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Really appreciate these great collections.
Keep up the good work,
looking forward to yout high elf update
all collections are separate for management purpose and its easy to "import collection into preset" with Prop Joes Mod Manager wh3mm. i only play using one faction collection (i only enable the 6 core collections + 1 faction collection at a time empire or dwarf or any currently updated one as i update them sometimes.. )
UI button & Empire Edict
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3097931274
First done so far is the Core Mods IEE 4.2.3 - updated today on Steam
Tomorrow - The Empire!
Project: Skills - Lords & Heroes - this contains all of my skills mods + a lot of other mods that purely touch and enhance the skill/trait/other aspects of Lords and Heores, but for all factions and not specific race. All of the mods from this collection are used in the modpacks for adequate faction/race, but they also cover factions i didn't make modpacks for yet :) Most of them are also my core mods already, but surely can use them all together and mix and match up to preference.
Project: Performance Boost - this is an extra collection for people that need more fps, can use unrelated to any of my collections and is my project for community. Need to verify mods on your own for those as i don't use those mods much.
ChopChop's Workshop: All Released Mods - just all my mods in one place :)
Hope this helps!
There is a limit of mods you can run at once that caps at around 160.
There is a way to merge mods using PJ's MM or RPFM, probably Kaedrin too but i havent used it yet. Basically you compact the mods into one big mod, however i've not done it myself much and cannot advice a lot. The mods you want to avoid merging are the ones touching campaign/game mechanics, big overhauls and defo i'd stay away from the core mods. If a mod has an assets mod, i'd also leave them as they are. All this is also just my thoughts and i might be completely wrong, but this way you will probably avoid overlapping db values and wont have to fix the code manually. Running all mods separately also leaves this issue to the MM order where the mods are already arranged the way where if there is a overlap - you probably wont even notice as the game will just choose the ordered one.
I added the core mods from the link in the comments and after that the collections for Skaven, Empire and Dwarfs nothing else via mod manager but the game crashes while starting :(
The faction specific mods are not modpacks and some of the mods might be incompatible or exclude each other, do the same thing etc and if that is the case - i write this stuff in description of collections.
If you want to run the modpacks i made, so far for Skaven, Empire, Dwarfs and Vampires - i highly recommend using only them (only enable the mods from modpack collention) as i checked the compatibility. Also it is very important to read the Modpacks descriptions as i explain there a lot.
Generally speaking a lot of mods are compatible with each other but load them one by one and launch the game to try it out. Most popular mods have submods on the workshop to fix compatibilities, so just search for "mod_name submod" or "mod_name fix".
Yeah Im using PJs MM.
When you Update your modlists will it be Savegame compatible, when I use the list you just linked in the comment?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3109998222
First of all, thx for the Mod Collection!
Ive downloaded all tzhe mods except your Fractions collection, but my Game ceeps crashing at start up. Im using the Mod Manager to but im not an expert. Any advise ?
I'm sure that I haven't included any of the mods below in those modpacks, however i am aware about the 4 Bretonnian Landmarks being not updated yet, and the info about that is in the "Landmarks & Buildings" collection I made. Sorry if you missed that, might highlight the info better.
Ik that the SCM Marienburg had an update 5 days ago, might have to poke the submod creator for an update, but i was not aware of it not working, along the Caravans. Have you tried to run it with the Extra Faction mod adding Southern Realms?
The following mods make issues:
4 Bretonnian Landmarks for the Empire
Caragvans of the old world - southern realms addon (might need other factions mods enabled)
old world rites and SCM's Marienburg Compatibilty Submod