RimWorld

RimWorld

Removed radius for Anima Trees
37 Comments
ShepirotGamer  [author] 31 Jul @ 9:47pm 
Can't say in 1500 hours i really did much with them to be honest.

Some psycasts just pray to it sometimes and stuff like that. I just found it annoying once and just didn't like some dumb 30 raidus thing of empty space or having that thing out in the open ready to get burnt in a second because a raider decided to fuck around.
тетеря, блин 30 Jul @ 3:14am 
I haven't played Royalty yet, could you give me a hint how it was designed originally to play? I mean, the mechanic of this tree without this mod. thanks.
ShepirotGamer  [author] 19 Jun @ 9:18pm 
Thanks, i made the mod for the same reason. :papyruswacky:
Antideluvinox 19 Jun @ 4:53pm 
Usually end up doing nothing with stuff like Anima Trees because of these annoying restrictions, so this could be a godsend. Obrigato for making this mod :INSIDE_chick:
ShepirotGamer  [author] 18 Jun @ 11:02pm 
Just updated the mod to 1.6, hope everyone keeps enjoying their nice indoor gardens :lunar2019piginablanket:
ShepirotGamer  [author] 26 Mar @ 9:58am 
Oh alright, thanks for the info anyways :er_heart:
Genaeve 26 Mar @ 8:51am 
Nope. I haven't been playing Rimworld for about a year. So, I basically forgot how the radius actually works. In other words: USER ERROR :MysteriaGodOfDeathHappy:
ShepirotGamer  [author] 24 Mar @ 11:52am 
Oh well i am glad it finally worked for you, was it some mod conflict?
Genaeve 24 Mar @ 11:44am 
omg, Nevermind! I figured it out! WOW, Sorry about that!
Genaeve 24 Mar @ 10:50am 
Hi. I have a radius line around the anime tree. Is this normal? Also, if not, do you know of any mods that might conflict with it? Thank you in advance
ShepirotGamer  [author] 14 Mar @ 5:38am 
I mean i guess i can think of a way to do it but it sounds really painful, first of all i don't think any tree or growable thing in rimworld grows in a 2x2 pattern so that would have to be made from ground up and to make the tree bigger the cheap way would be just stretching it but prefferably someone should make some real art for it.
NomadicOsiris 14 Mar @ 4:31am 
This is such an awesome mod. Many kudos. One idea I've looked for in mods but haven't found was a mod for a larger Anima tree. If this thing is such a focal point for my great tribe, it would be neat to had the tree be actually tree sized. If you've played the medieval Rimworld mod, the 'great trees' in the Dark Forest biome come to mind as what I think would be rad. It's a small change (unless it's custom graphics I guess), but I think it would add a lot more flavor and fun to tribal or nature focused playthroughs. Like playing as fire worshipers is much more fun with insanely large bonfires, as an example
ShepirotGamer  [author] 22 Nov, 2024 @ 7:07am 
Hey well i mean even if sometimes its a hassle to mod this game i still like to do it. So if anyone has any ideas feel free to comment or something. And thanks for the support as always :mhwhappy:
Swagatron 20 Nov, 2024 @ 1:07pm 
Just came here for the anima tree - I don't mess with the gauranlen tree - but I love that you jumped on doing the same for that at a simple request. Good man.
ShepirotGamer  [author] 19 Oct, 2024 @ 1:21pm 
Couldn't really get the radius off the thing but i managed to get the debuffs from it even if it shows the red lines connecting to the buildings.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351509670

Hope you enjoy it.
T_GabiUel 19 Oct, 2024 @ 11:38am 
I really love this mod I am very grateful that you created it. Would it be possible for you to make one for the gauranlen tree aswell? Only if it doesn't take much of your time, obviously. Thanks again.
ShepirotGamer  [author] 12 Jul, 2024 @ 8:21pm 
Eh i cant keep track of how many mods i got sometimes too.

