Arma 3
121 USASOC Sniper Rifles Pack
99 Comments
[1/2 MOA] 7N14 3 Jul @ 11:48am 
Here's the correct preset for AtragMX to fix the elev. problem.
BH:2.8
BW:253 gr
C1 coef: 0.54 (tested on 600 and 800 meters)
Rifle twist:10
Muzzle velocity (feet/sec):2916
Fercho 4 May @ 11:52pm 
Hi, I can repack this in my unit repack mod? Thanks!!
Sgt. Levis 26 Apr @ 6:58am 
Hey Visco
Im looking if it would be possible to get permission to repack this and your spotting scope mod for use for my clan (https://badcompanypmc.com/) persistency server?
Cheers
MattyGTR05 29 Mar @ 10:43am 
Any plans to implement compatibility with JSRS 2025?
Sheliz 3 Mar @ 4:12pm 
fix zeroing issue pls. only up to 300m.
[1/2 MOA] 7N14 30 Jan @ 10:44am 
This mod discontinued?
CarrionDreaming 17 Jan @ 3:19pm 
I've been experiencing the elevation issue even with a fix from ACE on the ATRAGMX. Other mods' rifles are working fine, it seems limited to 121 stuff for me.
v0735548277 11 Jan @ 12:44pm 
pls make version without ACE...
jakub_v 5 Jan @ 2:39am 
Nice, everything is working very nice, reticles work for both ranging and adjustments. Mentioned "zeroing" issues in comments are non existent if You use adjustments... just use DOPE and scope adjustments that are part of ACE.
Zero 11 Nov, 2024 @ 12:48pm 
Unusable because I can range my scope only up to 300m, Using ACE Zero
kenzanne 8 Nov, 2024 @ 5:36am 
I'm encountering an issue where I can't change the range of the scopes, is there a fix to this?
ItsJonesSir 5 Nov, 2024 @ 12:58pm 
@Bio Junior I’m pretty sure that’s an issue with ATRAMX. There were several threads in the ACE discord about it being it being off by about 1.1. I don’t think they’ve implemented a fix yet, buts it’s known and there are some suggestions on how to over come it in the threads
Predator14 31 Oct, 2024 @ 3:18pm 
no ace pls, thanks you.
Bio Junior 30 Oct, 2024 @ 12:42pm 
I've been testing the Barret MRAD and the Surgeon with .338 API and HPBT type ammo. When using the ATRAGMX with all the values presented on the range card, the elevation adjustment always seems to be incorrect between 0.9-1.1 got any clues on what it might be?

We've checked the parameters multiple times, adjusted some even, but it keeps happening on both weapons
Sheliz 11 Sep, 2024 @ 9:47pm 
can u help me? i only see 300m of zeeroing
Lukas Der Stecher 1 Sep, 2024 @ 1:30pm 
Hey, could you tell me what the rhs base classes are? I'm looking to change the sounds.
ViperTactics 26 Aug, 2024 @ 11:27pm 
im having an issue with the rifles with and without suppressors being extremely quiet im not missing dependencies is there a reason for this that im unaware of and/or a way to fix it?
visco  [author] 13 Aug, 2024 @ 8:53pm 
@Killer_Wolf yes currently working on MacMillan TAC-50 with Cadex chassis rn
Killer_Wolf 11 Aug, 2024 @ 5:15pm 
@visco Do you have any plans to add a .50 BMG (12.7X99mm) weapon?
pasquarielloraffaele02 21 Jul, 2024 @ 6:50am 
can I take the distance with the RAPTAR?
The_BeastW31 25 May, 2024 @ 7:07pm 
Hey, I'm trying to use one of the snipers with a 121 scope and laser, but the rangefinder with the scope isnt working, any idea why?
visco  [author] 22 May, 2024 @ 8:01pm 
@chris ACE ballistics calculates the range card values in a bespoke manner on the fly for each weapon/ammo combo based on multiple factors (barrel length, barrel twist, ammo type etc..), they are not hard coded values set by me
chris 9 May, 2024 @ 10:47am 
Are the ballistic profiles for the range card accurate?
Quake. 29 Mar, 2024 @ 10:26am 
Hey, would it be possible to have the MRAD in black please? I'd retexture it myself if you'd allow that also. I adore the model, I'm just not an appreciator of the tan firearm...
Gaske 28 Mar, 2024 @ 8:26am 
Just a question, do you have plans to paint the new scopes or is this the final color?
Best sniper mod i ever use btw
LLM777 28 Mar, 2024 @ 3:48am 
Standalone version please!!!
pitviper 26 Mar, 2024 @ 1:26am 
default zeroing doesn't work, is this a mod conflict problem or just the way it was made?
