Counter-Strike 2

Counter-Strike 2

Scotland (WIP)
22 Comments
subarufanCH 10 Jan @ 12:37pm 
looks very promising in 2025.
cant wait to see it finished ! best regards
OrnateBaboon  [author] 21 Sep, 2024 @ 5:06pm 
Map is on hold until the Mapcore Counterstrike 2 Big adventure contest is complete. Cheers! We appreciate the interest.
SillySpaceCat 11 Sep, 2024 @ 3:10pm 
How about remastering Zoo?
KillerJT 8 Sep, 2024 @ 3:47am 
need strong bot like CSGO or CSS, overall good map fun to play
🤍 Noire ≽ܫ≼ 14 Apr, 2024 @ 3:58am 
Updates ?
strong mental 19 Feb, 2024 @ 3:17pm 
Very good foundation, its just B plays really awkward right now in my opinion with sightlines. Maybe removing the window in the house? and also making the area for the left of the door all the way on the bottom a cubby so ct's can play around that angle?
cryptoc1 28 Jan, 2024 @ 3:49pm 
seems promising, looking forward to further updates!
WENMAN 10 Jan, 2024 @ 11:34am 
It plays great on the map community faceit hub, lot of great ideas.

ps: can you create models of fish to put it around the yellow room on b site ? Because I say ONE IS FISHING ROOM
Jack Pirate King 24 Nov, 2023 @ 9:53pm 
i assumed it was a double door but i get why you changed it everyone uses the double door. thats why i suggested using your anchor statue instead just to give the peak more character
Oliver :^)  [author] 24 Nov, 2023 @ 5:41pm 
Thank you Jack Pirate King for the feedback. That entrance was originally a double door, so we might return to that idea :)
Jack Pirate King 24 Nov, 2023 @ 3:34pm 
love it can't wait to see it finished. not much to criticize maybe cut out some hidy holes would be impossible to find someone thats trying to save. and maybe redo ct side of mid the offset entrance doesn't feel natural. maybe cut out that entire section and use the anchor monument as the peek for ct side mid
Oliver :^)  [author] 24 Nov, 2023 @ 10:28am 
Thanks for checking out the map MrTrane :)
MRTRN18 24 Nov, 2023 @ 3:27am 
Oh boy, bad mapper, with zero skills at took a look you're map to waster you're time. Looking for fame and so on, trying to be friend people who know how to map. If you believe this to be truth, you wont find the video worth you're time. But if you are willing to give a chance to grow together with you guys, the video might seem worth the time.

So, here I go, thoughts have been vloged, and shard with three of you,
Feedback

Stay safe and stay mapping!
#MRTRN
:gman:
king von 24 Nov, 2023 @ 2:15am 
Found it, it's called Palace by the 'third' creator
king von 24 Nov, 2023 @ 1:43am 
I remember the grey box version of this under a different name in csgo! relatively nice map, however I cant seem to find it on your profile, so that begs the question, where is it?
b0wtie 23 Nov, 2023 @ 4:04pm 
epic map, just work on senery behind t spwan and missing textures
Zack 23 Nov, 2023 @ 11:45am 
SCOTTLAND FOREVER

SCOOOOOOOOOOOOTTTTLANNNNNNNNNNNNND FORRREEEVERRRRRRRRRRRRRRRR
MRTRN18 23 Nov, 2023 @ 11:01am 
Why not,stay tunned!
#MRTRN
:gman:
agA 23 Nov, 2023 @ 9:33am 
No way mate its scotland !!
Oliver :^)  [author] 22 Nov, 2023 @ 4:08am 
Thanks, we look forward to adding lots of detail to this
miChi 22 Nov, 2023 @ 12:20am 
Walking around and exploring the layout actually sparked me with excitement, I wanna see this completed visually because layout wise it's very interesting, almost felt a bit like office in the sense that its quite spread out and there are rooms or nooks that would rarely see use in defusal but are nice for situational saves or lurks.
would make for a banging FFA map, scoTLAAAANDDD FOREEEEEVEEEEEEER
Lyze 21 Nov, 2023 @ 6:01am 
good map actually, I didn't expect to found a gem. T_side mid to B feel a bit off, I just feel like something isn't right about it +a small step disturb on corridor/hallway idk how to call it. A_long felt really strong for CT, I don't like T_side heaven with a door at A_site, the texture isn't okay, I thought it was breakable object lol. joke aside, it might be better with one door instead of double door, AWP hold that angle abuse door will be really annoying. A_site backsite box/pillar are too deep/fat, I think it would be better if it's something similar to old inferno A site. T_side rotate feel like hell. Overall I felt like a really okay map for a real comp. I feel like playing mid(dust2), A site(nuke long), B (community shore map)