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the drop pods now actually spawn the pawns but the pawns spawn with no clothes
here's the logs https://gist.github.com/HugsLibRecordKeeper/8ab4df2220420745246dccbf1f78ccc4
otherwise it works super well
I did the share logs thing and it gave me this link https://gist.github.com/HugsLibRecordKeeper/9c5eeb8c55845e95da27925305517879
Idk if this is what I need to send
but everytime I do the hive cult scenario, my colonists are naked in the character editor part, and when I load in the map, the pods they spawn in just don't come down
Besides, as a modder, if there's trillions of errors, I recommend you not to continue that save. It will be broken soon or later.
the basic lone genestealer works fine
like the pods don't come down and it tells me that it's 1.4 only in the dev log thing
Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
So, I'm trying to identify what could be causing the texture issue, unless it's Vanilla Expanded as the culprit.
Easy way is just convert all the Genestealers' into player faction if you started by Genestealer starting scenario, but in this case, if enemy converted any pawn into a genestealer (technically they can), then they became your pawn.
I know this is not a lore-friendly, but the best case for you now is hiring them first and then convert them into the genestealers.
there's a lot of warhammer 40k mods for 1.5 that simply just don't seem to work. This appears to be yet another one.
Oh, and genestealer respirators dont seem to work right in their bill- they have almost non-existent build times, and pawns try to make them but then stop and go off to do something else- rinse and repeat. Maybe because i need to run hivecult?
Its almost like these space gods we serve dont care about us and just want to consume.
Ammend this heresy and allow 'stealers to steal my heart again, instead of ripping it out of my sternum. <3
Also, genestealer immunity now doesn't have immunity bonus.
I manually added Genestealer-related genes to the raiders in the DevMode-generated raid and found that they could transform Pawn with Genestealer Immunity
And, Genestealer Immunity already has same bonus as Perfect immunity is provides. Just out of curiosity, what's the point you are asking it?
And is it possible to remove the immunity speed modification from “Genestealer Immunity” to prevent it from conflicting with “Perfect Immunity”?