Total War: WARHAMMER III

Total War: WARHAMMER III

(Some) Ogres and monstrous infantries can climb walls
36 Comments
medusa0  [author] 8 May @ 11:23pm 
@💖⎛⎝Silver Knight⎠⎞:
Pretty sure it is not compatible with the overhaul mods as they will have their own battle_entities_tables, but I am not interested in testing their compatibility.
Please clarify if this works with SFO or Radious, i think more mods should define if they support one of the mega pack frameworks.
silly goose 28 Mar @ 4:23am 
@Dr. Manhattan: read closer, this is as intended and documented.
Dr. Manhattan 7 Feb @ 2:36pm 
Ogre units from the last nurgle dlc still have the wallbreaker attribute :)
medusa0  [author] 3 Feb @ 11:49am 
@waddysjunk:
Still works on my end. Please make sure this mod is turned on in your launcher.
waddysjunk 3 Feb @ 11:39am 
only using this mod and does not work for the ogres , no ladder indication or anthing, i think it has to do with the 6.0 free update
Candyman 8 Jan @ 9:34am 
Wow I never thought something like this actually exists. Definetly gonna try this out in my campaign rn
medusa0  [author] 19 Dec, 2024 @ 10:06pm 
@Flying Katz:
I don't have all the DLCs to try out all units, but this should still work for all the vanilla Ogre units listed.
Flying Katz 19 Dec, 2024 @ 4:27am 
Still work? 6.0 made all ogres lost the wall breakers, I‘m so sad
Enokia 29 Oct, 2024 @ 12:26am 
@medusa0 Thanks for responding so quickly! I might just give it a try when I find the time
medusa0  [author] 29 Oct, 2024 @ 12:04am 
@Enokia:
You need to make a submod of your own.
Find the land_units_tables keys of the modded unit from the Ironskin Tribe mod, add an entry to the land_units_to_unit_abilities_junctions_tables with ability "wh_mod_unit_passive_not_wallbreaker" linked to the land_units_tables key, and also make the necessary change to the modded unit's battle_entities_tables entry (Check the can climb stairs and pipes box).
Good luck!
Enokia 28 Oct, 2024 @ 11:19pm 
Just realized Ironskin ogre units added by mods like "The Return of the Ironskin Tribe" by Sparkle Eldar can't climb with this mod. I've never tinkered with battle_entities_tables entries, or is a submod needed?
Dr. Manhattan 23 Oct, 2024 @ 7:29am 
This is not gettting enough love, this mod was absolutely necessary.
Now if someone finds a way to cast spells on the walls... :TR:
medusa0  [author] 14 Oct, 2024 @ 7:30pm 
@Dr. Manhattan.
Likely yes, they do not overlap.
medusa0  [author] 28 Aug, 2024 @ 9:14pm 
@Bobu:
Works fine for me. You may have incompatible mods.
Bobu 28 Aug, 2024 @ 4:46am 
Crashes the game on latest patch
medusa0  [author] 22 Apr, 2024 @ 10:07pm 
@Space Jazz:
Checking the "Can Climb Ladder And Stair Pipes" box in battle_entities_tables allow units on walls and wall climbing.
You do not want to uncheck this for all units as it will prevent them from being deployed on walls at all.
Space Jazz 22 Apr, 2024 @ 4:11pm 
Hey I'm trying to make a mod that removes ladders entirely, where did you find the files to add them for these units? I can't seem to find anything about the ladders except the icon and vfx. I'm using Asset Editor, idk if that's the issue, I'm new to modding
medusa0  [author] 28 Feb, 2024 @ 6:49pm 
@Lil125 (not muted):
Works fine for me, is the mod enabled for you in the launcher? Otherwise, there may be a mod conflict with another mod that you have in your list. You will know it is a mod conflict if Ogre units gains the "Not Wallbreaker" ability in battle but do not gain the ability to climb walls.
Lil125 (not muted) 28 Feb, 2024 @ 8:50am 
doesnt work ogres dont climb the ladders
Peskyfletch 24 Feb, 2024 @ 4:09pm 
Awesome reason, take my points!
medusa0  [author] 24 Feb, 2024 @ 12:24pm 
It's been a while since I visited this mod, but I did include climb animations for Sacred Kroxigors and Mutant Rat Ogres in both versions, and unless patch 4.2 changed something, they could likely be enabled with database edits.
iDon'tSpeakRussian! 24 Feb, 2024 @ 12:15pm 
We need Greasus to lock diferential and 4x4 up the Ladder too, then this game will be 10/10 GOTY 🤣
medusa0  [author] 24 Feb, 2024 @ 12:12pm 
@ian-fletcher:
Sacred Kroxigors and Mutant Rat Ogres have power fists or grafted weapons that can't grasp ladders. :P
Peskyfletch 24 Feb, 2024 @ 12:07pm 
Out of sheer curiosity, why not Sacred Kroxigors?
iDon'tSpeakRussian! 24 Jan, 2024 @ 8:57am 
wish ladders could be simply removed, but problem is its bound to same rule, attack with ladders is the same rule as climb the wall from the back. This would make walls unusable for attackers as for defenders, could be however some tricky scripted way to just disable the ladders
medusa0  [author] 27 Nov, 2023 @ 8:41pm 
@Jolc3r:
Tick the "Can Climb Ladder And Stair Pipes" box in the battle_entities_tables file for the affected units in the Dismemberment Overhaul and place the overhaul mod above this one in the load order should be all you need to do.
Jolc3r 27 Nov, 2023 @ 7:28pm 
Would it be as simple as having entries with merged entries for that table? Or is there other stuff under the hood with animations that needs to happen too?
Jolc3r 27 Nov, 2023 @ 7:11pm 
So since this changes battle_entities_tables is it possible for a compatibility patch for Dismemberment Overhaul? Just about every single monstrous unit has entries for that mod and has custom stump data.

How hard would it be for compatibility?
rayden_solo 22 Nov, 2023 @ 3:35pm 
finally ogres get some ass ladders too, thank you for the fine work sir
Yabgu Nizam Pasha 21 Nov, 2023 @ 5:29pm 
update for 4.1
medusa0  [author] 20 Nov, 2023 @ 11:44am 
@Deathbringer:
Short answer: yes the AI will send monstrous infantries on walls.

Long answer: from my limited testing in custom battle, the AI sends their units in a straight line towards your wall from their initial deployment, so any units that line up to the walls will climb if they are able to, anything else will bash the gates down.

Monstrous infantries that can climb are treated the same way as infantries in that they will man siege towers if they are available. Since monstrous infantries tend to be faster than siege towers however, they will start climbing the walls with ladders immediately instead of waiting for the towers - this is a mixed blessing for the AI as ladder climbers will be exhausted when they get into combat and have nerfed stats.

The AI can man the walls with monstrous infantries that can climb in defence.
Yoinkyz 20 Nov, 2023 @ 11:06am 
holy mother of molly
Grimm Deathbringer 20 Nov, 2023 @ 10:58am 
Thanks you, quick question will Ai would know to send they're troll or ogres to your wall? If I am hold up in a fortress behind wall will the Ai know to send they're monsterous units who can climb to my wall to climb?

Also thank your for your hard work.
Green Ramirez 20 Nov, 2023 @ 7:14am 
Alright, thanks!