Counter-Strike 2

Counter-Strike 2

Aim_Ravine
26 Comments
Simonay  [author] 11 May, 2015 @ 2:56am 
Hmmm, it should already have that mode available, though I have a feeling one of the more recent SDK updates may have caused it to bug out. I'll have a look.
Mr_Sugus 11 May, 2015 @ 1:30am 
you should add armsrase mode.
☯ Matttttttttttttttttttttttttttt 11 Oct, 2014 @ 4:58pm 
great gameplay :)
earlbrownie 18 Sep, 2014 @ 12:17pm 
It's amazing what a tasty ar of mayonnaise can do :-D
Gavilak 13 Sep, 2014 @ 12:49pm 
Really well.
ºFASOSECOº 12 Sep, 2014 @ 5:01pm 
+
BLECHKRIEG 11 Sep, 2014 @ 12:38pm 
+1too
Luffy 10 Sep, 2014 @ 2:52pm 
+1
prosto 8 Sep, 2014 @ 6:47pm 
nice
Zane 8 Sep, 2014 @ 2:03pm 
I think spreading the brush work out along the long axis of the bridge will make it look better
Simonay  [author] 8 Sep, 2014 @ 2:02pm 
I've based it off on a real life bridge, so the underside is recreating that look as much as possible. That said, the fact that it IS brushwork makes it feel a lot more cramped due to its blocky nature, so I'll certainly stretch that out and see if that works - maybe thinner girders as well would look better. Perhaps that will open up the opportunity for better looking dirt / rust as well!
Zane 8 Sep, 2014 @ 1:47pm 
Specifically I dont like the white concrete texture of the underside of the bridge. Something about the underside doesnt look realistic to me. I think its that it is too scrunched up on the long axis of the bridge. It kind of is the center point of the map, so making that look good is important. The water plants you can add sprites to textures. just some quick google searching i found this tutorial on what ive used in the past. Didnt really read this tutorial but it looked like how you can do it. http://www.tophattwaffle.com/detail-props-on-world-spawn-start-to-finish/ The water seemed low quality when i first looked at it, but at second glance it looks fine, might be worth trying some others though
Simonay  [author] 8 Sep, 2014 @ 11:23am 
Oh, and your map looks very promising - I'll give it a proper playthrough when I don't have so much school-work to do!
Simonay  [author] 8 Sep, 2014 @ 11:22am 
@Zane, damn, a lot of points to cover and only one reply to do it in!
1. It is possible to play arms race at the moment and it does work pretty well, though with the current spawns it is easy to camp - is there a way to set different spawns for arms race?
2. For the bridge, which texture do you mean? I had hoped it looked good enough from a distance but I'll see what I can do to add realism, non of the dirt / rust textures looked very good when I tried.
3. I hadn't thought of any water plants, I'll give that a shot!
4. I figured it was a decent water to use - blue, but murky enough to feel not-out-of-place. Again, I'll search for alternatives.

Thanks a bunch for the great feedback, exactly the kind of thing I was looking for.:happymeat:
«№22» Double Deuce 8 Sep, 2014 @ 9:25am 
Yo turnbullTeRRoR ( de_lore_beta4) asked me to check this out since you dropped a line on his and my own work. Looks good man just from the screens. Not had time to play it yet. +1
Zane 7 Sep, 2014 @ 4:30pm 
I like what you've done so far, could make a good arms race map. The bridge could use a lot more detail and the texture you used there is very strange. Try to add some detail to the sides of the ravine to break it up a little. Could also use some cattails and plant life in the ravine by the water to give it a little more detail. You may also want to use a higher quality water texture. I uprated it for the potential that is there. Please take a look at my work if you have the time.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=191619594
Max (von A) 7 Sep, 2014 @ 11:00am 
ok, Thank you
Simonay  [author] 7 Sep, 2014 @ 9:57am 
24 players max, both for classic and deathmatch.
Max (von A) 7 Sep, 2014 @ 9:47am 
Max player? please.
Simonay  [author] 7 Sep, 2014 @ 7:23am 
With the lighting, I made it as vertical as possible without the shadow of the bridge falling over the map - then it would be far too dark. Thanks for the feedback anyway, I'm considering making a few changes to the skybox at some point. :)
Serialmapper 7 Sep, 2014 @ 7:20am 
I took a look at your map as you requested, so here are my thoughts:
The layout it's symmetrical as it should be for an aim map. The map feels a little bit small, more for a close ccombat fight, but if this was your intention then it's ok.
I would make the map's sunlight brighter and falling more from above. The skybox and the surrounding of the playable area are ok.
leeeeeon_ 7 Sep, 2014 @ 7:10am 
Nice work!! Keep going mate!! ^_^
Kosan 7 Sep, 2014 @ 6:27am 
Very cool map dude :D
bonkons 7 Sep, 2014 @ 5:05am 
Looks pretty awesome!
Countmalkcake 2 Sep, 2014 @ 9:45am 
+7 great aim map
Kafe 2 Sep, 2014 @ 9:27am 
+! aim map is god!