Barotrauma

Barotrauma

Donkey, Tier 1 Transport
9 Comments
Bonbon 29 Jul @ 8:28pm 
The back discharge coil is hooked up to a junction box when it needs a super capacitor making it unable to be used
[Oral-B]Dan the Chef  [author] 22 Apr @ 11:23pm 
- Fixed waypoints to enable bots to enter and exit hatches better
- Set beginning supercap charge rate to 50% from 0%
- Misc visual fixes

Alright, I think I got the waypoints fixed, it's annoying that bots don't like waypoints too close to hatches. I think the front ballast tank was on purpose but it was 2 years ago so I forget! And I think I knew about relays, but I wanted it to be a little more annoying, so junction boxes for everything! Definitely check out my newer subs, they're a little better, but still have some charm!
Kaizer 21 Apr @ 8:10am 
I get it. At least it was vanilla so nothing got broken by updates. My older subs are so broken that it's a daunting task to fix. I set up a lot of complex wiring in/on walls, expecting it to be temporary long before they added circuit boxes and now I can't be bothered to fix the rat's nest. If someone pointed it out I'd just die of embarrassment and take it off the workshop, lol.

Something we appreciated which is a bit of a rookie mistake is lamps hooked up directly to junction boxes so we could easily add new stations with barocraftables
[Oral-B]Dan the Chef  [author] 19 Apr @ 1:50pm 
Yeah I think was the first sub I did so it's like BAD bad, I'll fix those and see if there's anymore, thanks for telling me!
Kaizer 19 Apr @ 10:06am 
This sub has a couple issues. Hatches bot's can't open, the lower airlockis outside the sub so the pump doesn't work, no duct block for the righthand ballast. The supercapacitors start out with 0% recharge rate. There might be more but we only did 2 missions so far. It's got a challenging layout, and I'm a proponent of T1 subs being bad but I like them to function.
Inspector de llantas 20 Jun, 2024 @ 3:46pm 
good sub brother, make more!!!!"!#!"##"#4124
[Oral-B]Dan the Chef  [author] 3 Jan, 2024 @ 2:53pm 
Okay, I moved the turret so it can shoot and I actually connected the docking ports so that'll help!
[Oral-B]Dan the Chef  [author] 3 Jan, 2024 @ 12:39pm 
That's weird, I'll take a look!
Pashpa 2 Jan, 2024 @ 1:48am 
It doesn't dock and bot can't shoot the upper coilgun!