Stellaris

Stellaris

A Lot of Traditions - 48 Tradition Slots
33 Comments
Adeptus Freemanicus  [author] 6 Jun @ 10:32am 
@Miesha, Glad to hear it, enjoy.
Miesha 6 Jun @ 8:54am 
Yes! Can confirm, I am now able to pick the ascension perks after getting 7+ traditions! Thank you kindly!
Adeptus Freemanicus  [author] 6 Jun @ 7:42am 
@Miesha, Update should be up, let me know if the fix doesn't work.
Miesha 6 Jun @ 7:24am 
Thanks so much for the fix!
Adeptus Freemanicus  [author] 6 Jun @ 7:01am 
@Miesha, Tested it, you are right, it is not a mod conflict, got it fixed, will update the mod with the fix in a bit, thanks for the report.
Miesha 6 Jun @ 6:17am 
I can confirm that it is not a mod conflict. I thought so at first because I do run a lot of mods normally, but I decided to first test the mods that affect traditions, starting with this one, apart from UI Overhaul Dynamic and the compatability mod. The problem persisted when I started a brand new game, just giving myself a ton of unity via console to fill out traditions quickly. However, I am a gestalt hivemind player, and they often have strange exceptions added to them by the game devs for some unfathomable reason, so maybe that is the problem?
Adeptus Freemanicus  [author] 6 Jun @ 5:39am 
@Miesha, Hi, sorry to hear that,

That's a bug that's already fixed, it's a conflict with another mod, drop me your modlist and I'll have a look.
Miesha 6 Jun @ 5:05am 
Hi there! I've encountered a peculiar bug. If I pick 7 or more tradition trees before going for my species ascension, at least for the cybernetic or biological ones, I am unable to pick the ascension perk that starts the situation. It says "require an available tradition slot" even though I have several more tradition slots available.

I am unfortunately not a modder myself so I have no clue what might be going on, my guess is that the species ascension perks have some sort of measure to prevent them from being selected if you have 7 tradition trees picked.
Adeptus Freemanicus  [author] 7 May @ 11:17pm 
@Sangry, Glad to hear it, thank you for reporting it.
Sangry 7 May @ 2:38pm 
So far so good, thank you!
Adeptus Freemanicus  [author] 7 May @ 5:53am 
@Sangry, Update up, let me know if everything is good.
Sangry 7 May @ 4:00am 
Thank you!
Adeptus Freemanicus  [author] 7 May @ 3:59am 
@Sangry, Understood, I'll see what I can do.
Sangry 7 May @ 3:33am 
Biomorphosis isn't working as it supposed to, it doesnt have the situation that's the core of the perk.
Adeptus Freemanicus  [author] 6 May @ 11:48pm 
@Sangry, What's exactly the issue?
harlech 6 May @ 8:33pm 
Update for 4.x please
Sangry 6 May @ 3:21pm 
I hope you'll update it soon, coz the reworked ascension isnt firing the situation.
Terrormorph Nature Society 8 Apr @ 2:48am 
Thanks for the update and the fix! I was still trying to make sure I didn't have anything affecting this before posting lol
AnubisAlpha 27 Aug, 2024 @ 1:50pm 
Thanks so much for your work on this mod
Adeptus Freemanicus  [author] 17 May, 2024 @ 12:37am 
@Shyriath, Glad to hear, sorry for the inconvenience, and again, thank you for the report.
Shyriath 16 May, 2024 @ 2:44pm 
@Adeptus Freemanicus I had to unsubscribe and resubscribe before it seemed to take effect, but confirmed that Synthetic Age is displaying correctly now - thank you!
Adeptus Freemanicus  [author] 15 May, 2024 @ 12:42am 
@Shyriath, Fixed now, thank you. @NivMizzet Firemind, You should be able to now.
Adeptus Freemanicus  [author] 14 May, 2024 @ 9:07pm 
@Shyriath, it's helpful, thank you.
Shyriath 14 May, 2024 @ 8:39pm 
If it helps at all: I spent time fiddling around with enabling and disabling mods, and confirmed that the Synthetic Age AP is no longer available if this mod is enabled, even if all other mods are disabled (and that it's available if this mod is disabled, even if all other mods are enabled).
Adeptus Freemanicus  [author] 7 May, 2024 @ 4:38pm 
@NivMizzet Firemind, it's not an issue of consideration, if I knew a fix I'd do it, once I get time to play Stellaris I'll try finding a fix.
NivMizzet Firemind 7 May, 2024 @ 2:28pm 
This mod is not letting me selecting the new individualist machine AP. Considering that there exists previous reports of these APs glitched, I highly suspect this mod itself does something to those APs. Plz consider a fix.
Adeptus Freemanicus  [author] 25 Feb, 2024 @ 10:27pm 
@Icelord, from my testing and savegame that has gigastructures, the mod works, not sure if I tried getting those perks but it should work, it's likely your load order.

This mod works, so must be something on your side, if you are unsure, you can disable all other mods, start a new game and test, I'll be happy to fix it if you do still have the issue, but you seem to be the only one having it (or at least reporting it.)

Try putting the mod under gigastructures just to test, could be the issue.
Icelord 25 Feb, 2024 @ 9:15pm 
some ascension perks are being locked out for not having "Requires an empty tradition tree slot." I have 7 of 48 full so I have spots

happening on

Engineered evolution
The Flesh is Weak
Synthetic Evolution
Mind over Matter

All other ascension perks seem to be working fine i have your mod loading last and no others that effect traditions or ascension perks

except for gigastructures which just adds a few more ascension perks
Adeptus Freemanicus  [author] 10 Dec, 2023 @ 1:25pm 
@BlackViper, I misread, no, not this mod or the UIOD patch for it are outdated, I tested, and others did too. It could be another mod or possibly your load order.
BlackViper 10 Dec, 2023 @ 5:46am 
Weird, it is not the Extended Stellaris Traditions, or UIOD or Unique Ascension Perks or Plentiful Traditions. Disabling this and UIOD patch solved it. So if this was updated, it's probably that patch that needs updating?
Adeptus Freemanicus  [author] 3 Dec, 2023 @ 8:26pm 
@Senpaii, the reason this mod was updated was to fix that issue, it's already been confirmed that this issue was fixed by this mod, that means one thing, one of your other mods is not fixed and is causing this again.

if you wanna confirm it yourself disable other mods and only have this and you will see it's fixed. It's likely one of your outdated mods that is still broken.
Senpaii 3 Dec, 2023 @ 4:21pm 
hello kind mod author. As from the previous authoror's comment section and from my testing when using this mod the relic page seems to overtake the entire screen when using this mod. It wont allow me to exit out of that relic screen, and there is no way to pick traditions with it in the way when time permits may you please resolve the issue.
Adeptus Freemanicus  [author] 19 Nov, 2023 @ 1:15pm 
Somethings may still be broken but it fixes the most major bug reported, let me know what you find.