Space Engineers

Space Engineers

High Visibility Flight Seat
32 Comments
Voss 26 Oct, 2019 @ 5:20am 
i miss this mod
Katanata 14 Mar, 2016 @ 3:00pm 
Broken :(
Venom415 2 Feb, 2016 @ 9:29am 
Man I wish Keen made this Vanilla, it looks like it should!
Nik 20 Dec, 2015 @ 2:36pm 
I just found out about this one.. My god please update it for Dx11! This would be so useful. :D
c3conway 19 Dec, 2015 @ 5:45am 
Can you make a Dx11 version of this?
Kermondale 8 Jun, 2015 @ 8:50pm 
Dx11?
Sticky Projectile 17 Mar, 2015 @ 7:16pm 
Thanks for this is an awesome seat, I use it in 80% of my builds.
wingstrong 1 Mar, 2015 @ 3:56pm 
thank you thank you thank you ))
Moonlightfox 3 Feb, 2015 @ 5:45pm 
Very useful, but it's been usurped in my mod list by the Azimuth flightseat. Still using a few of your other mods though!
Fu$ion 4 Nov, 2014 @ 6:07am 
Good, as I mentioned before, a larger " get in box " would be nice
Weaver  [author] 4 Nov, 2014 @ 12:16am 
I'm not going to change the bounding box, though I might trim the bottom of the model so e.g. if you put it on a T-shaped ridge the model dosen't stick out the bottom of the middle blocks.
elementalblaze79 3 Nov, 2014 @ 11:40pm 
Thanks Weaver, can't wait!
Fu$ion 3 Nov, 2014 @ 1:32pm 
Good to hear, don't you dare fix the way that the seat sinks into some blocks on small ships, that's useful :)
Weaver  [author] 3 Nov, 2014 @ 1:17pm 
Ah, damn, yeah, I made this mod when I barely knew what I was doing. I'll be revisiting it in a couple days and adding proper construction stages and getting the details right now that I know what the heck I'm doing. Planning on after I finish the changes for all the welder stuff. Thanks for the reports!
Fu$ion 3 Nov, 2014 @ 9:21am 
unzip the .fbm to your mod folder and make the changes yourself, the error message tells you what's missing :)
elementalblaze79 1 Nov, 2014 @ 12:22am 
As for my little F11 menu warnings, I've tried deleting the file on my pc & let it re-download it & I still have the same warnings, as per someone else had a problem with another mod had done
elementalblaze79 31 Oct, 2014 @ 11:36pm 
As well as these:

mod_warning: High Visibility Flight Seat, in file: C:/Users/Charles/AppData/Roaming/SpaceEngineers/Mods/309542921.sbm/Data/CubeBlocks_cockpit.sbc
Missing file extension: Models\Cubes\Large\CockpitOpenConstruction_3, it should be: .mwm
mod_warning: High Visibility Flight Seat, in file: C:/Users/Charles/AppData/Roaming/SpaceEngineers/Mods/309542921.sbm/Data/CubeBlocks_cockpit.sbc
Missing file extension: Textures\GUI\Icons\Cubes\CockpitHighVis, it should be: .dds

If you could make a fix that would be great!
elementalblaze79 31 Oct, 2014 @ 11:35pm 
Hi I found these warnings under the F11 menu:

mod_warning: High Visibility Flight Seat, in file: C:/Users/Charles/AppData/Roaming/SpaceEngineers/Mods/309542921.sbm/Data/CubeBlocks_cockpit.sbc
Missing file extension: Models\Cubes\Large\CockpitHighVis, it should be: .mwm
mod_warning: High Visibility Flight Seat, in file: C:/Users/Charles/AppData/Roaming/SpaceEngineers/Mods/309542921.sbm/Data/CubeBlocks_cockpit.sbc
Missing file extension: Models\Cubes\Large\CockpitOpenConstruction_1, it should be: .mwm
mod_warning: High Visibility Flight Seat, in file: C:/Users/Charles/AppData/Roaming/SpaceEngineers/Mods/309542921.sbm/Data/CubeBlocks_cockpit.sbc
Missing file extension: Models\Cubes\Large\CockpitOpenConstruction_2, it should be: .mwm
Deetchy 16 Oct, 2014 @ 4:45pm 
Unfortunate that your thumbnail doesnt work
Fu$ion 8 Oct, 2014 @ 4:39am 
I use this a lot but if you do make an update I'd appreciate a (much) larger "enter/exit" dummy.
The Destiny 無限潛力 28 Sep, 2014 @ 4:06am 
update
S_L_A_Y_E_R 27 Sep, 2014 @ 6:43am 
Finaly i found what i was looking for
S_L_A_Y_E_R 27 Sep, 2014 @ 6:42am 
YYYYEEEEEEEAAAAAA
LeoninJesterXII 9 Sep, 2014 @ 12:38pm 
I would remove the displays from the cost of this.
Weaver  [author] 6 Sep, 2014 @ 7:04pm 
@voicesinthedark Ok, that's fixed now. Sorry about that. I had to look at the code about six seperate times before I realized that I hadn't changed a line I was sure I had...

@Hyomoto Yeah, even using it myself the icon helps; need to match the color better when I have time x.x. Will see about the build stages, haven't had a chance to open up the source files for those.
Hyomoto 6 Sep, 2014 @ 2:01am 
I like the idea, but I think you underestimate the value of the icon and build stages. Providing a complete, polished block and a half-finished concept is the difference between amateur and exceptional. I'll keep an eye out, but I'm passing for now because of those reasons. I hope you plan to update, I really like the idea.
CursedXistence 4 Sep, 2014 @ 7:57am 
Might want to just double check your actual mod folder and not the published version, when we added it to our dedicated server it overrided the vanilla open cockpit you based it off of, replaced them all and is using the default vanilla open cockpit slot in the menu as well. I've got it subbed for my private game as well so I'll check it on a single player as well and see if it's doing it on there as well.
Weaver  [author] 4 Sep, 2014 @ 7:53am 
@voicesinthedark Erm, I'm using the same icon as the vanilla open cockpit but it's certainly working as a seperate item in my game; I have ships with both of them in it.
CursedXistence 3 Sep, 2014 @ 1:35pm 
Only thing I don't like about it is that you currently have it overriding the vanilla cockpit instead of adding it as it's own separate block.
Darkaiser 3 Sep, 2014 @ 12:56pm 
Um...thanks? I mean a LOT...
Gentleman Heavy 3 Sep, 2014 @ 12:21pm 
looks nice and clean, good job.
Drakaul 3 Sep, 2014 @ 10:22am 
very cool i like it ^,.,^