Jagged Alliance 3

Jagged Alliance 3

Damage Control
24 Comments
Dad Smith 10 Aug, 2024 @ 8:31am 
I do not see any difference and i have it set to 100% for everything.
Did they nerf MG and burst fire so much that it still can't do much at 100%?
This game is nothing like JA2 where you received real damage per shot.
Someone needs to mod these weapons damage to do what bolt action rifles do if the MG and LMG use rifle cartridges.
Kemco 5 Aug, 2024 @ 4:40pm 
any chance to adjust the mod so the settings only affect your team? either the weapons are a bad joke in auto fire mode or you make them "realistic", but the enemy literally one shots you with full auto...
Kemco 3 Aug, 2024 @ 11:07am 
does this also count for the enemy?
Ares Predator 24 Mar, 2024 @ 7:39am 
The damage of AK each shot is a wit. And why in Hell is it lowered even more for a burst or autofire each shot ? The difference of single, burst and autofire is not the power of the projectile but the accuracy.
Baka Racker 11 Dec, 2023 @ 2:27pm 
Pew Pew Pew!

10/10 Would spray and pray again.
Timmeh  [author] 5 Dec, 2023 @ 1:42pm 
@Thanks for the info toni, I'll look into it.
@nemezis, I'll consider adding more such options. good ideas
1nemezis 5 Dec, 2023 @ 1:34pm 
For me this mod works just fine with 1.3, and with other mods. Could I to this mod adjustable damage modifier for run and gun?, also I would love to have ability to change Dual wielding debuf %, and bonus % from Ambidextrus, as well % for Burst, long Burst, Autofire, and many more... ;)
Toni 4 Dec, 2023 @ 11:28pm 
@Timmeh - In regards to the Mod Editor error (re: CurrentModOptions), that got a bit twitchy since 1.3 At several points during the entire lua loading process, "CurrentModOptions" is *effectively* nil. It exists, but you can't pull any data/values from it. In your mod's case, since the code is relatively simple, all you need to do is use "forward declaration" to shut the error up.

Move the first code block (lines 1 - 4):
function OnMsg.ApplyModOptions(mod_id)
ApplyAutofireDamageMod()
end

down to the very end so the function is loaded/defined in the code before it attempts to run and the editor won't complain.

Cheers though in any case. This is an upgrade for what I was using previously, which did most of the same things except I had to manually edit the values all the time. lol
Timmeh  [author] 28 Nov, 2023 @ 5:31am 
It should, but I think the action button doesn't display the correct values for run and gun.
Max 26 Nov, 2023 @ 11:01pm 
Will this change Run and gun mechanics for smg`s as well?
Timmeh  [author] 26 Nov, 2023 @ 10:51am 
I see. Probably just a load order issue when starting the game. Doesn't seem to make any practical difference once you actually load into a map.
Echo 26 Nov, 2023 @ 8:55am 
In the in-game mod editor.
Timmeh  [author] 26 Nov, 2023 @ 7:56am 
Thanks everyone.

@Echo where are you getting this error? Everything seems to be working fine as far as I can tell.
Echo 26 Nov, 2023 @ 5:36am 
I'm seeing an error referencing a value in CurrentModOptions. If I'm not mistaken, that section was emptied in one of the previous patches so you'd get the null value exception.
Scruberoni 25 Nov, 2023 @ 6:42pm 
this mod actually made a legion schmuck killed my merc is one single full auto volley, 10/10 would sub again
Shyhalu 24 Nov, 2023 @ 5:14pm 
Thank you, actually makes the game worth playing now.
VidarNL 24 Nov, 2023 @ 11:16am 
MG = machine gun, so MG42, RPK, HK21, Minimi, those things that have a burst of around 8 bullets and let you set up a permanent (very large) Overwatch area, bit make you locked in position.

All assault rifles and submachine guns and some pistols have burst fire (and the Dragunov sniper rifle)
Lucjan 24 Nov, 2023 @ 3:25am 
What is MG and which weapons have Auto? Can you add more info to the desceiption please.
Shades 23 Nov, 2023 @ 2:18pm 
Award given for PEWPEWPEW!!!!
Moisesjns 22 Nov, 2023 @ 7:43am 
Love this version.
Method Man 22 Nov, 2023 @ 7:07am 
Awesome!
Baka Racker 21 Nov, 2023 @ 3:48pm 
Why would I need this, it's so much fun to watch a guy catch a burst of assault rifle fire and just keep running at me like nothing happened!

That's sarcasm. This mod is great. :D
LionCat 21 Nov, 2023 @ 3:33pm 
Another great job! Very useful for combat & difficulty control as well :JA3dogtag:
CharlieChap 21 Nov, 2023 @ 2:08pm 
Thanks Timmeh, great to have an updated version of this.