Warrior 18 Mar, 2024 @ 9:39am 
A bit ot nitpicking but the cocking piece on the CTSR, ESR and CSR is not moving when firing/cycling the bolt. Regardless, awesome mod! Been waiting for someone to mod the MRAD for some time now :soldieryeah:
visco  [author] 13 Mar, 2024 @ 5:26pm 
@Bobby_Dazzler - They weren't CAG enough
Bobby_Dazzler 9 Feb, 2024 @ 6:34pm 
oh no i liked the old scopes! what made you remove them?
Cain 6 Feb, 2024 @ 9:49am 
Probably a stupid question but I cannot seem to zero the scopes past 300 meters, is there any workaround for this?
Kevin 3 Feb, 2024 @ 8:25am 
this is really starting to become a certified hood classic
"STALKER" 2 Feb, 2024 @ 9:20am 
any thoughts on an ACE Ballistics Patch? these rifles would shine with the ballistics computer and a bit more mills for the scope.
Predator14 1 Feb, 2024 @ 10:23am 
version no ace pls ? ace horrible immersion.
milkchocklate 30 Jan, 2024 @ 8:49am 
could you get rid of the brackets *[]* it automatically picks up the scopes in the arsenal
amazing mod btw
visco  [author] 29 Jan, 2024 @ 1:16pm 
@Prvt. Parts maybe down the line, I would have to do some fairly heavy modification to the scopes as the civilian nightforce scopes have completely different markings to the SOCOM contract tan ones
Prvt. Parts 29 Jan, 2024 @ 12:56pm 
Could you maybe add a black verion of the scopes + nv attachment? Would look nice!
Rex501 28 Jan, 2024 @ 6:03pm 
That would be amazing, I had a bit of a brain fart though, the one seen throughout socom is the MK6 3-18x not the MK5 hd, they looks so similar, its the ECOS-O optic contract if that helps with your research, I'll link you a vid with a bit of research on it, been after one in arma for so long! thanks bro

https://www.youtube.com/watch?v=6QmhW0lA1FI&t=172s
visco  [author] 28 Jan, 2024 @ 3:57pm 
@Rex501 @tjconnor2001 The Leupold Mk5 HD has grown on me and I will probably work on it once I get back from my travels. I'll have to do some research on the issued setup (mount, reticle etc.)
visco  [author] 28 Jan, 2024 @ 3:50pm 
I personally didn't like the old scopes and they were a holdover - if anyone prefers the old scopes then there is a backup of an old build here https://drive.google.com/drive/folders/1_Rvg5arahFvxTkxUH4rK6L_J1Z1FAAr-
REDO 28 Jan, 2024 @ 1:37pm 
In the update the old scopes disappears replacing new ones! we need both
pennaleo 28 Jan, 2024 @ 12:27am 
Can we ever get a MK13 MOD 5? And MOD 7
Rex501 27 Jan, 2024 @ 6:35pm 
I'm sure you're already working on loads of other stuff but i'd love to see you do the MK5 HD at some point, its used on so many rifle builds across socom but I've never seen one in arma, I totally understand if you're not interested in doing it
visco  [author] 26 Jan, 2024 @ 10:58pm 
@tjconnor2001 I am implementing the SOCOM Mk22 ASR contract not the PSR so it won't have the Leupold Mk 5 HD for now
tjconnor2001 25 Jan, 2024 @ 3:48pm 
Just want to point out that the optic being utilized is the Leupold Mk 5 HD, Not the nightforce
visco  [author] 19 Jan, 2024 @ 9:03am 
@GreenWeenie there are 2 ways to do this. You can enable manual bolting (press Esc, then RHS settings or somthing), or you can continue to hold down your primary mouse button after firing your shot, and release when you are ready to bolt
GreenWeenie 18 Jan, 2024 @ 10:58pm 
Anyone know how to remove the reload motion, so hard to stay on target and see where the impact is for adjustments when it auto reloads for the bolt action.
Ghost-G339 16 Jan, 2024 @ 1:45am 
Question to the Dev, could we get some Ghillie wrap variants too? Clean is awesome, but for those shrubby and jungle environments, some wrapped up camos would be splendid!
Tactical_Pancake 28 Dec, 2023 @ 2:01pm 
Just wondering something for this mod, I like ace no medical as a mod and use it all the time but I hate doing sniper work with a passion. But the models look great and would love to use them. If anyone could help ive tried turning of ace zeroing but it dosent let me zero the rifle at all then.
Dakiiiee 17 Dec, 2023 @ 1:09pm 
Can i ask to the mod maker, @visco what do you use to get your scopes/rangefinder working on other RHS / weapon mods?