Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the tank spawns for the bots, but it doesnt for me
I can spawn Tanks via Admin Menu but when this Addon does it crashes the game completely.
either way, very cool mod !
Use Left4Grief instead!
Because of the update, the survivors and special infected have disappeared.
But they are spawning.
I was playing with a plugin to increase the number of survivors and special infected spawning, but thanks to the update they disappeared...too bad. I so wish they would fix it...
>>> Loading addon script d:\l4d2\left4dead2\scripts\vscripts\director_base_addon.nut
<MANACAT Tank> Spawner Loaded. v01/21/2024
SCRIPT PERF WARNING --- "main" ran long at 2.542475ms
AN ERROR HAS OCCURED [the index 'GetEntityIndex' does not exist]
CALLSTACK
*FUNCTION [setTankNumber()] scripts/vscripts/manacat_tank_spawn.nut line [122]
*FUNCTION [OnGameEvent_round_start_post_nav()] scripts/vscripts/manacat_tank_spawn.nut line [114]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[tn] "1"
[this] TABLE
[vars] ARRAY
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_round_start_post_nav"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "round_start_post_nav"
[this] TABLE
[params] TABLE
[event] "round_start_post_nav"
When I use: !tank_spawn 2. there could be 3 tanks in total on each chapter. But the second and the third tank's health points are same with the above issue, which sometimes made the game really awkward. Can you check out and see how to solve this duplicate issue?