Guess if it works for you then enjoy :sans:
koimono 12 Jul, 2024 @ 2:49pm 
i may be stupid.. forgot i had a mod that re textured the Gauranlen tree to an anima tree
ShepirotGamer  [author] 11 Jul, 2024 @ 11:55pm 
I just took a screenshot to show you, i'd tell you to try and start the mod alone see if it fixes it in another new save or something to test it.

https://steamuserimages-a.akamaihd.net/ugc/2540676290550001673/D637F3FD3E7E626A2FAC07ADD78269F52CB1EDB3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
ShepirotGamer  [author] 11 Jul, 2024 @ 11:52pm 
Hmm i just tried it and it seemed to do just fine, i am pretty sure it must be an issue it must be having with other mods perhaps.
koimono 11 Jul, 2024 @ 11:40pm 
added it and it still kept the radius.. unless i have to start an entirely new colony for it to take effect
Surge 5 Jul, 2024 @ 7:02am 
I'm glad you kept it OP. It's the perfect mod for what I wanted it for!
Syben 17 Jun, 2024 @ 6:11am 
Perfect, precisely what I needed for my druid gardens.
ShepirotGamer  [author] 9 Jun, 2024 @ 6:10am 
I mean it pretty much is op for that i have written it in the description but idk, the few times i wanted to use the anima tree for something it was really annoying with that restriction and a lotta people seem to have liked the mod like this aswell so i dont think it should be changed at all.

You can just do that thing with the stones and then just move the anima tree in there with the mod so it doesnt give you any conflicts with structures.
szmtex 8 Jun, 2024 @ 9:44pm 
@ShepirotGamer hmm this is kinda op to be able to do that without any cost how about making it so Animus Stones would decerase radius and when all 4 are placed it would dissapear completly this way it wouldnt be so op and you would have gave purpouse to animus stones that are kinda pricey
T_GabiUel 13 May, 2024 @ 5:09pm 
Thank you for the mod, this is awesome and really necessary for my tribal runs :steamhappy:
Catbot1310 5 May, 2024 @ 12:40pm 
is there a version of this for the guaranlen trees?
ShepirotGamer  [author] 1 Apr, 2024 @ 4:59pm 
Just updated to allow old versions and 1.5 :lunar2019piginablanket:
Tony Stank 3 Feb, 2024 @ 2:41pm 
Just cut down the tree, -6 mood is not enough debuff for me to relocate my base ideas.
Karrnage 2 Dec, 2023 @ 8:00am 
Any sort of ETA on an update for no Gauranlen radii? Or will this not support that functionality?
ShepirotGamer  [author] 22 Nov, 2023 @ 11:31am 
Actually i guess i am leaving it how it is, dont know why but searched throught all defs in ideology and i still couldn't find the radius of this thing :papyrus:
ShepirotGamer  [author] 22 Nov, 2023 @ 10:16am 
Yeah maybe thats the way to go, i set the requirement of grass to 0 so that made it so you could always get psylink levels at it, so i wanted to make a cooldown but thats actually touching C# and i guess i should look more into that. Guess ill just remove the gauranlen tree radius and then ill release the update
BreadLord20 22 Nov, 2023 @ 9:34am 
I suggest keeping the grass requirement (still need it for tribals anyways) but people can just not meditate to grow them, or floor the area off to prevent the grass from growing.
ShepirotGamer  [author] 21 Nov, 2023 @ 4:42pm 
Hmm i guess that makes sense, i should remove the 20 grass requirement and i also forgot to remove the radius from the gauranlen tree
Pasaway 21 Nov, 2023 @ 2:32pm 
Where would the grass even grow in the above garden? does the grass grow beyond the walls?
ShepirotGamer  [author] 21 Nov, 2023 @ 8:18am 
Yeah tried it with my own and it didn't give me any issues
shisa0721 21 Nov, 2023 @ 7:29am 
Is it compatible for save game?