Crusader Kings III

Crusader Kings III

Medieval Climate Change
28 Comments
king0billy 4 Jun @ 8:25pm 
Good idea. Update needed?
InvincibleToaster 30 Nov, 2024 @ 11:36am 
compatible with MPE and update 1.14?
PokeMageTech - ProNetNeutrality 20 Feb, 2024 @ 7:09am 
Do I have to worry about compatibility at all? Running a fair few other mods.
Ral 11 Feb, 2024 @ 1:52pm 
*When I say Control, I'm actually thinking Control Growth. Like a blanket negative modifier on Control Growth.
Ral 11 Feb, 2024 @ 1:50pm 
Might I suggest that these climate events also impact County Control? The biggest immediate effect of climate changes is food supply, which can then impact crime as people compete for resources. Of the existing game mechanics, I feel like Control simulates this best.

I would be interested to see the widespread effect of reduced Taxes and Levies, as a result of reduced Control, on the simulation.
牛奶大魔王 5 Dec, 2023 @ 6:37pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
Irish_Raven 29 Nov, 2023 @ 6:16am 
but... but Climate change is from factories and cars
muh man made climate change
instantgaming 28 Nov, 2023 @ 9:30am 
@cuomo860 Pleasant summers, hot summers, hard springs, soft springs, rainy autumn, hard autumn, floods, droughts etc... and that all this has an impact on the cities and the armies.

The game does not have this, at least I have not seen it in almost 2000 hours played.
cuomo860 28 Nov, 2023 @ 9:02am 
@Lurumagno There is varied weather in the base game.
instantgaming 28 Nov, 2023 @ 8:22am 
Hey mate,good mod!

I was wondering if you have the idea of implementing varied weather for the 4 seasons of the year, it would be great, I think it's something that should come in the base game.

Regards and ty for the mod.
Kali212  [author] 25 Nov, 2023 @ 7:48pm 
@Fourtyounces. The volcanic winter event will effect all counties in the game. @Spaceracer The Little Ice Age and Medieval Warm Period had significant impacts in Europe (especially in Northern Europe and across the North Atlantic) which is why the mod primarily focuses on these in-game regions.

As for climate impacts beyond Europe. Its definitely something I'd consider adding to the mod in the future, especially for players who like to play outside of Europe. That said, I'd want to do a bit more research first. Climate anomalies outside of Europe, during the in-game period, vary widely in their impacts and timing (e.g. extreme aridity in Egypt from 10th-11th century and cold winters in Persia/Mesopotamia from 950-1050 AD). If I can find a bit more data on regional climate impacts I'll definitely consider building them into the mod.
connordl 25 Nov, 2023 @ 6:45pm 
cool
Milsugione 24 Nov, 2023 @ 1:18am 
doing a collab with the AGOT team to add long summer and long winters would be neat
Silly Grey Owl 23 Nov, 2023 @ 8:48pm 
Very nice! Historically weather and crop yields had such massive impacts. It's good to get a little more of that in the game.
E 23 Nov, 2023 @ 5:06am 
This is very nice.

Historically, the end of Medieval Warm Period (and the resulting end of High Medieval age by 1300) was a big reason that Europe turned from a rather stable, slowly prospering continent into a dirty, depopulated, poverty-ridden messy dunghole full of famines that it became known for during the late Medieval period. It increased desertification in Africa, created political turmoil and caused imperial dynasties to collapse across India, China and Persia as it unleashed a century of floods, droughts and disasters...and there was Black Plague to top it off. Some parts of the world took decades to recover.

An equally severe version of the same thing happened a millennium earlier, when end of the "Roman Warm Period" sent all the ancient empires into crisis.

I hope you'll update this whenever Paradox finally ports the epidemic DLC from CK2 to this game. I love the late game challenge.
Timmy00010 22 Nov, 2023 @ 4:14pm 
CK Net 0. nice!
cuomo860 22 Nov, 2023 @ 10:17am 
Cool little mod right along the lines of Birthday and Holiday. Simple but impactful for immersion.
liminality of self 21 Nov, 2023 @ 9:02pm 
fake
firespark84 21 Nov, 2023 @ 6:20pm 
smh putting woke politics in my crusader kings smh my head (S/ incase that wasn't clear lol)
Spaceracer 21 Nov, 2023 @ 5:43pm 
Will this remain specifically about european events or will you expand it to other areas?
Fourtyounces 21 Nov, 2023 @ 11:56am 
does this only affect Europe?
davidlt 21 Nov, 2023 @ 3:16am 
Very nice, and as an aside, Extra History just put out a series on the Little Ice Age and its influences.
see two 21 Nov, 2023 @ 2:43am 
nice cute lil' mod, i like it. nothing too ground-breaking, just a bit of immersion - thank you
benzodiazepacetaminoprofen 20 Nov, 2023 @ 6:19pm 
Fake news
Kali212  [author] 20 Nov, 2023 @ 1:23am 
@lobosan. I've tested the mod in an install with 30-40 other mods and haven't run into any issues thus far. The only mod compatibility issues I can think of would be with mods that change the game map and/or start-end dates. I'm thinking of total conversion mods (like the AGOT mod or LOTR mod). The Medieval Warm Period and Little Ice Age events only fire in Europe and if Europe doesn't exist on the map you'll never see those events (or the impacts from them).

@Riaman. It'd be pretty trivial to add additional volcanic events from antiquity. I haven't played the Fallen Eagle mod but I'll definitely check it out.
Riaman 20 Nov, 2023 @ 12:52am 
Hey great mod you should Collab with fallen eagle for volcanic event of 5-6th century. Whichever year was that it was a significant event
lobosan 19 Nov, 2023 @ 9:34pm 
Very cool idea! Any mod compatibility issues to consider?