Arma 3
ITN Compat RHS All-in-One
6 Comments
Tassi 7 Mar @ 6:55pm 
Missing "Publish id" in the meta.cpp (causes players not to be able to subscribe through the launcher) just a heads up if you decide to fix :)
andreipetrea32 30 Oct, 2024 @ 5:22pm 
Could you add 3CB BAF and BWMod, please?
[TFWS] GreenARMY 28 Sep, 2024 @ 7:34am 
have you any type of licence?
Akamaka 29 Jul, 2024 @ 4:07am 
Great mod, but when I turn on the diffuser an error pops up on the keyboard.
"...tStr, "base_don_co.paa"]
]else[
_device [#]set [_countStr, "base_doff_co.paa"];
];
File ojb- function\ions\gjb_itn_deviceperst3.sqf line 767
_...
Error
On repeat press: line 765.
Аnd: line 1115. line 350.

Аnd it would also be great if you placed all the interface text in "stringtable.xml".
Whale 9 Mar, 2024 @ 9:38pm 
Was also able to replicate this with the ACE SPIR, and I've added a comment to the main mod workshop page as well.
Whale 9 Mar, 2024 @ 9:12pm 
Had a bug today where, with ITN + RHS + this compat mod (and a few other mods), on Sumava, specifically the AN/PEQ-15A w/ WMX and the AN/PEQ-15A w/ M592v rail accessories would, when a client entered any vehicle FFV spot, instantly max out the (IR) lamp limit and "break" the night vision of all clients within render distance. This "break" was attached to the unit that got into the FFV spot, and would be fixed if they were teleported away or respawned. The "break" meant that no lights, IR or visible, would create illum with night vision goggles enabled, so the world was extremely dark.

This was only reproducible with that specific rail accessory, with both the IR illum, IR aim, and extra IR flashlight enabled when entering a vehicle FFV seat.

We also, occasionally, got a hard error that had to be clicked out of -- "Picture \gjb_itn\addons\gjb_itn_core\ui\peq15a\base_co.paa not found"