Victoria 3

Victoria 3

Boxers Rebellion Fixed
23 Comments
Ferrous  [author] 17 Jun @ 10:11am 
OK for 1.9.0
Ferrous  [author] 26 Apr @ 8:33pm 
It's literally just what the first line of what the description said, it's tech based, the "innovation" here is that other nations' tech status can also fire the journal
Kimchi 26 Apr @ 3:42pm 
Hey OP would you mind giving a little more info in the description like what causes the trigger and what is the expected action (time, etc.) I understand what its trying to do but I'm not sure how its doing it so I can fit it into my game flows. Thanks seems like its a great idea if I am understanding it correctly.
Ferrous  [author] 23 Apr @ 1:19am 
@Kali
My time is limited and i can't just take request from every comment i get on the 46 mods that i have. Especially if it's out of scope requests.
Kali 23 Apr @ 12:40am 
Ye but its silly you have to have Manchu primary for it to fire instead of just Han. Unless I am ignorant of something it just doesn't really make since game wise. Because if you get off monarchy and lose manchu youre locked of boxer rebellion permanently and can never complete the main china JE.
Ferrous  [author] 22 Apr @ 11:01pm 
@Kali
yeah out of scope
this mod was made to specifically deal with the issue of boxers not firing
Kali 22 Apr @ 10:42pm 
Too big of a change?
Ferrous  [author] 22 Apr @ 10:09pm 
@Kali
ngl, that seems like too big of an change for this mod
Kali 22 Apr @ 10:05pm 
Could you also make it to where you're not required to have manchu so if you get rid of the monarchy before then you aren't just fucked?
Ferrous  [author] 11 Dec, 2024 @ 3:54am 
ok for 1.8.6
Ferrous  [author] 5 Dec, 2024 @ 3:41am 
ok for 1.8.4
Ferrous  [author] 28 Nov, 2024 @ 6:22am 
ok for 1.8.3
Ferrous  [author] 21 Nov, 2024 @ 7:28am 
OK for 1.8
Ferrous  [author] 10 Jul, 2024 @ 6:57am 
1.7.4 update: Optimized the JE a little
Vanadius 7 Jan, 2024 @ 2:03am 
Is this compatible with the Victoria Flavor Mod?
酉京都 3 Dec, 2023 @ 6:11am 
Thank you for explaining. I completely understand now.
Ferrous  [author] 3 Dec, 2023 @ 5:48am 
@酉京都
You are correct, through and through.
But to sum up the reason why it was done this way:
1st, if we set the criteria to be too lenient, that will make the event trigger consistently too early. (as opposed to 1899)
2nd, there is some merit in using pan-nationalism instead because han culture covers such a large area of land and amount of people.
3rd, there is also the “snowball theory” of Han nationality, as described by Xu Jieshun, which is conceptually very similar to what pan-nationalism represents in vic3 (think germany and italy)

Hopefully this sufficiently justifies the reasoning behind using pan-nationalism as a criteria. Thank you for your comment.
酉京都 3 Dec, 2023 @ 5:46am 
It is a struggle of Han Chinese against invaders. Are you considering this will cause China to divide too early?
酉京都 3 Dec, 2023 @ 5:38am 
The boxer rebellion is a nationalist movement. I think it should be nationalism.
Ferrous  [author] 20 Nov, 2023 @ 3:55pm 
The problem here is that this isn't an event, but rather a JE.
And I want the player to see the looming threat coming should they use this mod.
TurtleShroom 20 Nov, 2023 @ 3:54pm 
It's always wrong to approach it that way, because you can't inject code in a Paradox game. Simply write an Event that fires another Event, and BOOM!
Ferrous  [author] 20 Nov, 2023 @ 3:23pm 
That is an interesting suggestion. and while i'm normally overwrite averse, I don't think it's wrong to approach it this way in this case
TurtleShroom 20 Nov, 2023 @ 2:32pm 
I strongly suggest, if it is is possible, that you avoid overwriting anything in the Vanilla Rendition and just create a new Event to forcibly fire the Boxer Rebellion instead.