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cons: lack of copper nodes (probably a bug, you need the drill mod) and most of the world is quite bland. barely any trees in areas where trees were common and lack of iconic foliage in certain areas such as the bonefields lacking bones.
P.S. Как по мне, работа большая сделана. Но слишком уж картинка стерильная выходит. Всё слишком правильно, однообразно, скучно. А сияющие голубым склоны холмов и пустыня, превращённая в степь, вызывают недоумение. Мне этот мод напомнил картинки, которые рисует ИИ. Красиво, технично, неестественно.
2. the laserbeams are changed only visually.. but since the weather has changed, we can say that the in-game mechanics have been changed
3. the position of the ore nodes changed during one of the updates.. but, I have removed these changes.. therefore, it should not change, but this is not for sure.. It's the same with trees and other foliage
@Dvatrij, thanks
1. yes
2. I haven't felt/noticed any serious changes. Laserbeams - yes, but I'm not paying attention on them
3. nope, all works just fine, no collisions or smth like that
Does this work with compressed texture mod ?
Does this change ingame mechanics? ( I read in a thread it changes venge laserbeams for example )
Does it change position of ore nodes or put trees in front of shops like some other foliage removal mods do ?
thanks
But would it be possible to tune down the wind weather sound effect a bit?
In most biomes the wind is really very loud and lowering the overall ambient volume would also make bird tschirping and water almost unhearable for my setup.
I understand completely if you don´t do it just because one user said it but maybe it did not come to your attention so far and you agree. thanks again
I do not recommend using this modification in collections or with a large number of mods.. this is an experimental modification that is under development
Yeah, that is understandable. Still prefer the old colours tho, in the end, but that is subjective. Either way a very good mod, it was definitely worth the download and the hours I put into the game while having it enabled. Thank you for making it.
- the GUI mod should load after Wastelands
- Shem and Flats Lagoon being grey
- volcanic ash
- Is this compatible with native styles?
- yes
but some areas are awkward, for example, High bonefields.
I also like the scary places. The Foglands look better. Arach looks way better.
There are zones that used to have more color and now they don't. Mainly all the desert areas which are now brownish, and also Gut which doesn't have those blue tones.
All that I said up to this point is subjective.
My big critique the UI. I'm a goober that likes Kenshi's default UI. It'd be nice if the UI and the rest of the mod were separated. It's better if a mod does one or two things, that way the end user can more easily choose what to change.
I hope you find this useful.
copy \[optional]\'name options'\Wastelands.mod file to \Wastelands folder with overwrite
add-on it's an additional mod.. these are minor features that will be more in the future
copy 'Wastelands add-on' folder to \mods folder
everything that is higher in load order gets overwritten by those under it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1850250979