Arma 3
[SP] Operation 'Hindsight'
29 Comments
marco.toppy 20 Apr @ 10:43pm 
Good mission but a little understanding :steamhappy:
Cuervo Celestial 4 Feb @ 5:52am 
This was great!
DarkFire 15 Aug, 2019 @ 12:37pm 
Great mission! Really nice intro, lots of action, very fun to play.
Sir.English (ColDelta) 12 Jun, 2017 @ 2:58am 
Cool, Thanks lad. I'd love to see.
Daku Kishi  [author] 12 Jun, 2017 @ 2:21am 
Ok well I will see what I can do to whitelist certain item types in arsenal if I can get it working I will add it in
Sir.English (ColDelta) 11 Jun, 2017 @ 2:24pm 
Ah Alright. Nah I wasnt really planning on using Overpowered weapons. Just my sort of 'Operator' Like Soldier with light armor and a HK416 From the NIarms Stuff, Instead of the basic Arma 3 NATO Sht.
Daku Kishi  [author] 10 Jun, 2017 @ 5:05am 
I have not intended to have any VA boxes placed at the current moment, as i do not want the player to use over powered weaponary that is not required for the mission. I am unsure if the VA can be limited to certain items but if it can, I will add it in a future update.
Sir.English (ColDelta) 10 Jun, 2017 @ 2:32am 
Hi Daku Kishi, I have a question. Is there any Virtual Arsenal Boxes in the map? It would be cool to use my own outfits.
Daku Kishi  [author] 28 Jan, 2016 @ 8:56am 
Glad to see you are enjoying the mission, I have updated the mission to remove the bad link error
Thesroth 26 Jan, 2016 @ 7:56pm 
Veyr, Very good mission! thanks for you great working!
Variable 26 Jan, 2016 @ 12:13pm 
This is a great mission! Can you please resave it? It gives a "bad link to a static object" error.
I don't know if its related, but after I cleared the tower nothing happened.
FlashPoint 15 May, 2015 @ 3:33am 
great mission i enjoyed whole of it's moments, i played it several months ago but didn't know you added new events such that csat counterattack after new updates.
thanks and plz bring more great works like this.
Daku Kishi  [author] 12 Dec, 2014 @ 2:48pm 
I used BIS_fnc_ambientAnim function for all of the ambiance
Keiths cubicle 12 Dec, 2014 @ 2:08pm 
hey i just playd it again and it looks pretty good. I have one question though how did you make the ai sit or crossed the arms if you can tell me once you get this that will be great.
Keiths cubicle 10 Dec, 2014 @ 5:09pm 
"play"
Keiths cubicle 10 Dec, 2014 @ 5:09pm 
ok cool man but I will be busy for a few days ill paly it on the weekend and ill tell you what I think.
Daku Kishi  [author] 9 Dec, 2014 @ 7:01am 
New version is now up, let me know what you think and if you feel I can improve it in anyway.
Daku Kishi  [author] 8 Dec, 2014 @ 3:57am 
I am yes, I have a fighter bomber mission in the works too.

Little update on this mission, beggining of the mission redon allowing you to change your loadout, plus a few extra tweaks, I am just making sure everything works how it should and I ought to be able to publish it very soon
Keiths cubicle 7 Dec, 2014 @ 5:51pm 
are you planing on making any new missions?
Keiths cubicle 23 Nov, 2014 @ 10:17am 
ok cool man I can't wait
Daku Kishi  [author] 23 Nov, 2014 @ 3:20am 
Hi Scott, I have already thought about this and have something in the works, I have not had much time to go back to this mission recently, but should hopefully get some time next week.
Keiths cubicle 22 Nov, 2014 @ 1:58pm 
this is my favorite mission so far but i do wish before we go to the mission that we can be at a base or a camp with ammo crates so we can get all the gear we may think we need I hope you can do this if so i can't wait till the next update :)
Daku Kishi  [author] 31 Oct, 2014 @ 12:55am 
How strange, will look into this when I have a moment.
DyNaMiX 30 Oct, 2014 @ 9:34pm 
Unfortunately I wasn't able to complete this mission. Every time the choppers land, my section just remains at the chopper and never moves out. Sometimes they will head slightly north to the road, but they simply go prone and sit there for the entirety of the mission.

The only AI mod I had was bCombat, but I also tried it without. :(
VallField 6 Oct, 2014 @ 6:34am 
Short but very good mission, hope to see more stuff from you :)
Daku Kishi  [author] 10 Sep, 2014 @ 9:27am 
Low performance may be caused by the ambient smoke I have in the mission, I'll remove some of it for the next update.
diegog5 9 Sep, 2014 @ 9:42pm 
Dificulty is just right for this short mission (~11minutes). I suffered from low performance, to many things going on on screen.:falkwreath:
FlashPoint 8 Sep, 2014 @ 10:11am 
Great Mission rated up!
umbabrahattasil 7 Sep, 2014 @ 1:15pm 
Cool!