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@vallon It's proven difficult to find the right balance between ground AA being powerful for what they are. Previously they were a good bit better but then ended up being to strong as a low cost option. The problem comes from either needing them to be weaker or raising the core slot cost which causes issues when you just need some AA potential. Currently the intent is that smaller caliber guns are super cheap in core slots and provide a bit of suppressive fire. They can with some exp also deal ok amounts of damage but the alternative to make them lethal involves a really large rework that messes with a lot of balance (and one I won't personally do as I'm fairly content with the current balance)
I launch only this mod.
Doesn't matter if I start early or late war campaign(still only trucks for infantry).
Can u fix it?
All regular infantry in the early war have 0 close defense as they have in vanilla. They served as the baseline and haven't been changed in anyway.
Also Horse Transports should be useable on lighter tower equipment like AT, Arty, and AA. I still do not understand the reported issue related to them as I have not touched transport at all. Everything should be the exact same as it was in vanilla. If there is something specific getting horse tranports let me know.
Also, I am seeing Horses available as Transport and have no other mods installed.
Should make them less able to delete maus from the field lol
@kataplast I have no clue what you mean as my mod does nothing to transports currently. Are you sure you aren't using another mod that could be causing such issues?
Mods take effect whenever a scenario starts. So if activate the mod and go to the next scenario it should kick in (I always like to check the heavy infantry to see if they are more expensive in core slots as a way to tell).
Try loading up a scenario like Kursk 1943 or any later war scenario with the mod activated to try this stuff out. Seweing it in game makes it easier to see how it works :)
Any vehicle can be mounted or only armour?
As for the other questions the kradschutzen retains the vanilla time of 1940 and you have Jager for close combat recon units if needed.
Then the Fallschrimjager can equip transports as all other infantry can.
trucks ans half-trucks sholud be default option. Is this bug or intentional decision?
On the air balance I've at several points gone around and around with the exact balance of them. Strategic bombers are indeed intended to be super durable so they can get in and suppress enemy units properly. They need serious effort to bring them down and that is sorta the point even though a few scenarios get messed up by it.
Heavy Fighters on the other hand have been hard to balance because they swing from useless to very strong. I might tinker with them more but like the role they have of anti strategic bomber or the finisher against other air units.
On the 1940 Dunkirk training mission a swarm of Brit fighters (4-5) couldn't take the JU88A down. I can send it out unescorted!
I made the Paras recruit able mid 1939 otherwise with using limited stock you would not have enough for early 1940. Thanks for your work
Regards
So currently those 2 AA units won't be added until the devs end up making them (which honestly I was shocked neither got made for AO1946).
Sorry it took so long but a larger planned update kinda fell through and I burned out on Panzer Corps 2. This isn't the biggest update but has some small tweaks I hope people enjoy
@Donkeypuncher42 On the main menu make sure to open mods and enable this mod. Once it's enabled in game just start a new scenario/campaign and the mod will take effect. You can also finish up any scenario you are playing and the mod will override once the next scenario kicks off.
The simple reason is that design wise there isn't much in the way of "moving up" in stats. I want the Maus to be the ultiamte tank stat wise and balance around that. So similar to the base game the E series overall trades stats for reduced core slots. It gives them a purpose within the late game while not causing issues of needing to be better.
If you want like some potentially historical reason then I would personally imagine it's a worsening of material and the rush to get them in production. The German army cuts corners and lacks certain rare materials (yes even with the conquest of the Soviet Union). This results in the new E series generally have a more standardized logistical need for lower core slots but the end result are tanks suffering from poorer quality overall.
Also the E75 would much more likely have retained an 8.8cm L/71 as it's main armament. So that is what is modeled in the mod.
The only thing I did different was delete all the starting units at the beginning of 39 as I wanted to start the 39 DLC with no experience but that should not have affected anything.
1. You should have recon infantry in all scenarios as there is no time frame where they would not be available. Are you sure you didn't disable the mod between scenarios? That can cause units to disappear or not show up
2. Ok looked into it. I had accidentally assigned another Ju87R to Germany. Will be fixed when 1.2 comes out (no timeframe on when it will come out)
3. Strat bombers were intentionally made to be very durable. This was for the split between regular fighters and heavy fighters that is in the mod. Regular fighters will struggle to damage strategic bombers much but the heavy fighters (often found as tactical bombers that can switch modes) will be much better at it. It was the attempt to make air composition more then just the best fighter and tactical bombers.
@steestoban
Best way to test is just take it into some of the Axis Operations and play around with it. See how your changes affect the game and if you are happy with them.
1. Why is the infantry recon only available at start of the DLC and not in the scenarios? I am in 1941 and only saw them at beginning.
2. In 1941 the JU 87R is duplicated in the buy screen
3. Possibly the Strat bombers (JU 88a) are too strong. 4 Brit fighters attacked at once and only reduced its strength from 11 to 5
E.g.
- the differences between Panzer IA and Panzer IB...should be the same. I gave the Panzer IB one more Initiative than Panzer IA
- the differences between Tiger IE and IS-1 should be nearly the same with more defence (+1) for the is-1 and more attack for the tigerIE (+1)
But honestly I'am not sure, if my way unbalanced the game to much.