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The full list is on the wiki under Scraps.
But Steam is definitely serving the old version.
Manifest.json
Date created: 3/25/2025 6:35 PM.
Line 5: "version": "1.0.3",
I just tried downloading it again. Same error. If that's an old version, it's what Steam's serving.
<...>\3092205971\Scripts\Patches.cs(3,28): error CS0234: The type or namespace name 'EncounterObjectBuilders' does not exist in the namespace 'XRL.World.Encounters' (are you missing an assembly reference?)
<...>\3092205971\Scripts\ShoppingList.cs(10,28): error CS0234: The type or namespace name 'EncounterObjectBuilders' does not exist in the namespace 'XRL.World.Encounters' (are you missing an assembly reference?)
<...>\3092205971\Scripts\ShoppingList.cs(583,43): error CS0246: The type or namespace name 'Restocker' could not be found (are you missing a using directive or an assembly reference?)
<...>\3092205971\Scripts\ShoppingList.cs(583,99): error CS0246: The type or namespace name 'Restocker' could not be found (are you missing a using directive or an assembly reference?)
<...>\3092205971\Scripts\ShoppingList.cs(233,102): error CS1503: Argument 2: cannot convert from 'string[]' to 'string'
I added the mod and loaded my save, and all I can find are the three items in the settings menu.
as for the feature request -- are you meaning an option to highlight items even if they aren't identified/recognized? i.e. if you have polygel on the list but you don't recognize it, it'll still highlight the merchant? I could do that. I'll have it be off by default since I prefer it being a consistency thing in line with the rest of the game's balance, but as a setting, I don't see why not! can't give you an ETA though, I'm sorry :n
Traceback here: https://pastebin.com/egZB3RrT
I guess adding " && !stockedObjects.ContainsKey(goName)" to the condition should to the trick here?
Also, a feature request: can we have an option to highlight merchants selling unrecognized items, please? It would be of great help to early game characters without technoscanning.
as mentioned, this update is save-breaking!! if you're using an older save, then you can download the old version from GitHub here [github.com] and install it locally in order to keep using it.
re Pizzarugi: I've gotten this request enough that I think I'm gonna go for it, yeah. I'm not sure when, but I do wanna put it in, so look forward to that at some point in the nebulous future.
Good call, lol, it actually corrupts clones that were affected, I'm nuking that comment.
thank you very much again for the patience and the reporting; they were both kind of crucial to figuring this whole thing out. with any luck this problem can go behind us for now, lmao. please let me know if you run into any more issues