun, 2024 @ 12:54pm 
I am playing a gestalt empire and cannot choose the genetic ascencion or the traditions tree... is this a bug?
Watchman 19 May, 2024 @ 11:04pm 
Will try to check
Adeptus Freemanicus  [author] 19 May, 2024 @ 12:15pm 
@Watchman, That's already something the mod changes, which is addressed in the defines, maybe you have a conflict? It could also be another value that needed to be changed after an update?
Watchman 19 May, 2024 @ 3:17am 
Understood something only now... AI empires won't go past 7 tradition trees, just like vanilla. Is that unavoidable? Can you do something about it?
Adeptus Freemanicus  [author] 18 May, 2024 @ 11:22pm 
@Ernst Zündel, have fun!
Ernst Zündel 18 May, 2024 @ 11:24am 
Thank you for updating.
Adeptus Freemanicus  [author] 15 May, 2024 @ 7:26pm 
@FWehning, Fixed, seems just this version had the extra bracket, other ones didn't. Good spot on that.
FWehning 15 May, 2024 @ 1:20pm 
After this small hotfix the value is shown correctly.
FWehning 15 May, 2024 @ 1:19pm 
There is an additional bracket in line 679 of the file topbar_traditions_view.gui which is responsible for the crash. Removing it fixes the problem.
FWehning 15 May, 2024 @ 10:03am 
Actually it crashes now
Adeptus Freemanicus  [author] 15 May, 2024 @ 8:13am 
@FWehning, Mod updated, let me know if it works if and when you get a chance.
Adeptus Freemanicus  [author] 15 May, 2024 @ 8:11am 
@FWehning, Found the issue, will get a fix out soon.
FWehning 15 May, 2024 @ 8:02am 
There seems to be a problem with the crisis tab. I got the text "MENACE_VALUE" instead of the real value in that window.
Adeptus Freemanicus  [author] 15 May, 2024 @ 12:41am 
@TDP, Can you double check it's from this mod and not another mod?
TDP 12 May, 2024 @ 1:42pm 
Game crashes when I get an artifact
s150889 12 May, 2024 @ 9:07am 
Hello, people of the internet. I'm a fan of this mod, and I just couldn't wait, so I temporarily updated it for myself. However, I thought that I could share it. As I tested the mod, everything worked. I will not create a new mod, as the creator of the mod did not state that they will not update it. So, to fix the mod, you need to change one text file located at C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\3089158981\common\ascension_perks. The text file name is "lot_ascension_paths". Just delete all contents of the file and paste this text: https://justpaste.it/aeskr
That's all. Have a nice day.
Adeptus Freemanicus  [author] 10 May, 2024 @ 7:20am 
@GotEvidence, @lehman3, I'll take a look.
lehman3 9 May, 2024 @ 8:03pm 
Wild bug has appeared, for some bizarre reason this mod locks you out of the new synthetic age ascension perk, and lets individualistic machiness pick up human perks like gene moding
GotEvidence 8 May, 2024 @ 10:44pm 
anyone else having problems getting the synthetic age perk?
Adeptus Freemanicus  [author] 6 Mar, 2024 @ 10:55am 
@Anora Peart, if something breaks it in the update breaks it, yes.
AnoraPeart 6 Mar, 2024 @ 10:46am 
hey I don't like asking this but... Will this be updated for 3.11
Adeptus Freemanicus  [author] 1 Dec, 2023 @ 7:58pm 
@blackswan109.ks, paradox did that, they moved it to the "discoveries" window.
theBanditt 1 Dec, 2023 @ 6:01pm 
@blackswan109.ks I believe I read somewhere that the relics tab was moved to another tab?
blackswan109.ks 1 Dec, 2023 @ 11:22am 
Im not sure if its intended but the relics tab is missing with this
Adeptus Freemanicus  [author] 27 Nov, 2023 @ 2:51pm 
@greatswizard, alright, good luck, I hope you figure it out, if you can't, let me know.
greatswizard 27 Nov, 2023 @ 12:44pm 
oh damn, thanks for commenting under my post, while it wasn't the mod that cause an issue, I'll try some other ones tomorrow.
Adeptus Freemanicus  [author] 26 Nov, 2023 @ 1:33pm 
@Sombraletal, awesome, do keep me updated on if it breaks again or if you find any bugs, I hope you have a ton of fun.
Sombraletal 26 Nov, 2023 @ 1:27pm 
I'v tested this Mod with the Total Conversion Mods for Star Trek and Star Wars and it works just like the old version. Thank you for updating the mod. Hopefully paradox won't touch the setup of the screen again so that this mod won't need updating, the previous one hadn't been updated for about a year now and still worked.
Adeptus Freemanicus  [author] 20 Nov, 2023 @ 9:58am 
@Sombraletal, great to hear, please let me know about any issues you find. But do note that the relics tab was moved by paradox to the "discoveries" window, some people have reported it as a bug so wanted to let you know.
Sombraletal 20 Nov, 2023 @ 9:27am 
Amazing, this mod was one of my go to mods for Total Conversions like the Star Wars New Dawn and Star Trek NC. I'll test it and update if any issues. Will not be able to test until the weekend